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De-duplicate warp line creation in createentity()
Copy-pasted code begone. This makes it much clearer what the difference between all the warp line entities in this function are.
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1 changed files with 28 additions and 43 deletions
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@ -1954,51 +1954,36 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
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entity.size = 13;
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break;
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case 51: //Vertical Warp Line
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entity.rule = 5;
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entity.type = 51;
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entity.size = 6;
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entity.life = 0;
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entity.w = 1;
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entity.h = vx;
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//entity.colour = 0;
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/* Warp lines */
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case 51: /* Vertical */
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case 52: /* Vertical */
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case 53: /* Horizontal */
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case 54: /* Horizontal */
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entity.type = t;
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entity.onentity = 1;
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entity.invis=true;
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if (map.custommode) customwarpmode = true;
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break;
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case 52: //Vertical Warp Line
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entity.rule = 5;
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entity.type = 52;
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entity.size = 6;
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entity.invis = true;
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entity.life = 0;
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entity.w = 1;
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entity.h = vx;
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//entity.colour = 0;
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entity.onentity = 1;
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entity.invis=true;
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if (map.custommode) customwarpmode = true;
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break;
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case 53: //Horizontal Warp Line
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entity.rule = 7;
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entity.type = 53;
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entity.size = 5;
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entity.life = 0;
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entity.w = vx;
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entity.h = 1;
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entity.onentity = 1;
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entity.invis=true;
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if (map.custommode) customwarpmode = true;
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break;
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case 54: //Horizontal Warp Line
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entity.rule = 7;
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entity.type = 54;
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entity.size = 5;
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entity.life = 0;
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entity.w = vx;
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entity.h = 1;
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entity.onentity = 1;
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entity.invis=true;
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if (map.custommode) customwarpmode = true;
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switch (t)
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{
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case 51:
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case 52:
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entity.rule = 5;
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entity.size = 6;
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entity.w = 1;
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entity.h = vx;
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break;
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case 53:
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case 54:
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entity.rule = 7;
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entity.size = 5;
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entity.w = vx;
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entity.h = 1;
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break;
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}
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if (map.custommode)
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{
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customwarpmode = true;
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}
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break;
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case 55: // Crew Member (custom, collectable)
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//1 - position in array
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