mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in Game.cpp and Game.h
This removes all indentation that suddenly switches in the middle of a function. Most particularly egregious offenses are the ones made by the person who has 2-wide tabs, but keeps tabbing up to make each indentation level match up with the 4-wide spaces, so to them (and only them) it will look just fine, but since by default tabstop is 8-wide, their lines are pushed off all the way to the right.
This commit is contained in:
parent
12d5433efc
commit
88c16cdae8
2 changed files with 278 additions and 278 deletions
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@ -39,77 +39,77 @@ const char* BoolToString(bool _b)
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bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
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{
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if ( *pText == '0' ||
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*pText == 'a' ||
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*pText == 'A' )
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{
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*button = SDL_CONTROLLER_BUTTON_A;
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return true;
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}
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if ( strcmp(pText, "1") == 0 ||
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*pText == 'b' ||
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*pText == 'B' )
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{
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*button = SDL_CONTROLLER_BUTTON_B;
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return true;
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}
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if ( *pText == '2' ||
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*pText == 'x' ||
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*pText == 'X' )
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{
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*button = SDL_CONTROLLER_BUTTON_X;
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return true;
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}
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if ( *pText == '3' ||
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*pText == 'y' ||
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*pText == 'Y' )
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{
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*button = SDL_CONTROLLER_BUTTON_Y;
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return true;
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}
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if ( *pText == '4' ||
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strcasecmp(pText, "BACK") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_BACK;
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return true;
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}
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if ( *pText == '5' ||
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strcasecmp(pText, "GUIDE") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_GUIDE;
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return true;
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}
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if ( *pText == '6' ||
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strcasecmp(pText, "START") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_START;
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return true;
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}
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if ( *pText == '7' ||
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strcasecmp(pText, "LS") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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return true;
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}
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if ( *pText == '8' ||
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strcasecmp(pText, "RS") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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return true;
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}
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if ( *pText == '9' ||
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strcasecmp(pText, "LB") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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return true;
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}
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if ( strcmp(pText, "10") == 0 ||
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strcasecmp(pText, "RB") == 0 )
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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return true;
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}
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return false;
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if (*pText == '0' ||
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*pText == 'a' ||
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*pText == 'A')
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{
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*button = SDL_CONTROLLER_BUTTON_A;
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return true;
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}
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if (strcmp(pText, "1") == 0 ||
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*pText == 'b' ||
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*pText == 'B')
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{
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*button = SDL_CONTROLLER_BUTTON_B;
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return true;
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}
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if (*pText == '2' ||
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*pText == 'x' ||
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*pText == 'X')
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{
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*button = SDL_CONTROLLER_BUTTON_X;
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return true;
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}
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if (*pText == '3' ||
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*pText == 'y' ||
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*pText == 'Y')
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{
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*button = SDL_CONTROLLER_BUTTON_Y;
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return true;
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}
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if (*pText == '4' ||
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strcasecmp(pText, "BACK") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_BACK;
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return true;
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}
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if (*pText == '5' ||
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strcasecmp(pText, "GUIDE") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_GUIDE;
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return true;
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}
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if (*pText == '6' ||
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strcasecmp(pText, "START") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_START;
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return true;
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}
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if (*pText == '7' ||
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strcasecmp(pText, "LS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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return true;
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}
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if (*pText == '8' ||
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strcasecmp(pText, "RS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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return true;
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}
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if (*pText == '9' ||
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strcasecmp(pText, "LB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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return true;
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}
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if (strcmp(pText, "10") == 0 ||
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strcasecmp(pText, "RB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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return true;
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}
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return false;
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}
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@ -124,7 +124,7 @@ void Game::init(void)
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timerStartTime= SDL_GetTicks();
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glitchrunkludge = false;
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glitchrunkludge = false;
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hascontrol = true;
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jumpheld = false;
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advancetext = false;
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@ -195,8 +195,8 @@ void Game::init(void)
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useLinearFilter = false;
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advanced_mode = false;
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fullScreenEffect_badSignal = false;
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// 0..5
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controllerSensitivity = 2;
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// 0..5
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controllerSensitivity = 2;
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nodeathmode = false;
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nocutscenes = false;
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@ -696,9 +696,9 @@ void Game::updatestate()
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int i;
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statedelay--;
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if(statedelay<=0){
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statedelay=0;
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glitchrunkludge=false;
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}
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statedelay=0;
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glitchrunkludge=false;
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}
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if (statedelay <= 0)
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{
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switch(state)
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@ -1387,14 +1387,14 @@ void Game::updatestate()
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if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
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{
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bestrank[timetriallevel] = timetrialrank;
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if(timetrialrank>=3){
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if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
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}
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if(timetrialrank>=3){
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if(timetriallevel==0) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(timetriallevel==1) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(timetriallevel==2) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(timetriallevel==3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(timetriallevel==4) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(timetriallevel==5) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
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}
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}
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savestats();
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@ -3094,7 +3094,7 @@ void Game::updatestate()
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break;
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case 3501:
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//Game complete!
