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Fix still being able to unlock things in custommode

This was caused by the fact that not all unlocks were done through the
Game::unlocknum() function. Some just set the unlock number directly.
But it's fixed now.
This commit is contained in:
Misa 2020-07-02 19:56:26 -07:00 committed by Ethan Lee
parent c4853688b4
commit 7f61147973
2 changed files with 3 additions and 3 deletions

View file

@ -3390,7 +3390,7 @@ void Game::updatestate()
{
//flip mode complete
NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
unlock[19] = true;
unlocknum(19);
}
if (bestgamedeaths == -1)
@ -3425,7 +3425,7 @@ void Game::updatestate()
if (nodeathmode)
{
NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
unlock[20] = true;
unlocknum(20);
state = 3520;
statedelay = 0;
}

View file

@ -1515,7 +1515,7 @@ void scriptclass::run()
}
else if (words[0] == "entersecretlab")
{
game.unlock[8] = true;
game.unlocknum(8);
game.insecretlab = true;
}
else if (words[0] == "leavesecretlab")