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Add FILESYSTEM_isFile()
This function will be used to differentiate files from directories. Or at least that was the hope. Symlink support was added in 2.3, but it doesn't seem like PHYSFS_stat() lets you follow the symlink to check if what it points to is itself a file or directory. And there doesn't seem to be any function to follow the symlink yourself... So for now, this function considers symlinks to directories to be files.
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2 changed files with 24 additions and 0 deletions
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@ -164,6 +164,28 @@ char *FILESYSTEM_getUserLevelDirectory(void)
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return levelDir;
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return levelDir;
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}
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}
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bool FILESYSTEM_isFile(const char* filename)
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{
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PHYSFS_Stat stat;
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bool success = PHYSFS_stat(filename, &stat);
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if (!success)
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{
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printf(
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"Could not stat file: %s\n",
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PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())
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);
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return false;
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}
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/* We unfortunately cannot follow symlinks (PhysFS limitation).
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* Let the caller deal with them.
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*/
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return stat.filetype == PHYSFS_FILETYPE_REGULAR
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|| stat.filetype == PHYSFS_FILETYPE_SYMLINK;
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}
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static bool FILESYSTEM_exists(const char *fname)
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static bool FILESYSTEM_exists(const char *fname)
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{
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{
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return PHYSFS_exists(fname);
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return PHYSFS_exists(fname);
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@ -12,6 +12,8 @@ void FILESYSTEM_deinit(void);
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserSaveDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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char *FILESYSTEM_getUserLevelDirectory(void);
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bool FILESYSTEM_isFile(const char* filename);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_loadZip(const char* filename);
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void FILESYSTEM_loadZip(const char* filename);
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extern bool FILESYSTEM_assetsmounted;
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extern bool FILESYSTEM_assetsmounted;
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