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Axe Graphics::ct and Graphics::setcolreal

`ct` was used to be a variable that a color was temporarily stored in
before being passed to a draw function. But this is unnecessary and you
might as well just have a temporary of the color directly. I guess this
was the practice used because temporaries were apparently really bad in
Flash.

setcolreal() was added in 2.3 to do basically the same thing (set it
directly from entities' realcol attributes). But it's no longer needed.

Correspondingly, Graphics::setcol has been renamed to Graphics::getcol
and now returns an SDL_Color, and Graphics::huetilesetcol has been
renamed to Graphics::huetilegetcol for the same reason.

Some functions (notably Graphics::drawimagecol and
Graphics::drawhuetile) were relying on the `ct` to be implicitly set and
weren't ever having it passed in directly. They have been corrected
accordingly.
This commit is contained in:
Misa 2023-01-01 20:16:08 -08:00
parent 351a022ebd
commit 8dc088896f
5 changed files with 104 additions and 179 deletions

View file

@ -611,8 +611,7 @@ void editorrender(void)
case 1: //Entities
if (custom_gray)
{
graphics.setcol(18);
ed.entcolreal = graphics.ct;
ed.entcolreal = graphics.getcol(18);
}
graphics.drawsprite((customentities[i].x*8)- (ed.levx*40*8),(customentities[i].y*8)- (ed.levy*30*8),ed.getenemyframe(room->enemytype),ed.entcolreal);
if(customentities[i].p1==0) graphics.Print((customentities[i].x*8)- (ed.levx*40*8)+4,(customentities[i].y*8)- (ed.levy*30*8)+4, "V", 255, 255, 255 - help.glow, false);
@ -932,13 +931,13 @@ void editorrender(void)
point tpoint;
tpoint.x = ed.ghosts[i].x;
tpoint.y = ed.ghosts[i].y;
graphics.setcolreal(ed.ghosts[i].realcol);
const int alpha = 3 * graphics.ct.a / 4;
graphics.ct.a = (Uint8) alpha;
SDL_Color ct = ed.ghosts[i].realcol;
const int alpha = 3 * ct.a / 4;
ct.a = (Uint8) alpha;
SDL_Rect drawRect = graphics.sprites_rect;
drawRect.x += tpoint.x;
drawRect.y += tpoint.y;
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, graphics.ct);
BlitSurfaceColoured(graphics.sprites[ed.ghosts[i].frame],NULL, graphics.ghostbuffer, &drawRect, ct);
}
}
SDL_BlitSurface(graphics.ghostbuffer, NULL, graphics.backBuffer, NULL);
@ -1604,8 +1603,7 @@ void editorrenderfixed(void)
game.customcol=cl.getlevelcol(room->tileset, room->tilecol)+1;
ed.entcol=cl.getenemycol(game.customcol);
graphics.setcol(ed.entcol);
ed.entcolreal = graphics.ct;
ed.entcolreal = graphics.getcol(ed.entcol);
if (game.ghostsenabled)
{
@ -1618,8 +1616,7 @@ void editorrenderfixed(void)
continue;
}
graphics.setcol(ghost.col);
ghost.realcol = graphics.ct;
ghost.realcol = graphics.getcol(ghost.col);
}
if (ed.currentghosts + 1 < (int)ed.ghosts.size()) {

View file

@ -617,41 +617,34 @@ void entclass::updatecolour(void)
case 9: // Really Big Sprite! (2x2)
case 10: // 2x1 Sprite
case 13: // Special for epilogue: huge hero!
graphics.setcol(colour);
realcol = graphics.ct;
realcol = graphics.getcol(colour);
break;
case 3: // Big chunky pixels!
realcol = graphics.bigchunkygetcol(colour);
break;
case 4: // Small pickups
graphics.huetilesetcol(colour);
realcol = graphics.ct;
realcol = graphics.huetilegetcol(colour);
break;
case 11: // The fucking elephant
if (game.noflashingmode)
{
graphics.setcol(22);
realcol = graphics.getcol(22);
}
else
{
graphics.setcol(colour);
realcol = graphics.getcol(colour);
}
realcol = graphics.ct;
break;
case 12: // Regular sprites that don't wrap
// if we're outside the screen, we need to draw indicators
if ((xp < -20 && vx > 0) || (xp > 340 && vx < 0))
{
graphics.setcol(23);
realcol = graphics.getcol(23);
}
else
{
graphics.setcol(colour);
realcol = graphics.getcol(colour);
}
realcol = graphics.ct;
break;
default:
break;
}
}

