Merge 46d08716f4
into 91e144736b
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commit
79c82f60a7
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@ -993,6 +993,10 @@ static void draw_entities(void)
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font::print(PR_FONT_8X8, x, y, "////", 255 - help.glow, 255 - help.glow, 255 - help.glow);
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graphics.draw_rect(x, y, 32, 8, graphics.getRGB(255, 255, 255));
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break;
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case 5: // Gravity Tokens
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graphics.draw_sprite(x, y, 68 + entity->p1, graphics.getcol(entity->p2));
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graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));
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break;
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case 9: // Shiny Trinkets
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graphics.draw_sprite(x, y, 22, 196, 196, 196);
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graphics.draw_rect(x, y, 16, 16, graphics.getRGB(255, 164, 164));
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@ -1484,13 +1484,14 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entity.rule = 3;
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entity.type = 4;
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entity.size = 0;
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entity.tile = 11;
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entity.tile = 68 + meta1;
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entity.colour = meta2;
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entity.w = 16;
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entity.h = 16;
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entity.behave = meta1;
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entity.para = meta2;
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entity.behave = p2;
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entity.para = p3;
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entity.onentity = 1;
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entity.animate = 100;
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entity.animate = (p1 >= 1) ? 1 : -1;
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break;
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case 6: //Decorative particles
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entity.rule = 2;
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@ -2638,8 +2639,22 @@ bool entityclass::updateentities( int i )
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{
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game.gravitycontrol = (game.gravitycontrol + 1) % 2;
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++game.totalflips;
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return disableentity(i);
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music.playef(8 + entities[i].behave);
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entities[i].invis = true;
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entities[i].state = 2;
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// Removes collision
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entities[i].onentity = 0;
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}
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else if (entities[i].state == 2)
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{
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// Wait until recharged!
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}
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else if (entities[i].state == 3)
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{
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// Respawn!
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entities[i].invis = false;
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entities[i].state = 0;
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entities[i].onentity = 1;
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}
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break;
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case 5: //Particle sprays
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@ -3479,6 +3494,7 @@ void entityclass::animateentities( int _i )
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}
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break;
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case 1:
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case 4:
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case 23:
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//Variable animation
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switch(entities[_i].animate)
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@ -421,6 +421,11 @@ void gamelogic(void)
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}
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if (!entitygone) obj.entities[i].state = 4;
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}
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else if (obj.entities[i].type == 4 && obj.entities[i].state == 2)
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{
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// Gravity token: Give a signal to respawn
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obj.entities[i].state = 3;
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}
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else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)
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{
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//if playing SWN, get the enemies offscreen.
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@ -1865,6 +1865,9 @@ void mapclass::loadlevel(int rx, int ry)
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case 3: // Disappearing platforms
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obj.createentity(ex, ey, 3);
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break;
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case 5: // Gravity tokens
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obj.createentity(ex, ey, 5, ent.p1, ent.p2, ent.p3, ent.p4);
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break;
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case 9: // Trinkets
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obj.createentity(ex, ey, 9, cl.findtrinket(edi));
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break;
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