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Fix music not being silent during trinket/crewmate collect

Looks like I forgot to test that my music silencing patch didn't break
the music being silent during the "You have found a shiny trinket" and
"You have found a shiny crewmate" text boxes. So I've added a check for
game.completestop in the music handling in main.cpp.

Found this bug while I was testing my towerlogic/gamelogic merge patch.
This commit is contained in:
Misa 2020-04-24 20:42:04 -07:00 committed by Ethan Lee
parent 197c7caf08
commit 841bfb7eae

View file

@ -541,7 +541,7 @@ int main(int argc, char *argv[])
{ {
Mix_Volume(-1,MIX_MAX_VOLUME); Mix_Volume(-1,MIX_MAX_VOLUME);
if (game.musicmuted) if (game.musicmuted || game.completestop)
{ {
Mix_VolumeMusic(0); Mix_VolumeMusic(0);
} }