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Fix credits position being 1 frame off w/ BG when press/release ACTION
When you pressed and released ACTION to speed up the credits, the credits position would end up being 1 frame off from the background. This is due to the fact that we update the tower background after we update the credits position, so this commit moves the tower background update before the credits position update.
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2 changed files with 6 additions and 5 deletions
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@ -2171,6 +2171,12 @@ void gamecompleteinput()
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game.press_action = false;
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game.press_map = false;
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//Do this before we update map.bypos
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if (!game.colourblindmode)
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{
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graphics.updatetowerbackground();
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}
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//Do these here because input comes first
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map.bypos += map.bscroll;
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game.oldcreditposition = game.creditposition;
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@ -115,11 +115,6 @@ void gamecompletelogic()
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map.bscroll = +1;
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}
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if (!game.colourblindmode)
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{
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graphics.updatetowerbackground();
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}
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if (graphics.fademode == 1)
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{
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//Fix some graphical things
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