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NETWORK_unlockAchievement("vvvvvvgamecomplete");
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NETWORK_unlockAchievement("vvvvvvgamecomplete");
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unlocknum(5);
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crewstats[0] = true;
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state++;
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@ -3234,7 +3234,7 @@ void Game::updatestate()
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if (obj.flags[73] == 0)
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{
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//flip mode complete
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NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
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NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
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unlock[19] = true;
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}
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@ -3250,26 +3250,26 @@ void Game::updatestate()
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}
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}
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if (bestgamedeaths > -1) {
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if (bestgamedeaths <= 500) {
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NETWORK_unlockAchievement("vvvvvvcomplete500");
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}
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if (bestgamedeaths <= 250) {
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NETWORK_unlockAchievement("vvvvvvcomplete250");
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}
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if (bestgamedeaths <= 100) {
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NETWORK_unlockAchievement("vvvvvvcomplete100");
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}
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if (bestgamedeaths <= 50) {
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NETWORK_unlockAchievement("vvvvvvcomplete50");
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}
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}
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if (bestgamedeaths > -1) {
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if (bestgamedeaths <= 500) {
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NETWORK_unlockAchievement("vvvvvvcomplete500");
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}
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if (bestgamedeaths <= 250) {
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NETWORK_unlockAchievement("vvvvvvcomplete250");
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}
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if (bestgamedeaths <= 100) {
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NETWORK_unlockAchievement("vvvvvvcomplete100");
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}
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if (bestgamedeaths <= 50) {
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NETWORK_unlockAchievement("vvvvvvcomplete50");
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}
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}
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savestats();
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if (nodeathmode)
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{
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NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
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NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
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unlock[20] = true;
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state = 3520;
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statedelay = 0;
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@ -4353,24 +4353,24 @@ void Game::loadstats()
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fullscreen = atoi(pText);
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}
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if (pKey == "stretch")
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{
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stretchMode = atoi(pText);
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}
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if (pKey == "stretch")
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{
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stretchMode = atoi(pText);
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}
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if (pKey == "useLinearFilter")
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{
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useLinearFilter = atoi(pText);
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}
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if (pKey == "useLinearFilter")
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{
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useLinearFilter = atoi(pText);
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}
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if (pKey == "window_width")
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{
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width = atoi(pText);
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}
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if (pKey == "window_height")
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{
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height = atoi(pText);
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}
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if (pKey == "window_width")
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{
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width = atoi(pText);
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}
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if (pKey == "window_height")
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{
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height = atoi(pText);
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}
