Don't close ingame menu when pressing confirm btn

For some reason, the code that handled button presses for the ingame
menu checked the confirm button in the wrong places.
This commit is contained in:
NyakoFox 2024-04-02 18:52:46 -03:00
parent 0324dd728e
commit 8c22967e06
1 changed files with 2 additions and 2 deletions

View File

@ -3162,7 +3162,7 @@ void mapinput(void)
|| (game.menupage >= 20 && game.menupage <= 21)
|| (game.menupage >= 30 && game.menupage <= 32))
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) || touch::button_tapped(TOUCH_BUTTON_CONFIRM)) game.press_map = true;
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
{
game.mapheld = true;
@ -3185,7 +3185,7 @@ void mapinput(void)
else
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(27) || key.isDown(game.controllerButton_map)
|| touch::button_tapped(TOUCH_BUTTON_CANCEL) || touch::button_tapped(TOUCH_BUTTON_CONFIRM))
|| touch::button_tapped(TOUCH_BUTTON_CANCEL))
{
game.press_map = true;
}