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Add glitchrunner mode, in game options

Glitchrunner mode is intended to re-enable glitches that existed in
older versions of VVVVVV. These glitches were removed because they could
legitimately affect a casual player's experience. Glitches like various
R-pressing screwery, Space Station 1 skip, telejumping, Gravitron
out-of-bounds, etc. will not be patched.
This commit is contained in:
Misa 2020-06-25 14:31:37 -07:00 committed by Ethan Lee
parent 18b34d0066
commit 779083b417
4 changed files with 40 additions and 10 deletions

View file

@ -387,6 +387,7 @@ void Game::init(void)
#endif #endif
over30mode = false; over30mode = false;
glitchrunnermode = false;
ingame_titlemode = false; ingame_titlemode = false;
kludge_ingametemp = Menu::mainmenu; kludge_ingametemp = Menu::mainmenu;
@ -4756,6 +4757,11 @@ void Game::loadstats()
over30mode = atoi(pText); over30mode = atoi(pText);
} }
if (pKey == "glitchrunnermode")
{
glitchrunnermode = atoi(pText);
}
if (pKey == "vsync") if (pKey == "vsync")
{ {
graphics.vsync = atoi(pText); graphics.vsync = atoi(pText);
@ -5010,6 +5016,10 @@ void Game::savestats()
msg->LinkEndChild(doc.NewText(help.String((int) over30mode).c_str())); msg->LinkEndChild(doc.NewText(help.String((int) over30mode).c_str()));
dataNode->LinkEndChild(msg); dataNode->LinkEndChild(msg);
msg = doc.NewElement("glitchrunnermode");
msg->LinkEndChild(doc.NewText(help.String((int) glitchrunnermode).c_str()));
dataNode->LinkEndChild(msg);
msg = doc.NewElement("vsync"); msg = doc.NewElement("vsync");
msg->LinkEndChild(doc.NewText(help.String((int) graphics.vsync).c_str())); msg->LinkEndChild(doc.NewText(help.String((int) graphics.vsync).c_str()));
dataNode->LinkEndChild(msg); dataNode->LinkEndChild(msg);
@ -7129,6 +7139,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break; break;
case Menu::options: case Menu::options:
option("accessibility options"); option("accessibility options");
option("glitchrunner mode");
#if !defined(MAKEANDPLAY) #if !defined(MAKEANDPLAY)
option("unlock play modes"); option("unlock play modes");
#endif #endif
@ -7140,7 +7151,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
} }
option("return"); option("return");
menuxoff = -40; menuxoff = -50;
menuyoff = 0; menuyoff = 0;
break; break;
case Menu::accessibility: case Menu::accessibility:

View file

@ -404,6 +404,7 @@ public:
} }
bool over30mode; bool over30mode;
bool glitchrunnermode; // Have fun speedrunners! <3 Misa
bool ingame_titlemode; bool ingame_titlemode;

View file

@ -564,21 +564,26 @@ void menuactionpress()
game.createmenu(Menu::accessibility); game.createmenu(Menu::accessibility);
map.nexttowercolour(); map.nexttowercolour();
break; break;
#if !defined(MAKEANDPLAY)
case 1: case 1:
// Glitchrunner mode
music.playef(11);
game.glitchrunnermode = !game.glitchrunnermode;
break;
#if !defined(MAKEANDPLAY)
case 2:
//unlock play options //unlock play options
music.playef(11); music.playef(11);
game.createmenu(Menu::unlockmenu); game.createmenu(Menu::unlockmenu);
map.nexttowercolour(); map.nexttowercolour();
break; break;
#endif #endif
case OFFSET+2: case OFFSET+3:
//clear data menu //clear data menu
music.playef(11); music.playef(11);
game.createmenu(Menu::controller); game.createmenu(Menu::controller);
map.nexttowercolour(); map.nexttowercolour();
break; break;
case OFFSET+3: case OFFSET+4:
//clear data menu //clear data menu
music.playef(11); music.playef(11);
game.createmenu(Menu::cleardatamenu); game.createmenu(Menu::cleardatamenu);
@ -587,7 +592,7 @@ void menuactionpress()
} }
int mmmmmm_offset = music.mmmmmm ? 0 : -1; int mmmmmm_offset = music.mmmmmm ? 0 : -1;
if (game.currentmenuoption == OFFSET+4+mmmmmm_offset) if (game.currentmenuoption == OFFSET+5+mmmmmm_offset)
{ {
//**** TOGGLE MMMMMM //**** TOGGLE MMMMMM
if(game.usingmmmmmm > 0){ if(game.usingmmmmmm > 0){
@ -600,7 +605,7 @@ void menuactionpress()
music.play(music.currentsong); music.play(music.currentsong);
game.savestats(); game.savestats();
} }
else if (game.currentmenuoption == OFFSET+5+mmmmmm_offset) else if (game.currentmenuoption == OFFSET+6+mmmmmm_offset)
{ {
//back //back
music.playef(11); music.playef(11);

View file

@ -88,24 +88,37 @@ void menurender()
graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true); graphics.Print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true);
graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true); graphics.Print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true);
break; break;
#if !defined(MAKEANDPLAY)
case 1: case 1:
graphics.bigprint( -1, 30, "Glitchrunner Mode", tr, tg, tb, true);
graphics.Print( -1, 65, "Re-enable glitches that existed", tr, tg, tb, true);
graphics.Print( -1, 75, "in previous versions of the game", tr, tg, tb, true);
if (game.glitchrunnermode)
{
graphics.Print( -1, 95, "Glitchrunner mode is ON", tr, tg, tb, true);
}
else
{
graphics.Print( -1, 95, "Glitchrunner mode is OFF", tr/2, tg/2, tb/2, true);
}
break;
#if !defined(MAKEANDPLAY)
case 2:
graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true); graphics.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true);
graphics.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true); graphics.Print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true);
graphics.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true); graphics.Print( -1, 75, "unlocked as you progress", tr, tg, tb, true);
break; break;
#endif #endif
case OFFSET+2: case OFFSET+3:
graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true); graphics.bigprint( -1, 30, "Game Pad Options", tr, tg, tb, true);
graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true); graphics.Print( -1, 65, "Rebind your controller's buttons", tr, tg, tb, true);
graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true); graphics.Print( -1, 75, "and adjust sensitivity", tr, tg, tb, true);
break; break;
case OFFSET+3: case OFFSET+4:
graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true); graphics.bigprint( -1, 30, "Clear Data", tr, tg, tb, true);
graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true); graphics.Print( -1, 65, "Delete your save data", tr, tg, tb, true);
graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true); graphics.Print( -1, 75, "and unlocked play modes", tr, tg, tb, true);
break; break;
case OFFSET+4: case OFFSET+5:
if(music.mmmmmm){ if(music.mmmmmm){
graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true); graphics.bigprint( -1, 30, "Soundtrack", tr, tg, tb, true);
graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true); graphics.Print( -1, 65, "Toggle between MMMMMM and PPPPPP", tr, tg, tb, true);