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Fix missing return statements in drawsprite()
Whoops. Otherwise the game would end up indexing out-of-bounds despite checking for it anyways.
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1 changed files with 2 additions and 0 deletions
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@ -716,6 +716,7 @@ void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
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if (!INBOUNDS_VEC(t, sprites))
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if (!INBOUNDS_VEC(t, sprites))
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{
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{
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WHINE_ONCE("drawsprite() out-of-bounds!");
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WHINE_ONCE("drawsprite() out-of-bounds!");
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return;
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}
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}
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SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
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SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
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@ -728,6 +729,7 @@ void Graphics::drawsprite(int x, int y, int t, Uint32 c)
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if (!INBOUNDS_VEC(t, sprites))
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if (!INBOUNDS_VEC(t, sprites))
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{
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{
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WHINE_ONCE("drawsprite() out-of-bounds!");
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WHINE_ONCE("drawsprite() out-of-bounds!");
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return;
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}
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}
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SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
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SDL_Rect rect = {x, y, sprites_rect.w, sprites_rect.h};
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