View file

@ -106,7 +106,6 @@ void Graphics::init(void)
// initialize everything else to zero
backBuffer = NULL;
SDL_zero(ct);
foregrounddrawn = false;
foregroundBuffer = NULL;
backgrounddrawn = false;
@ -291,32 +290,23 @@ void Graphics::drawspritesetcol(int x, int y, int t, int c)
}
SDL_Rect rect;
setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
setcol(c);
const SDL_Color ct = getcol(c);
BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
}
void Graphics::updatetitlecolours(void)
{
setcol(15);
col_crewred = ct;
setcol(14);
col_crewyellow = ct;
setcol(13);
col_crewgreen = ct;
setcol(0);
col_crewcyan = ct;
setcol(16);
col_crewblue = ct;
setcol(20);
col_crewpurple = ct;
setcol(19);
col_crewinactive = ct;
col_crewred = getcol(15);
col_crewyellow = getcol(14);
col_crewgreen = getcol(13);
col_crewcyan = getcol(0);
col_crewblue = getcol(16);
col_crewpurple = getcol(20);
col_crewinactive = getcol(19);
setcol(18);
col_clock = ct;
setcol(18);
col_trinket = ct;
col_clock = getcol(18);
col_trinket = getcol(18);
}
#define PROCESS_TILESHEET_CHECK_ERROR(tilesheet, tile_square) \
@ -542,7 +532,7 @@ void Graphics::do_print(
b = SDL_clamp(b, 0, 255);
a = SDL_clamp(a, 0, 255);
ct = getRGBA(r, g, b, a);
const SDL_Color ct = getRGBA(r, g, b, a);
while (iter != text.end())
{
@ -1029,8 +1019,7 @@ void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
}
SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
setcolreal(getRGB(r,g,b));
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, getRGB(r, g, b));
}
void Graphics::drawsprite(int x, int y, int t, const SDL_Color color)
@ -1042,8 +1031,7 @@ void Graphics::drawsprite(int x, int y, int t, const SDL_Color color)
}
SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
setcolreal(color);
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, color);
}
#ifndef NO_CUSTOM_LEVELS
@ -1343,7 +1331,7 @@ void Graphics::updatetextboxes(void)
}
}
void Graphics::drawimagecol( int t, int xp, int yp, bool cent/*= false*/ )
void Graphics::drawimagecol( int t, int xp, int yp, const SDL_Color ct, bool cent/*= false*/ )
{
if (!INBOUNDS_VEC(t, images) || images[t] == NULL)
{
@ -1887,9 +1875,8 @@ void Graphics::drawcoloredtile(
return;
}
setcolreal(getRGB(r, g, b));
setRect(rect, x, y, tiles_rect.w, tiles_rect.h);
BlitSurfaceColoured(tiles[t], NULL, backBuffer, &rect, ct);
BlitSurfaceColoured(tiles[t], NULL, backBuffer, &rect, getRGB(r, g, b));
}
@ -2172,7 +2159,7 @@ void Graphics::drawentity(const int i, const int yoff)
}
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
const SDL_Color ct = obj.entities[i].realcol;
drawRect = sprites_rect;
drawRect.x += tpoint.x;
@ -2284,8 +2271,7 @@ void Graphics::drawentity(const int i, const int yoff)
FillRect(backBuffer, prect, obj.entities[i].realcol);
break;
case 4: // Small pickups
setcolreal(obj.entities[i].realcol);
drawhuetile(xp, yp - yoff, obj.entities[i].tile);
drawhuetile(xp, yp - yoff, obj.entities[i].tile, obj.entities[i].realcol);
break;
case 5: //Horizontal Line
{
@ -2315,7 +2301,8 @@ void Graphics::drawentity(const int i, const int yoff)
// Note: This code is in the 4-tile code
break;
case 9: // Really Big Sprite! (2x2)
setcolreal(obj.entities[i].realcol);
{
const SDL_Color ct = obj.entities[i].realcol;
tpoint.x = xp;
tpoint.y = yp - yoff;
@ -2361,8 +2348,10 @@ void Graphics::drawentity(const int i, const int yoff)
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
}
break;
}
case 10: // 2x1 Sprite
setcolreal(obj.entities[i].realcol);
{
const SDL_Color ct = obj.entities[i].realcol;
tpoint.x = xp;
tpoint.y = yp - yoff;
@ -2386,14 +2375,15 @@ void Graphics::drawentity(const int i, const int yoff)
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
}
break;
}
case 11: //The fucking elephant
setcolreal(obj.entities[i].realcol);
drawimagecol(3, xp, yp - yoff);
drawimagecol(3, xp, yp - yoff, obj.entities[i].realcol);
break;
case 12: // Regular sprites that don't wrap
{
tpoint.x = xp;
tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
const SDL_Color ct = obj.entities[i].realcol;
//
drawRect = sprites_rect;
drawRect.x += tpoint.x;
@ -2452,6 +2442,7 @@ void Graphics::drawentity(const int i, const int yoff)
}
}
break;
}
case 13:
{
//Special for epilogue: huge hero!
@ -2461,10 +2452,9 @@ void Graphics::drawentity(const int i, const int yoff)
}
tpoint.x = xp; tpoint.y = yp - yoff;
setcolreal(obj.entities[i].realcol);
setRect(drawRect, xp, yp - yoff, sprites_rect.x * 6, sprites_rect.y * 6);
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
