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Update lerp positions during VVVVVV-Man transforms
This updates the interpolation positions of the player when transforming into and out of VVVVVV-Man. Otherwise, it can be seen that the player "zips" quickly during these transformations if the Secret Lab entrance cutscene is played with screen effects off.
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@ -786,6 +786,8 @@ void scriptclass::run(void)
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{
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obj.entities[i].xp = 30;
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obj.entities[i].yp = 46;
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obj.entities[i].lerpoldxp = obj.entities[i].xp;
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obj.entities[i].lerpoldyp = obj.entities[i].yp;
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obj.entities[i].size = 13;
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obj.entities[i].colour = 23;
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obj.entities[i].cx = 36;// 6;
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@ -800,6 +802,7 @@ void scriptclass::run(void)
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if (INBOUNDS_VEC(i, obj.entities))
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{
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obj.entities[i].xp = 100;
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obj.entities[i].lerpoldxp = obj.entities[i].xp;
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obj.entities[i].size = 0;
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obj.entities[i].colour = 0;
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obj.entities[i].cx = 6;
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