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Fix still being able to unlock things in custommode

This was caused by the fact that not all unlocks were done through the
Game::unlocknum() function. Some just set the unlock number directly.
But it's fixed now.
This commit is contained in:
Misa 2020-07-02 19:56:26 -07:00 committed by Ethan Lee
parent c4853688b4
commit 7f61147973
2 changed files with 3 additions and 3 deletions

View file

@ -3390,7 +3390,7 @@ void Game::updatestate()
{ {
//flip mode complete //flip mode complete
NETWORK_unlockAchievement("vvvvvvgamecompleteflip"); NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
unlock[19] = true; unlocknum(19);
} }
if (bestgamedeaths == -1) if (bestgamedeaths == -1)
@ -3425,7 +3425,7 @@ void Game::updatestate()
if (nodeathmode) if (nodeathmode)
{ {
NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell NETWORK_unlockAchievement("vvvvvvmaster"); //bloody hell
unlock[20] = true; unlocknum(20);
state = 3520; state = 3520;
statedelay = 0; statedelay = 0;
} }

View file

@ -1515,7 +1515,7 @@ void scriptclass::run()
} }
else if (words[0] == "entersecretlab") else if (words[0] == "entersecretlab")
{ {
game.unlock[8] = true; game.unlocknum(8);
game.insecretlab = true; game.insecretlab = true;
} }
else if (words[0] == "leavesecretlab") else if (words[0] == "leavesecretlab")