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Remove usage of std::string from MenuOption

Instead, the string in MenuOption is just a buffer of 161 chars, which
is 40 chars (160 bytes if each were the largest possible UTF-8 character
size) plus a null terminator. This is because the maximum length of a
menu option that can be fit on the screen without going past is 40
chars.
This commit is contained in:
Misa 2020-07-03 21:30:31 -07:00 committed by Ethan Lee
parent 5fb0b4396a
commit 8366e08fbe
3 changed files with 59 additions and 33 deletions

View file

@ -6766,27 +6766,39 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
}
}
std::string text;
const char* prefix;
if(tvar>=0)
{
if(customlevelstats[tvar].score==0)
switch (customlevelstats[tvar].score)
{
text = " " + ed.ListOfMetaData[i].title;
case 0:
{
static const char tmp[] = " ";
prefix = tmp;
break;
}
else if(customlevelstats[tvar].score==1)
case 1:
{
text = " * " + ed.ListOfMetaData[i].title;
static const char tmp[] = " * ";
prefix = tmp;
break;
}
else if(customlevelstats[tvar].score==3)
case 3:
{
text = "** " + ed.ListOfMetaData[i].title;
static const char tmp[] = "** ";
prefix = tmp;
break;
}
}
}
else
{
text = " " + ed.ListOfMetaData[i].title;
static const char tmp[] = " ";
prefix = tmp;
}
for (size_t ii = 0; ii < text.length(); ii++)
char text[menutextbytes];
SDL_snprintf(text, sizeof(text), "%s%s", prefix, ed.ListOfMetaData[i].title.c_str());
for (size_t ii = 0; ii < SDL_arraysize(text); ii++)
{
text[ii] = SDL_tolower(text[ii]);
}

View file

@ -10,7 +10,8 @@
struct MenuOption
{
std::string text;
char text[161]; // 40 chars (160 bytes) covers the entire screen, + 1 more for null terminator
// WARNING: should match Game::menutextbytes below
bool active;
};
@ -225,12 +226,13 @@ public:
int current_credits_list_index;
int menuxoff, menuyoff;
int menuspacing;
static const int menutextbytes = 161; // this is just sizeof(MenuOption::text), but doing that is non-standard
std::vector<MenuStackFrame> menustack;
void inline option(std::string text, bool active = true)
void inline option(const char* text, bool active = true)
{
MenuOption menuoption;
menuoption.text = text;
SDL_strlcpy(menuoption.text, text, sizeof(menuoption.text));
menuoption.active = active;
menuoptions.push_back(menuoption);
}

View file

@ -1302,20 +1302,24 @@ void Graphics::drawmenu( int cr, int cg, int cb )
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
for (size_t ii = 0; ii < tempstring.length(); ii++)
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
{
tempstring[ii] = SDL_toupper(tempstring[ii]);
}
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
//Draw it in gray
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
}
}
else
@ -1344,39 +1348,47 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb )
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
for (size_t ii = 0; ii < tempstring.length(); ii++)
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
{
tempstring[ii] = SDL_toupper(tempstring[ii]);
}
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
//Draw it in gray
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
}
}else{
//Draw it highlighted
if (game.menuoptions[i].active)
{
std::string tempstring = game.menuoptions[i].text;
for (size_t ii = 0; ii < tempstring.length(); ii++)
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
{
tempstring[ii] = SDL_toupper(tempstring[ii]);
}
tempstring = std::string("[ ") + tempstring + std::string(" ]");
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
}
else
{
std::string tempstring = game.menuoptions[i].text;
tempstring = "[ " + tempstring + " ]";
char tempstring[Game::menutextbytes];
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
char buffer[Game::menutextbytes];
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
//Draw it in gray
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
}
}
}