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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
don't apply linegap to certain special textboxes
level complete, game complete and "You have rescued a crew member!"
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3 changed files with 10 additions and 0 deletions
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@ -698,6 +698,7 @@ void Game::levelcomplete_textbox(void)
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graphics.textboxprintflags(PR_FONT_8X8);
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graphics.textboxcenterx();
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graphics.setimage(TEXTIMAGE_LEVELCOMPLETE);
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graphics.setlinegap(0);
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}
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void Game::crewmate_textbox(const int color)
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@ -727,6 +728,7 @@ void Game::crewmate_textbox(const int color)
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graphics.textboxpad(SDL_ceilf(5/spaces_per_8), SDL_ceilf(2/spaces_per_8));
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graphics.textboxcenterx();
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graphics.addsprite(14, 12 + extra_cjk_height/2, 0, color);
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graphics.setlinegap(0);
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}
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void Game::remaining_textbox(void)
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@ -2897,6 +2899,7 @@ void Game::updatestate(void)
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graphics.textboxprintflags(PR_FONT_8X8);
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graphics.textboxcenterx();
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graphics.setimage(TEXTIMAGE_GAMECOMPLETE);
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graphics.setlinegap(0);
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break;
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case 3502:
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{
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@ -1506,6 +1506,12 @@ void Graphics::textboxadjust(void)
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textboxes[m].adjust();
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}
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void Graphics::setlinegap(int customvalue)
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{
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textboxes[m].linegap = customvalue;
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textboxes[m].resize();
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}
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int Graphics::getlinegap(void)
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{
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// Don't use linegaps in custom levels, for now anyway
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@ -65,6 +65,7 @@ public:
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void drawfade(void);
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void setlinegap(int);
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int getlinegap(void);
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void createtextboxreal(
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const std::string& t,
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