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Only execute flip logic when has_control

This commit is contained in:
leo60228 2021-09-02 14:50:00 -04:00 committed by Misa Elizabeth Kai
parent 58098dc748
commit 72ade2ce49

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@ -2238,6 +2238,8 @@ void gameinput(void)
game.tapright = 0;
}
if (has_control)
{
if (!game.press_action)
{
game.jumppressed = 0;
@ -2284,8 +2286,8 @@ void gameinput(void)
game.totalflips++;
}
}
if (!has_control)
}
else
{
//Simple detection of keypresses outside player control, will probably scrap this (expand on
//advance text function)