BlitSurfaceColoured(TempSurface, NULL, backBuffer, &drawRect, obj.entities[i].realcol);
VVV_freefunc(SDL_FreeSurface, TempSurface);
@ -3090,23 +3080,20 @@ void Graphics::updatetowerbackground(TowerBG& bg_obj)
}
}
void Graphics::setcol( int t )
SDL_Color Graphics::getcol( int t )
{
//Setup predefinied colours as per our zany palette
switch(t)
{
//Player Normal
case 0:
ct = getRGB(160 - help.glow/2 - (fRandom() * 20), 200 - help.glow/2, 220 - help.glow);
break;
return getRGB(160 - help.glow/2 - (fRandom() * 20), 200 - help.glow/2, 220 - help.glow);
//Player Hurt
case 1:
ct = getRGB(196 - (fRandom() * 64), 10, 10);
break;
return getRGB(196 - (fRandom() * 64), 10, 10);
//Enemies and stuff
case 2:
ct = getRGB(225 - (help.glow / 2), 75, 30);
break;
return getRGB(225 - (help.glow / 2), 75, 30);
case 3: //Trinket
if (!trinketcolset)
{
@ -3115,110 +3102,82 @@ void Graphics::setcol( int t )
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct = getRGB(trinketr, trinketg, trinketb);
break;
return getRGB(trinketr, trinketg, trinketb);
case 4: //Inactive savepoint
{
const int temp = (help.glow / 2) + (fRandom() * 8);
ct = getRGB(80 + temp, 80 + temp, 80 + temp);
break;
return getRGB(80 + temp, 80 + temp, 80 + temp);
}
case 5: //Active savepoint
ct = getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
break;
return getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
case 6: //Enemy : Red
ct = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
break;
return getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
case 7: //Enemy : Green
ct = getRGB(100 - help.glow/2 - (fRandom() * 30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom() * 30));
break;
return getRGB(100 - help.glow/2 - (fRandom() * 30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom() * 30));
case 8: //Enemy : Purple
ct = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom() * 30));
break;
return getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom() * 30));
case 9: //Enemy : Yellow
ct = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
break;
return getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
case 10: //Warp point (white)
ct = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
break;
return getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
case 11: //Enemy : Cyan
ct = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
break;
return getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
case 12: //Enemy : Blue
ct = getRGB(90 - help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
break;
return getRGB(90 - help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
//Crew Members
//green
case 13:
ct = getRGB(120 - help.glow/4 - (fRandom() * 20), 220 - help.glow/4, 120 - help.glow/4);
break;
return getRGB(120 - help.glow/4 - (fRandom() * 20), 220 - help.glow/4, 120 - help.glow/4);
//Yellow
case 14:
ct = getRGB(220 - help.glow/4 - (fRandom() * 20), 210 - help.glow/4, 120 - help.glow/4);
break;
return getRGB(220 - help.glow/4 - (fRandom() * 20), 210 - help.glow/4, 120 - help.glow/4);
//pink
case 15:
ct = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
break;
return getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
//Blue
case 16:
ct = getRGB(75, 75, 255 - help.glow/4 - (fRandom() * 20));
break;
return getRGB(75, 75, 255 - help.glow/4 - (fRandom() * 20));
case 17: //Enemy : Orange
ct = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
break;
return getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
case 18: //Enemy : Gray
ct = getRGB(130 - help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
break;
return getRGB(130 - help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
case 19: //Enemy : Dark gray
ct = getRGB(60 - help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
break;
return getRGB(60 - help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
//Purple
case 20:
ct = getRGB(220 - help.glow/4 - (fRandom() * 20), 120 - help.glow/4, 210 - help.glow/4);
break;
return getRGB(220 - help.glow/4 - (fRandom() * 20), 120 - help.glow/4, 210 - help.glow/4);
case 21: //Enemy : Light Gray
ct = getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
break;
return getRGB(180 - help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
case 22: //Enemy : Indicator Gray
ct = getRGB(230 - help.glow/2, 230- help.glow/2, 230 - help.glow/2);
break;
return getRGB(230 - help.glow/2, 230- help.glow/2, 230 - help.glow/2);
case 23: //Enemy : Indicator Gray
ct = getRGB(255 - help.glow/2 - (fRandom() * 40) , 255 - help.glow/2 - (fRandom() * 40), 255 - help.glow/2 - (fRandom() * 40));
