mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Remove usage of std::string from MenuOption
Instead, the string in MenuOption is just a buffer of 161 chars, which is 40 chars (160 bytes if each were the largest possible UTF-8 character size) plus a null terminator. This is because the maximum length of a menu option that can be fit on the screen without going past is 40 chars.
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parent
5fb0b4396a
commit
8366e08fbe
3 changed files with 59 additions and 33 deletions
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@ -6766,27 +6766,39 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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}
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}
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std::string text;
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const char* prefix;
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if(tvar>=0)
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{
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if(customlevelstats[tvar].score==0)
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switch (customlevelstats[tvar].score)
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{
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text = " " + ed.ListOfMetaData[i].title;
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case 0:
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{
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static const char tmp[] = " ";
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prefix = tmp;
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break;
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}
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else if(customlevelstats[tvar].score==1)
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case 1:
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{
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text = " * " + ed.ListOfMetaData[i].title;
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static const char tmp[] = " * ";
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prefix = tmp;
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break;
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}
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else if(customlevelstats[tvar].score==3)
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case 3:
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{
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text = "** " + ed.ListOfMetaData[i].title;
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static const char tmp[] = "** ";
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prefix = tmp;
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break;
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}
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}
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}
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else
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{
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text = " " + ed.ListOfMetaData[i].title;
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static const char tmp[] = " ";
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prefix = tmp;
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}
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for (size_t ii = 0; ii < text.length(); ii++)
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char text[menutextbytes];
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SDL_snprintf(text, sizeof(text), "%s%s", prefix, ed.ListOfMetaData[i].title.c_str());
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for (size_t ii = 0; ii < SDL_arraysize(text); ii++)
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{
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text[ii] = SDL_tolower(text[ii]);
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}
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@ -10,7 +10,8 @@
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struct MenuOption
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{
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std::string text;
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char text[161]; // 40 chars (160 bytes) covers the entire screen, + 1 more for null terminator
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// WARNING: should match Game::menutextbytes below
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bool active;
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};
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@ -225,12 +226,13 @@ public:
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int current_credits_list_index;
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int menuxoff, menuyoff;
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int menuspacing;
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static const int menutextbytes = 161; // this is just sizeof(MenuOption::text), but doing that is non-standard
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std::vector<MenuStackFrame> menustack;
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void inline option(std::string text, bool active = true)
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void inline option(const char* text, bool active = true)
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{
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MenuOption menuoption;
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menuoption.text = text;
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SDL_strlcpy(menuoption.text, text, sizeof(menuoption.text));
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menuoption.active = active;
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menuoptions.push_back(menuoption);
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}
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@ -1302,20 +1302,24 @@ void Graphics::drawmenu( int cr, int cg, int cb )
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//Draw it highlighted
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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//Draw it in gray
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
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}
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}
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else
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@ -1344,39 +1348,47 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb )
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//Draw it highlighted
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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//Draw it in gray
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
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}
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}else{
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//Draw it highlighted
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
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}
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else
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{
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std::string tempstring = game.menuoptions[i].text;
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tempstring = "[ " + tempstring + " ]";
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char tempstring[Game::menutextbytes];
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SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
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char buffer[Game::menutextbytes];
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SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
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//Draw it in gray
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
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}
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}
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}
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