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Fix mixed indentation in Game.cpp and Game.h

This removes all indentation that suddenly switches in the middle of a
function. Most particularly egregious offenses are the ones made by the
person who has 2-wide tabs, but keeps tabbing up to make each
indentation level match up with the 4-wide spaces, so to them (and only
them) it will look just fine, but since by default tabstop is 8-wide,
their lines are pushed off all the way to the right.
This commit is contained in:
Misa 2020-04-02 13:01:55 -07:00 committed by Ethan Lee
parent 12d5433efc
commit 88c16cdae8
2 changed files with 278 additions and 278 deletions

View file

@ -39,77 +39,77 @@ const char* BoolToString(bool _b)
bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button) bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
{ {
if ( *pText == '0' || if (*pText == '0' ||
*pText == 'a' || *pText == 'a' ||
*pText == 'A' ) *pText == 'A')
{ {
*button = SDL_CONTROLLER_BUTTON_A; *button = SDL_CONTROLLER_BUTTON_A;
return true; return true;
} }
if ( strcmp(pText, "1") == 0 || if (strcmp(pText, "1") == 0 ||
*pText == 'b' || *pText == 'b' ||
*pText == 'B' ) *pText == 'B')
{ {
*button = SDL_CONTROLLER_BUTTON_B; *button = SDL_CONTROLLER_BUTTON_B;
return true; return true;
} }
if ( *pText == '2' || if (*pText == '2' ||
*pText == 'x' || *pText == 'x' ||
*pText == 'X' ) *pText == 'X')
{ {
*button = SDL_CONTROLLER_BUTTON_X; *button = SDL_CONTROLLER_BUTTON_X;
return true; return true;
} }
if ( *pText == '3' || if (*pText == '3' ||
*pText == 'y' || *pText == 'y' ||
*pText == 'Y' ) *pText == 'Y')
{ {
*button = SDL_CONTROLLER_BUTTON_Y; *button = SDL_CONTROLLER_BUTTON_Y;
return true; return true;
} }
if ( *pText == '4' || if (*pText == '4' ||
strcasecmp(pText, "BACK") == 0 ) strcasecmp(pText, "BACK") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_BACK; *button = SDL_CONTROLLER_BUTTON_BACK;
return true; return true;
} }
if ( *pText == '5' || if (*pText == '5' ||
strcasecmp(pText, "GUIDE") == 0 ) strcasecmp(pText, "GUIDE") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_GUIDE; *button = SDL_CONTROLLER_BUTTON_GUIDE;
return true; return true;
} }
if ( *pText == '6' || if (*pText == '6' ||
strcasecmp(pText, "START") == 0 ) strcasecmp(pText, "START") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_START; *button = SDL_CONTROLLER_BUTTON_START;
return true; return true;
} }
if ( *pText == '7' || if (*pText == '7' ||
strcasecmp(pText, "LS") == 0 ) strcasecmp(pText, "LS") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_LEFTSTICK; *button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
return true; return true;
} }
if ( *pText == '8' || if (*pText == '8' ||
strcasecmp(pText, "RS") == 0 ) strcasecmp(pText, "RS") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK; *button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
return true; return true;
} }
if ( *pText == '9' || if (*pText == '9' ||
strcasecmp(pText, "LB") == 0 ) strcasecmp(pText, "LB") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; *button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
return true; return true;
} }
if ( strcmp(pText, "10") == 0 || if (strcmp(pText, "10") == 0 ||
strcasecmp(pText, "RB") == 0 ) strcasecmp(pText, "RB") == 0)
{ {
*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; *button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
return true; return true;
} }
return false; return false;
} }
@ -124,7 +124,7 @@ void Game::init(void)
timerStartTime= SDL_GetTicks(); timerStartTime= SDL_GetTicks();
glitchrunkludge = false; glitchrunkludge = false;
hascontrol = true; hascontrol = true;
jumpheld = false; jumpheld = false;