break;
return getRGB(255 - help.glow/2 - (fRandom() * 40) , 255 - help.glow/2 - (fRandom() * 40), 255 - help.glow/2 - (fRandom() * 40));
//Trophies
//cyan
case 30:
ct = RGBf(160, 200, 220);
break;
return RGBf(160, 200, 220);
//Purple
case 31:
ct = RGBf(220, 120, 210);
break;
return RGBf(220, 120, 210);
//Yellow
case 32:
ct = RGBf(220, 210, 120);
break;
return RGBf(220, 210, 120);
//red
case 33:
ct = RGBf(255, 70, 70);
break;
return RGBf(255, 70, 70);
//green
case 34:
ct = RGBf(120, 220, 120);
break;
return RGBf(120, 220, 120);
//Blue
case 35:
ct = RGBf(75, 75, 255);
break;
return RGBf(75, 75, 255);
//Gold
case 36:
ct = getRGB(180, 120, 20);
break;
return getRGB(180, 120, 20);
case 37: //Trinket
if (!trinketcolset)
{
@ -3227,74 +3186,65 @@ void Graphics::setcol( int t )
trinketb = 164 + (fRandom() * 60);
trinketcolset = true;
}
ct = RGBf(trinketr, trinketg, trinketb);
break;
return RGBf(trinketr, trinketg, trinketb);
//Silver
case 38:
ct = RGBf(196, 196, 196);
break;
return RGBf(196, 196, 196);
//Bronze
case 39:
ct = RGBf(128, 64, 10);
break;
return RGBf(128, 64, 10);
//Awesome
case 40: //Teleporter in action!
{
const int temp = fRandom() * 150;
if(temp<33)
{
ct = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
return RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
return RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
return RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct = RGBf(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
return RGBf(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
}
break;
}
case 100: //Inactive Teleporter
{
const int temp = (help.glow / 2) + (fRandom() * 8);
ct = getRGB(42 + temp, 42 + temp, 42 + temp);
break;
return getRGB(42 + temp, 42 + temp, 42 + temp);
}
case 101: //Active Teleporter
ct = getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
break;
return getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
case 102: //Teleporter in action!
{
const int temp = fRandom() * 150;
if (temp < 33)
{
ct = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
return getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 66)
{
ct = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
return getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
}
else if (temp < 100)
{
ct = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
return getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
}
else
{
ct = getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
return getRGB(164 + (fRandom() * 64), 164 + (fRandom() * 64), 255 - (fRandom() * 64));
}
}
break;
}
default:
ct = getRGB(255, 255, 255);
break;
}
return getRGB(255, 255, 255);
}
void Graphics::menuoffrender(void)
@ -3310,9 +3260,9 @@ void Graphics::menuoffrender(void)
ClearSurface(backBuffer);
}
void Graphics::drawhuetile( int x, int y, int t )
void Graphics::drawhuetile(const int x, const int y, const int tile, const SDL_Color ct)
{
if (!INBOUNDS_VEC(t, tiles))
if (!INBOUNDS_VEC(tile, tiles))
{
return;
}
@ -3323,22 +3273,19 @@ void Graphics::drawhuetile( int x, int y, int t )
SDL_Rect rect;
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
BlitSurfaceColoured(tiles[tile], NULL, backBuffer, &rect, ct);
}
void Graphics::huetilesetcol(int t)
SDL_Color Graphics::huetilegetcol(const int t)
{
switch (t)
{
case 0:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
return getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10);
case 1:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
return getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10);
default:
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
break;
return getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10);
}
}
@ -3612,23 +3559,20 @@ void Graphics::bigbrprint(int x, int y, const std::string& s, int r, int g, int
void Graphics::drawtele(int x, int y, int t, const SDL_Color color)
{
setcolreal(getRGB(16,16,16));
SDL_Rect telerect;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(0, tele))
{
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, getRGB(16, 16, 16));
}
setcolreal(color);
if (t > 9) t = 8;
if (t < 1) t = 1;
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
if (INBOUNDS_VEC(t, tele))
{
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, color);
}
}
@ -3653,11 +3597,6 @@ SDL_Color Graphics::RGBf(int r, int g, int b)
return color;
}
void Graphics::setcolreal(const SDL_Color color)
{
ct = color;
}
void Graphics::drawforetile(int x, int y, int t)
{
if (!INBOUNDS_VEC(t, tiles))

View file

@ -39,8 +39,8 @@ public:
bool Makebfont(void);
void drawhuetile(int x, int y, int t);
void huetilesetcol(int t);
void drawhuetile(int x, int y, int t, SDL_Color ct);
SDL_Color huetilegetcol(int t);
SDL_Color bigchunkygetcol(int t);
void drawgravityline(int t);
@ -134,7 +134,7 @@ public:
void drawimage(int t, int xp, int yp, bool cent=false);
void drawimagecol(int t, int xp, int yp, bool cent= false);
void drawimagecol(int t, int xp, int yp, SDL_Color ct, bool cent= false);
void updatetextboxes(void);
void drawgui(void);
@ -209,8 +209,6 @@ public:
SDL_Color RGBf(int r, int g, int b);
void setcolreal(SDL_Color color);
void drawbackground(int t);
void updatebackground(int t);
#ifndef NO_CUSTOM_LEVELS
@ -256,11 +254,9 @@ public:
void drawtowerbackground(const TowerBG& bg_obj);
void updatetowerbackground(TowerBG& bg_obj);
void setcol(int t);
SDL_Color getcol(int t);
void drawfinalmap(void);
SDL_Color ct;
int rcol;

View file

@ -434,16 +434,16 @@ static void menurender(void)
graphics.Print( -1, 50, loc::gettext("VVVVVV is a game by"), tr, tg, tb, true);
graphics.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2);
graphics.drawimagecol(7, -1, 86, true);
graphics.drawimagecol(7, -1, 86, graphics.getRGB(tr, tg, tb), true);
graphics.Print( -1, 120, loc::gettext("and features music by"), tr, tg, tb, true);
graphics.bigprint( 40, 135, "Magnus Pålsson", tr, tg, tb, true, 2);
graphics.drawimagecol(8, -1, 156, true);
graphics.drawimagecol(8, -1, 156, graphics.getRGB(tr, tg, tb), true);
break;
case Menu::credits2:
graphics.Print( -1, 50, loc::gettext("Roomnames are by"), tr, tg, tb, true);
graphics.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true);
graphics.drawimagecol(9, -1, 86, true);
graphics.drawimagecol(9, -1, 86, graphics.getRGB(tr, tg, tb), true);
graphics.Print( -1, 110, loc::gettext("C++ version by"), tr, tg, tb, true);
graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true);
graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true);