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if (pKey == "noflashingmode")
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@ -4438,13 +4438,13 @@ void Game::loadstats()
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graphics.screenbuffer->badSignalEffect = fullScreenEffect_badSignal;
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}
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if (pKey == "usingmmmmmm")
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if (pKey == "usingmmmmmm")
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{
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if(atoi(pText)>0){
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usingmmmmmm = 1;
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}else{
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usingmmmmmm = 0;
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}
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if(atoi(pText)>0){
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usingmmmmmm = 1;
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}else{
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usingmmmmmm = 0;
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}
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}
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if (pKey == "skipfakeload")
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@ -4467,37 +4467,37 @@ void Game::loadstats()
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graphics.showmousecursor = atoi(pText);
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}
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if (pKey == "flipButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_flip.push_back(newButton);
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}
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}
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if (pKey == "flipButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_flip.push_back(newButton);
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}
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}
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if (pKey == "enterButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_map.push_back(newButton);
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}
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}
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if (pKey == "enterButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_map.push_back(newButton);
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}
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}
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if (pKey == "escButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_esc.push_back(newButton);
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}
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}
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if (pKey == "escButton")
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{
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SDL_GameControllerButton newButton;
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if (GetButtonFromString(pText, &newButton))
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{
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controllerButton_esc.push_back(newButton);
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}
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}
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if (pKey == "controllerSensitivity")
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{
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controllerSensitivity = atoi(pText);
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}
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if (pKey == "controllerSensitivity")
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{
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controllerSensitivity = atoi(pText);
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}
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}
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@ -4715,9 +4715,9 @@ void Game::savestats()
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dataNode->LinkEndChild(msg);
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}
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msg = new TiXmlElement( "controllerSensitivity" );
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msg->LinkEndChild( new TiXmlText( tu.String(controllerSensitivity).c_str()));
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dataNode->LinkEndChild( msg );
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msg = new TiXmlElement( "controllerSensitivity" );
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msg->LinkEndChild( new TiXmlText( tu.String(controllerSensitivity).c_str()));
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dataNode->LinkEndChild( msg );
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FILESYSTEM_saveTiXmlDocument("saves/unlock.vvv", &doc);
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}
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@ -5108,7 +5108,7 @@ void Game::loadquick()
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else if (pKey == "frames")
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{
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frames = atoi(pText);
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frames = 0;
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frames = 0;
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}
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else if (pKey == "seconds")
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{
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@ -5376,7 +5376,7 @@ void Game::customloadquick(std::string savfile)
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else if (pKey == "frames")
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{
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frames = atoi(pText);
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frames = 0;
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frames = 0;
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}
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else if (pKey == "seconds")
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{