advancetext = false; advancetext = false;
@ -195,8 +195,8 @@ void Game::init(void)
useLinearFilter = false; useLinearFilter = false;
advanced_mode = false; advanced_mode = false;
fullScreenEffect_badSignal = false; fullScreenEffect_badSignal = false;
// 0..5 // 0..5
controllerSensitivity = 2; controllerSensitivity = 2;
nodeathmode = false; nodeathmode = false;
nocutscenes = false; nocutscenes = false;
@ -696,9 +696,9 @@ void Game::updatestate()
int i; int i;
statedelay--; statedelay--;
if(statedelay<=0){ if(statedelay<=0){
statedelay=0; statedelay=0;
glitchrunkludge=false; glitchrunkludge=false;
} }
if (statedelay <= 0) if (statedelay <= 0)
{ {
switch(state) switch(state)
@ -1387,14 +1387,14 @@ void Game::updatestate()
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1) if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
{ {
bestrank[timetriallevel] = timetrialrank; bestrank[timetriallevel] = timetrialrank;
if(timetrialrank>=3){ if(timetrialrank>=3){
if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed"); if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed"); if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed"); if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed"); if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed"); if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed"); if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
} }
} }
savestats(); savestats();
@ -3094,7 +3094,7 @@ void Game::updatestate()
break; break;
case 3501: case 3501:
//Game complete! //Game complete!
NETWORK_unlockAchievement("vvvvvvgamecomplete"); NETWORK_unlockAchievement("vvvvvvgamecomplete");
unlocknum(5); unlocknum(5);
crewstats[0] = true; crewstats[0] = true;
state++; state++;
@ -3234,7 +3234,7 @@ void Game::updatestate()
if (obj.flags[73] == 0) if (obj.flags[73] == 0)
{ {
//flip mode complete //flip mode complete
NETWORK_unlockAchievement("vvvvvvgamecompleteflip"); NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
unlock[19] = true; unlock[19] = true;
} }
@ -3250,26 +3250,26 @@ void Game::updatestate()
} }
} }
if (bestgamedeaths > -1) { if (bestgamedeaths > -1) {
if (bestgamedeaths <= 500) { if (bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500"); NETWORK_unlockAchievement("vvvvvvcomplete500");
} }
if (bestgamedeaths <= 250) { if (bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250"); NETWORK_unlockAchievement("vvvvvvcomplete250");
} }
if (bestgamedeaths <= 100) { if (bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100"); NETWORK_unlockAchievement("vvvvvvcomplete100");
} }
if (bestgamedeaths <= 50) { if (bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50"); NETWORK_unlockAchievement("vvvvvvcomplete50");
} }
} }
savestats(); savestats();
if (nodeathmode) if (nodeathmode)
{ {
NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
unlock[20] = true; unlock[20] = true;
state = 3520; state = 3520;
statedelay = 0; statedelay = 0;
@ -4353,24 +4353,24 @@ void Game::loadstats()
fullscreen = atoi(pText); fullscreen = atoi(pText);
} }
if (pKey == "stretch") if (pKey == "stretch")
{ {
stretchMode = atoi(pText); stretchMode = atoi(pText);
} }
if (pKey == "useLinearFilter") if (pKey == "useLinearFilter")
{ {
useLinearFilter = atoi(pText); useLinearFilter = atoi(pText);
} }
if (pKey == "window_width") if (pKey == "window_width")
{ {
width = atoi(pText); width = atoi(pText);
} }
if (pKey == "window_height") if (pKey == "window_height")
{ {
height = atoi(pText); height = atoi(pText);
} }
if (pKey == "noflashingmode") if (pKey == "noflashingmode")
@ -4438,13 +4438,13 @@ void Game::loadstats()
graphics.screenbuffer->badSignalEffect = fullScreenEffect_badSignal; graphics.screenbuffer->badSignalEffect = fullScreenEffect_badSignal;
} }
if (pKey == "usingmmmmmm") if (pKey == "usingmmmmmm")
{ {
if(atoi(pText)>0){ if(atoi(pText)>0){
usingmmmmmm = 1; usingmmmmmm = 1;
}else{ }else{
usingmmmmmm = 0; usingmmmmmm = 0;
} }
} }
if (pKey == "skipfakeload") if (pKey == "skipfakeload")
@ -4467,37 +4467,37 @@ void Game::loadstats()
graphics.showmousecursor = atoi(pText); graphics.showmousecursor = atoi(pText);
} }
if (pKey == "flipButton") if (pKey == "flipButton")
{ {
SDL_GameControllerButton newButton; SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton)) if (GetButtonFromString(pText, &newButton))
{ {
controllerButton_flip.push_back(newButton); controllerButton_flip.push_back(newButton);
} }
} }
if (pKey == "enterButton") if (pKey == "enterButton")
{ {
SDL_GameControllerButton newButton; SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton)) if (GetButtonFromString(pText, &newButton))
{ {
controllerButton_map.push_back(newButton); controllerButton_map.push_back(newButton);
} }
} }
if (pKey == "escButton") if (pKey == "escButton")
{ {
SDL_GameControllerButton newButton; SDL_GameControllerButton newButton;
if (GetButtonFromString(pText, &newButton)) if (GetButtonFromString(pText, &newButton))
{ {
controllerButton_esc.push_back(newButton); controllerButton_esc.push_back(newButton);
} }
} }
if (pKey == "controllerSensitivity") if (pKey == "controllerSensitivity")
{ {
controllerSensitivity = atoi(pText); controllerSensitivity = atoi(pText);
} }
} }
@ -4715,9 +4715,9 @@ void Game::savestats()
dataNode->LinkEndChild(msg); dataNode->LinkEndChild(msg);
} }
msg = new TiXmlElement( "controllerSensitivity" ); msg = new TiXmlElement( "controllerSensitivity" );
msg->LinkEndChild( new TiXmlText( tu.String(controllerSensitivity).c_str())); msg->LinkEndChild( new TiXmlText( tu.String(controllerSensitivity).c_str()));
dataNode->LinkEndChild( msg ); dataNode->LinkEndChild( msg );
FILESYSTEM_saveTiXmlDocument("saves/unlock.vvv", &doc); FILESYSTEM_saveTiXmlDocument("saves/unlock.vvv", &doc);
} }
@ -5108,7 +5108,7 @@ void Game::loadquick()
else if (pKey == "frames") else if (pKey == "frames")
{ {
frames = atoi(pText); frames = atoi(pText);
frames = 0; frames = 0;
} }
else if (pKey == "seconds") else if (pKey == "seconds")
{ {
@ -5376,7 +5376,7 @@ void Game::customloadquick(std::string savfile)
else if (pKey == "frames") else if (pKey == "frames")
{ {
frames = atoi(pText); frames = atoi(pText);
frames = 0; frames = 0;
} }
else if (pKey == "seconds") else if (pKey == "seconds")
{ {
@ -6585,7 +6585,7 @@ void Game::loadtele()
else if (pKey == "frames") else if (pKey == "frames")
{ {
frames = atoi(pText); frames = atoi(pText);
frames = 0; frames = 0;
} }
else if (pKey == "seconds") else if (pKey == "seconds")
{ {
@ -6662,25 +6662,25 @@ void Game::gameclock()
/* /*
test = true; test = true;
std::ostringstream os; std::ostringstream os;
os << hours << ":" << minutes << ":" << seconds << ", " << frames; os << hours << ":" << minutes << ":" << seconds << ", " << frames;
teststring = os.str(); teststring = os.str();
*/ */
frames++; frames++;
if (frames >= 30) if (frames >= 30)
{ {
frames -= 30; frames -= 30;
seconds++; seconds++;
if (seconds >= 60) if (seconds >= 60)
{ {
seconds -= 60; seconds -= 60;
minutes++; minutes++;
if (minutes >= 60) if (minutes >= 60)
{ {
minutes -= 60; minutes -= 60;
hours++; hours++;
} }
} }
} }
} }
std::string Game::giventimestring( int hrs, int min, int sec ) std::string Game::giventimestring( int hrs, int min, int sec )
@ -6763,56 +6763,56 @@ void Game::createmenu( std::string t )
if (t == "mainmenu") if (t == "mainmenu")
{ {
#if defined(MAKEANDPLAY) #if defined(MAKEANDPLAY)
