mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Update lerp positions during VVVVVV-Man transforms
This updates the interpolation positions of the player when transforming into and out of VVVVVV-Man. Otherwise, it can be seen that the player "zips" quickly during these transformations if the Secret Lab entrance cutscene is played with screen effects off.
This commit is contained in:
parent
5fbdf2b663
commit
73aee381ad
1 changed files with 3 additions and 0 deletions
|
@ -786,6 +786,8 @@ void scriptclass::run(void)
|
|||
{
|
||||
obj.entities[i].xp = 30;
|
||||
obj.entities[i].yp = 46;
|
||||
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
||||
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
||||
obj.entities[i].size = 13;
|
||||
obj.entities[i].colour = 23;
|
||||
obj.entities[i].cx = 36;// 6;
|
||||
|
@ -800,6 +802,7 @@ void scriptclass::run(void)
|
|||
if (INBOUNDS_VEC(i, obj.entities))
|
||||
{
|
||||
obj.entities[i].xp = 100;
|
||||
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
||||
obj.entities[i].size = 0;
|
||||
obj.entities[i].colour = 0;
|
||||
obj.entities[i].cx = 6;
|
||||
|
|
Loading…
Reference in a new issue