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@ -6585,7 +6585,7 @@ void Game::loadtele()
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else if (pKey == "frames")
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{
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frames = atoi(pText);
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frames = 0;
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frames = 0;
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}
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else if (pKey == "seconds")
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{
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@ -6662,25 +6662,25 @@ void Game::gameclock()
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/*
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test = true;
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std::ostringstream os;
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os << hours << ":" << minutes << ":" << seconds << ", " << frames;
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os << hours << ":" << minutes << ":" << seconds << ", " << frames;
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teststring = os.str();
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*/
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frames++;
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if (frames >= 30)
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{
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frames -= 30;
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seconds++;
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if (seconds >= 60)
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{
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seconds -= 60;
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minutes++;
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if (minutes >= 60)
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{
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minutes -= 60;
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hours++;
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}
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}
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}
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frames++;
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if (frames >= 30)
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{
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frames -= 30;
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seconds++;
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if (seconds >= 60)
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{
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seconds -= 60;
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minutes++;
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if (minutes >= 60)
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{
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minutes -= 60;
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hours++;
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}
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}
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}
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}
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std::string Game::giventimestring( int hrs, int min, int sec )
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@ -6763,56 +6763,56 @@ void Game::createmenu( std::string t )
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if (t == "mainmenu")
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{
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#if defined(MAKEANDPLAY)
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menuoptions[0] = "player levels";
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menuoptionsactive[0] = true;
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menuoptions[1] = "graphic options";
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menuoptionsactive[1] = true;
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menuoptions[2] = "game options";
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menuoptionsactive[2] = true;
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menuoptions[3] = "quit game";
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menuoptionsactive[3] = true;
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nummenuoptions = 4;
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menuxoff = -16;
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menuyoff = -10;
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#elif !defined(MAKEANDPLAY)
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#if defined(NO_CUSTOM_LEVELS)
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menuoptions[0] = "start game";
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menuoptionsactive[0] = true;
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menuoptions[1] = "graphic options";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "game options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "view credits";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "quit game";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -16;
|
||||
menuyoff = -10;
|
||||
#else
|
||||
menuoptions[0] = "start game";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "player levels";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "graphic options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "game options";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "view credits";
|
||||
menuoptionsactive[4] = true;
|
||||
menuoptions[5] = "quit game";
|
||||
menuoptionsactive[5] = true;
|
||||
nummenuoptions = 6;
|
||||
menuxoff = -16;
|
||||
menuyoff = -10;
|
||||
#endif
|
||||
#endif
|
||||
#if defined(MAKEANDPLAY)
|
||||
menuoptions[0] = "player levels";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "graphic options";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "game options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "quit game";
|
||||
menuoptionsactive[3] = true;
|
||||
nummenuoptions = 4;
|
||||
menuxoff = -16;
|
||||
menuyoff = -10;
|
||||
#elif !defined(MAKEANDPLAY)
|
||||
#if defined(NO_CUSTOM_LEVELS)
|
||||
