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Change "else if"-chain in editormenuactionpress to case-switch

It makes it better so you don't have to deal with that dangling first
"if" that doesn't have an 'else'.
This commit is contained in:
Misa 2020-04-15 21:01:00 -07:00 committed by Ethan Lee
parent 78169cdc1c
commit 83ca75a831

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@ -3463,52 +3463,50 @@ void editormenuactionpress()
{ {
if (game.currentmenuname == "ed_desc") if (game.currentmenuname == "ed_desc")
{ {
if (game.currentmenuoption == 0) switch (game.currentmenuoption)
{ {
case 0:
ed.textentry=true; ed.textentry=true;
ed.titlemod=true; ed.titlemod=true;
key.enabletextentry(); key.enabletextentry();
key.keybuffer=EditorData::GetInstance().title; key.keybuffer=EditorData::GetInstance().title;
} break;
else if (game.currentmenuoption == 1) case 1:
{
ed.textentry=true; ed.textentry=true;
ed.creatormod=true; ed.creatormod=true;
key.enabletextentry(); key.enabletextentry();
key.keybuffer=EditorData::GetInstance().creator; key.keybuffer=EditorData::GetInstance().creator;
} break;
else if (game.currentmenuoption == 2) case 2:
{
ed.textentry=true; ed.textentry=true;
ed.desc1mod=true; ed.desc1mod=true;
key.enabletextentry(); key.enabletextentry();
key.keybuffer=ed.Desc1; key.keybuffer=ed.Desc1;
} break;
else if (game.currentmenuoption == 3) case 3:
{
ed.textentry=true; ed.textentry=true;
ed.websitemod=true; ed.websitemod=true;
key.enabletextentry(); key.enabletextentry();
key.keybuffer=ed.website; key.keybuffer=ed.website;
} break;
else if (game.currentmenuoption == 4) case 4:
{
music.playef(11); music.playef(11);
game.createmenu("ed_settings"); game.createmenu("ed_settings");
map.nexttowercolour(); map.nexttowercolour();
break;
} }
} }
else if (game.currentmenuname == "ed_settings") else if (game.currentmenuname == "ed_settings")
{ {
if (game.currentmenuoption == 0) switch (game.currentmenuoption)
{ {
case 0:
//Change level description stuff //Change level description stuff
music.playef(11); music.playef(11);
game.createmenu("ed_desc"); game.createmenu("ed_desc");
map.nexttowercolour(); map.nexttowercolour();
} break;
else if (game.currentmenuoption == 1) case 1:
{
//Enter script editormode //Enter script editormode
music.playef(11); music.playef(11);
ed.scripteditmod=true; ed.scripteditmod=true;
@ -3521,16 +3519,14 @@ void editormenuactionpress()
ed.scripthelppagedelay=0; ed.scripthelppagedelay=0;
ed.sby=0; ed.sby=0;
ed.sbx=0, ed.pagey=0; ed.sbx=0, ed.pagey=0;
} break;
else if (game.currentmenuoption == 2) case 2:
{
music.playef(11); music.playef(11);
game.createmenu("ed_music"); game.createmenu("ed_music");
map.nexttowercolour(); map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic); if(ed.levmusic>0) music.play(ed.levmusic);
} break;
else if (game.currentmenuoption == 3) case 3:
{
//Load level //Load level
ed.settingsmod=false; ed.settingsmod=false;
graphics.backgrounddrawn=false; graphics.backgrounddrawn=false;
@ -3543,9 +3539,8 @@ void editormenuactionpress()
ed.keydelay=6; ed.keydelay=6;
game.mapheld=true; game.mapheld=true;
graphics.backgrounddrawn=false; graphics.backgrounddrawn=false;
} break;
else if (game.currentmenuoption == 4) case 4:
{
//Save level //Save level
ed.settingsmod=false; ed.settingsmod=false;
graphics.backgrounddrawn=false; graphics.backgrounddrawn=false;
@ -3558,18 +3553,19 @@ void editormenuactionpress()
ed.keydelay=6; ed.keydelay=6;
game.mapheld=true; game.mapheld=true;
graphics.backgrounddrawn=false; graphics.backgrounddrawn=false;
} break;
else if (game.currentmenuoption == 5) case 5:
{
music.playef(11); music.playef(11);
game.createmenu("ed_quit"); game.createmenu("ed_quit");
map.nexttowercolour(); map.nexttowercolour();
break;
} }
} }
else if (game.currentmenuname == "ed_music") else if (game.currentmenuname == "ed_music")
{ {
if (game.currentmenuoption == 0) switch (game.currentmenuoption)
{ {
case 0:
ed.levmusic++; ed.levmusic++;
if(ed.levmusic==5) ed.levmusic=6; if(ed.levmusic==5) ed.levmusic=6;
if(ed.levmusic==7) ed.levmusic=8; if(ed.levmusic==7) ed.levmusic=8;
@ -3584,19 +3580,20 @@ void editormenuactionpress()
music.haltdasmusik(); music.haltdasmusik();
} }
music.playef(11); music.playef(11);
} break;
else if (game.currentmenuoption == 1) case 1:
{
music.playef(11); music.playef(11);
music.fadeout(); music.fadeout();
game.createmenu("ed_settings"); game.createmenu("ed_settings");
map.nexttowercolour(); map.nexttowercolour();
break;
} }
} }
else if (game.currentmenuname == "ed_quit") else if (game.currentmenuname == "ed_quit")
{ {
if (game.currentmenuoption == 0) switch (game.currentmenuoption)
{ {
case 0:
//Saving and quit //Saving and quit
ed.saveandquit=true; ed.saveandquit=true;
@ -3611,20 +3608,19 @@ void editormenuactionpress()
ed.keydelay=6; ed.keydelay=6;
game.mapheld=true; game.mapheld=true;
graphics.backgrounddrawn=false; graphics.backgrounddrawn=false;
} break;
else if (game.currentmenuoption == 1) case 1:
{
//Quit without saving //Quit without saving
music.playef(11); music.playef(11);
music.fadeout(); music.fadeout();
graphics.fademode = 2; graphics.fademode = 2;
} break;
else if (game.currentmenuoption == 2) case 2:
{
//Go back to editor //Go back to editor
music.playef(11); music.playef(11);
game.createmenu("ed_settings"); game.createmenu("ed_settings");
map.nexttowercolour(); map.nexttowercolour();
break;
} }
} }
} }