menuoptions[0] = "player levels"; menuoptions[0] = "player levels";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "graphic options"; menuoptions[1] = "graphic options";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "game options"; menuoptions[2] = "game options";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "quit game"; menuoptions[3] = "quit game";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
nummenuoptions = 4; nummenuoptions = 4;
menuxoff = -16; menuxoff = -16;
menuyoff = -10; menuyoff = -10;
#elif !defined(MAKEANDPLAY) #elif !defined(MAKEANDPLAY)
#if defined(NO_CUSTOM_LEVELS) #if defined(NO_CUSTOM_LEVELS)
menuoptions[0] = "start game"; menuoptions[0] = "start game";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "graphic options"; menuoptions[1] = "graphic options";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "game options"; menuoptions[2] = "game options";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "view credits"; menuoptions[3] = "view credits";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
menuoptions[4] = "quit game"; menuoptions[4] = "quit game";
menuoptionsactive[4] = true; menuoptionsactive[4] = true;
nummenuoptions = 5; nummenuoptions = 5;
menuxoff = -16; menuxoff = -16;
menuyoff = -10; menuyoff = -10;
#else #else
menuoptions[0] = "start game"; menuoptions[0] = "start game";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "player levels"; menuoptions[1] = "player levels";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "graphic options"; menuoptions[2] = "graphic options";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "game options"; menuoptions[3] = "game options";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
menuoptions[4] = "view credits"; menuoptions[4] = "view credits";
menuoptionsactive[4] = true; menuoptionsactive[4] = true;
menuoptions[5] = "quit game"; menuoptions[5] = "quit game";
menuoptionsactive[5] = true; menuoptionsactive[5] = true;
nummenuoptions = 6; nummenuoptions = 6;
menuxoff = -16; menuxoff = -16;
menuyoff = -10; menuyoff = -10;
#endif #endif
#endif #endif
} }
#if !defined(NO_CUSTOM_LEVELS) #if !defined(NO_CUSTOM_LEVELS)
else if (t == "playerworlds") else if (t == "playerworlds")
{ {
#if !defined(NO_EDITOR) #if !defined(NO_EDITOR)
menuoptions[0] = "play a level"; menuoptions[0] = "play a level";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "level editor"; menuoptions[1] = "level editor";
@ -6824,7 +6824,7 @@ void Game::createmenu( std::string t )
nummenuoptions = 3; nummenuoptions = 3;
menuxoff = -30; menuxoff = -30;
menuyoff = -40; menuyoff = -40;
#else #else
menuoptions[0] = "play a level"; menuoptions[0] = "play a level";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "back to menu"; menuoptions[1] = "back to menu";
@ -6832,7 +6832,7 @@ void Game::createmenu( std::string t )
nummenuoptions = 2; nummenuoptions = 2;
menuxoff = -30; menuxoff = -30;
menuyoff = -40; menuyoff = -40;
#endif #endif
} }
else if (t == "levellist") else if (t == "levellist")
{ {
@ -7069,34 +7069,34 @@ void Game::createmenu( std::string t )
} }
else if (t == "options") else if (t == "options")
{ {
#if defined(MAKEANDPLAY) #if defined(MAKEANDPLAY)
menuoptions[0] = "accessibility options"; menuoptions[0] = "accessibility options";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "game pad options"; menuoptions[1] = "game pad options";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "clear data"; menuoptions[2] = "clear data";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "return"; menuoptions[3] = "return";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
nummenuoptions = 4; nummenuoptions = 4;
menuxoff = -40; menuxoff = -40;
menuyoff = 0; menuyoff = 0;
#elif !defined(MAKEANDPLAY) #elif !defined(MAKEANDPLAY)
menuoptions[0] = "accessibility options"; menuoptions[0] = "accessibility options";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "unlock play modes"; menuoptions[1] = "unlock play modes";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "game pad options"; menuoptions[2] = "game pad options";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "clear data"; menuoptions[3] = "clear data";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
menuoptions[4] = "return"; menuoptions[4] = "return";
menuoptionsactive[4] = true; menuoptionsactive[4] = true;
nummenuoptions = 5; nummenuoptions = 5;
menuxoff = -40; menuxoff = -40;
menuyoff = 0; menuyoff = 0;
#endif #endif
} }
else if (t == "accessibility") else if (t == "accessibility")
{ {
@ -7120,22 +7120,22 @@ void Game::createmenu( std::string t )
menuxoff = -85; menuxoff = -85;
menuyoff = -10; menuyoff = -10;
} }
else if(t == "controller") else if(t == "controller")
{ {
menuoptions[0] = "analog stick sensitivity"; menuoptions[0] = "analog stick sensitivity";
menuoptionsactive[0] = true; menuoptionsactive[0] = true;
menuoptions[1] = "bind flip"; menuoptions[1] = "bind flip";
menuoptionsactive[1] = true; menuoptionsactive[1] = true;
menuoptions[2] = "bind enter"; menuoptions[2] = "bind enter";
menuoptionsactive[2] = true; menuoptionsactive[2] = true;
menuoptions[3] = "bind menu"; menuoptions[3] = "bind menu";
menuoptionsactive[3] = true; menuoptionsactive[3] = true;
menuoptions[4] = "return"; menuoptions[4] = "return";
menuoptionsactive[4] = true; menuoptionsactive[4] = true;
nummenuoptions = 5; nummenuoptions = 5;
menuxoff = -40; menuxoff = -40;
menuyoff = 10; menuyoff = 10;
} }
else if (t == "cleardatamenu") else if (t == "cleardatamenu")
{ {
menuoptions[0] = "no! don't delete"; menuoptions[0] = "no! don't delete";

View file

@ -90,7 +90,7 @@ public:
void initteleportermode(); void initteleportermode();
std::string saveFilePath; std::string saveFilePath;
int door_left; int door_left;
@ -111,9 +111,9 @@ public:
//State logic stuff //State logic stuff
int state, statedelay; int state, statedelay;
bool glitchrunkludge; bool glitchrunkludge;
int usingmmmmmm; int usingmmmmmm;
int gamestate; int gamestate;
bool hascontrol, jumpheld; bool hascontrol, jumpheld;
@ -123,10 +123,10 @@ public:
bool infocus; bool infocus;
bool muted; bool muted;
int mutebutton; int mutebutton;
private: private:
float m_globalVol; float m_globalVol;
public: public:
int tapleft, tapright; int tapleft, tapright;
@ -136,7 +136,7 @@ public:
//public var crewstats:Array = new Array(); //public var crewstats:Array = new Array();
int lastsaved; int lastsaved;
int deathcounts; int deathcounts;
int timerStartTime; int timerStartTime;
int frames, seconds, minutes, hours; int frames, seconds, minutes, hours;
bool gamesaved; bool gamesaved;
@ -282,9 +282,9 @@ public:
bool advanced_mode; bool advanced_mode;
bool fullScreenEffect_badSignal; bool fullScreenEffect_badSignal;
bool useLinearFilter; bool useLinearFilter;
int stretchMode; int stretchMode;
int controllerSensitivity; int controllerSensitivity;
//Screenrecording stuff, for beta/trailer //Screenrecording stuff, for beta/trailer
int recording; int recording;
@ -327,9 +327,9 @@ public:
bool customlevelstatsloaded; bool customlevelstatsloaded;
std::vector<SDL_GameControllerButton> controllerButton_map; std::vector<SDL_GameControllerButton> controllerButton_map;
std::vector<SDL_GameControllerButton> controllerButton_flip; std::vector<SDL_GameControllerButton> controllerButton_flip;
std::vector<SDL_GameControllerButton> controllerButton_esc; std::vector<SDL_GameControllerButton> controllerButton_esc;
bool skipfakeload; bool skipfakeload;
}; };