menuoptions[0] = "start game";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "graphic options";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "game options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "view credits";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "quit game";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -16;
|
||||
menuyoff = -10;
|
||||
#else
|
||||
menuoptions[0] = "start game";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "player levels";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "graphic options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "game options";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "view credits";
|
||||
menuoptionsactive[4] = true;
|
||||
menuoptions[5] = "quit game";
|
||||
menuoptionsactive[5] = true;
|
||||
nummenuoptions = 6;
|
||||
menuxoff = -16;
|
||||
menuyoff = -10;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
else if (t == "playerworlds")
|
||||
{
|
||||
#if !defined(NO_EDITOR)
|
||||
#if !defined(NO_EDITOR)
|
||||
menuoptions[0] = "play a level";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "level editor";
|
||||
|
@ -6824,7 +6824,7 @@ void Game::createmenu( std::string t )
|
|||
nummenuoptions = 3;
|
||||
menuxoff = -30;
|
||||
menuyoff = -40;
|
||||
#else
|
||||
#else
|
||||
menuoptions[0] = "play a level";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "back to menu";
|
||||
|
@ -6832,7 +6832,7 @@ void Game::createmenu( std::string t )
|
|||
nummenuoptions = 2;
|
||||
menuxoff = -30;
|
||||
menuyoff = -40;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
else if (t == "levellist")
|
||||
{
|
||||
|
@ -7069,34 +7069,34 @@ void Game::createmenu( std::string t )
|
|||
}
|
||||
else if (t == "options")
|
||||
{
|
||||
#if defined(MAKEANDPLAY)
|
||||
menuoptions[0] = "accessibility options";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "game pad options";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "clear data";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "return";
|
||||
menuoptionsactive[3] = true;
|
||||
nummenuoptions = 4;
|
||||
menuxoff = -40;
|
||||
menuyoff = 0;
|
||||
#elif !defined(MAKEANDPLAY)
|
||||
menuoptions[0] = "accessibility options";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "unlock play modes";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "game pad options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "clear data";
|
||||
menuoptionsactive[3] = true;
|
||||
#if defined(MAKEANDPLAY)
|
||||
menuoptions[0] = "accessibility options";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "game pad options";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "clear data";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "return";
|
||||
menuoptionsactive[3] = true;
|
||||
nummenuoptions = 4;
|
||||
menuxoff = -40;
|
||||
menuyoff = 0;
|
||||
#elif !defined(MAKEANDPLAY)
|
||||
menuoptions[0] = "accessibility options";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "unlock play modes";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "game pad options";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "clear data";
|
||||
menuoptionsactive[3] = true;
|
||||
|
||||
menuoptions[4] = "return";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -40;
|
||||
menuyoff = 0;
|
||||
#endif
|
||||
menuoptions[4] = "return";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -40;
|
||||
menuyoff = 0;
|
||||
#endif
|
||||
}
|
||||
else if (t == "accessibility")
|
||||
{
|
||||
|
@ -7120,22 +7120,22 @@ void Game::createmenu( std::string t )
|
|||
menuxoff = -85;
|
||||
menuyoff = -10;
|
||||
}
|
||||
else if(t == "controller")
|
||||
{
|
||||
menuoptions[0] = "analog stick sensitivity";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "bind flip";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "bind enter";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "bind menu";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "return";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -40;
|
||||
menuyoff = 10;
|
||||
}
|
||||
else if(t == "controller")
|
||||
{
|
||||
menuoptions[0] = "analog stick sensitivity";
|
||||
menuoptionsactive[0] = true;
|
||||
menuoptions[1] = "bind flip";
|
||||
menuoptionsactive[1] = true;
|
||||
menuoptions[2] = "bind enter";
|
||||
menuoptionsactive[2] = true;
|
||||
menuoptions[3] = "bind menu";
|
||||
menuoptionsactive[3] = true;
|
||||
menuoptions[4] = "return";
|
||||
menuoptionsactive[4] = true;
|
||||
nummenuoptions = 5;
|
||||
menuxoff = -40;
|
||||
menuyoff = 10;
|
||||
}
|
||||
else if (t == "cleardatamenu")
|
||||
{
|
||||
menuoptions[0] = "no! don't delete";
|
||||
|
|
|
@ -90,7 +90,7 @@ public:
|
|||
|
||||
void initteleportermode();
|
||||
|
||||
std::string saveFilePath;
|
||||
std::string saveFilePath;
|
||||
|
||||
|
||||
int door_left;
|
||||
|
@ -111,9 +111,9 @@ public:
|
|||
//State logic stuff
|
||||
int state, statedelay;
|
||||
|
||||
bool glitchrunkludge;
|
||||
bool glitchrunkludge;
|
||||
|
||||
int usingmmmmmm;
|
||||
int usingmmmmmm;
|
||||
|
||||
int gamestate;
|
||||
bool hascontrol, jumpheld;
|
||||
|
@ -123,10 +123,10 @@ public:
|
|||
bool infocus;
|
||||
bool muted;
|
||||
int mutebutton;
|
||||
private:
|
||||
private:
|
||||
float m_globalVol;
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
int tapleft, tapright;
|
||||
|
||||
|
@ -136,7 +136,7 @@ public:
|
|||
//public var crewstats:Array = new Array();
|
||||
int lastsaved;
|
||||
int deathcounts;
|
||||
int timerStartTime;
|
||||
int timerStartTime;
|
||||
|
||||
int frames, seconds, minutes, hours;
|
||||
bool gamesaved;
|
||||
|
@ -282,9 +282,9 @@ public:
|
|||
|
||||
bool advanced_mode;
|
||||
bool fullScreenEffect_badSignal;
|
||||
bool useLinearFilter;
|
||||
int stretchMode;
|
||||
int controllerSensitivity;
|
||||
bool useLinearFilter;
|
||||
int stretchMode;
|
||||
int controllerSensitivity;
|
||||
|
||||
//Screenrecording stuff, for beta/trailer
|
||||
int recording;
|
||||
|
@ -327,9 +327,9 @@ public:
|
|||
bool customlevelstatsloaded;
|
||||
|
||||
|
||||
std::vector<SDL_GameControllerButton> controllerButton_map;
|
||||
std::vector<SDL_GameControllerButton> controllerButton_flip;
|
||||
std::vector<SDL_GameControllerButton> controllerButton_esc;
|
||||
std::vector<SDL_GameControllerButton> controllerButton_map;
|
||||
std::vector<SDL_GameControllerButton> controllerButton_flip;
|
||||
std::vector<SDL_GameControllerButton> controllerButton_esc;
|
||||
|
||||
bool skipfakeload;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue