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De-duplicate finalmode glitchname printing
Instead of copy-pasting the call twice, just use a variable to switch between the two names.
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parent
276aab1209
commit
8f226ced84
1 changed files with 9 additions and 3 deletions
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@ -1732,6 +1732,8 @@ void gamerender(void)
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if(map.extrarow==0 || (map.custommode && map.roomname[0] != '\0'))
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if(map.extrarow==0 || (map.custommode && map.roomname[0] != '\0'))
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{
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{
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const char* roomname;
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graphics.footerrect.y = 230;
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graphics.footerrect.y = 230;
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if (graphics.translucentroomname)
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if (graphics.translucentroomname)
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{
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{
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@ -1744,10 +1746,14 @@ void gamerender(void)
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if (map.finalmode)
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if (map.finalmode)
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{
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{
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graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
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roomname = map.glitchname;
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}else{
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graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
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}
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}
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else
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{
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roomname = map.roomname;
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}
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graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
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}
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}
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if (map.roomtexton)
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if (map.roomtexton)
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