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https://github.com/TerryCavanagh/VVVVVV.git
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De-duplicate reference to edentity
'edentity[edi]' is a bit long-winded when you really just want to access the attributes of the edentity. How about just 'ent'?
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4b6406d08e
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729f24d732
1 changed files with 30 additions and 29 deletions
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@ -1680,15 +1680,16 @@ void mapclass::loadlevel(int rx, int ry)
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int tempscriptbox=0;
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int tempscriptbox=0;
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for(size_t edi=0; edi<edentity.size(); edi++){
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for(size_t edi=0; edi<edentity.size(); edi++){
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//If entity is in this room, create it
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//If entity is in this room, create it
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const int tsx = edentity[edi].x / 40;
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const edentities& ent = edentity[edi];
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const int tsy = edentity[edi].y / 30;
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const int tsx = ent.x / 40;
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const int tsy = ent.y / 30;
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if (tsx != rx-100 || tsy != ry-100)
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if (tsx != rx-100 || tsy != ry-100)
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{
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{
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continue;
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continue;
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}
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}
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const int ex = (edentity[edi].x % 40) * 8;
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const int ex = (ent.x % 40) * 8;
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const int ey = (edentity[edi].y % 30) * 8;
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const int ey = (ent.y % 30) * 8;
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switch(edentity[edi].t){
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switch(ent.t){
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case 1: //Enemies
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case 1: //Enemies
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int bx1, by1, bx2, by2;
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int bx1, by1, bx2, by2;
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bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyx1;
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bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].enemyx1;
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@ -1701,10 +1702,10 @@ void mapclass::loadlevel(int rx, int ry)
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obj.customenemy=ed.level[tsx+((ed.maxwidth)*tsy)].enemytype;
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obj.customenemy=ed.level[tsx+((ed.maxwidth)*tsy)].enemytype;
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obj.createentity(ex, ey, 56,
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obj.createentity(ex, ey, 56,
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edentity[edi].p1, 4, bx1, by1, bx2, by2);
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ent.p1, 4, bx1, by1, bx2, by2);
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break;
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break;
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case 2: //Platforms and Threadmills
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case 2: //Platforms and Threadmills
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if(edentity[edi].p1<=4){
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if(ent.p1<=4){
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int bx1, by1, bx2, by2;
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int bx1, by1, bx2, by2;
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bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platx1;
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bx1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platx1;
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by1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platy1;
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by1=ed.level[rx-100+((ry-100)*ed.maxwidth)].platy1;
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@ -1715,10 +1716,10 @@ void mapclass::loadlevel(int rx, int ry)
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if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
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if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
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obj.createentity(ex, ey, 2,
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obj.createentity(ex, ey, 2,
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edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
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ent.p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
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}else if(edentity[edi].p1>=5 && edentity[edi].p1<=8){ //Threadmill
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}else if(ent.p1 >= 5 && ent.p1 <= 8){ //Threadmill
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obj.createentity(ex, ey, 2,
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obj.createentity(ex, ey, 2,
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edentity[edi].p1+3, 4);
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ent.p1 + 3, 4);
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}
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}
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break;
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break;
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case 3: //Disappearing platforms
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case 3: //Disappearing platforms
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@ -1729,21 +1730,21 @@ void mapclass::loadlevel(int rx, int ry)
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break;
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break;
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case 10: //Checkpoints
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case 10: //Checkpoints
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obj.createentity(ex, ey, 10,
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obj.createentity(ex, ey, 10,
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edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
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ent.p1, ((rx+(ry*100))*20)+tempcheckpoints);
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tempcheckpoints++;
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tempcheckpoints++;
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break;
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break;
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case 11: //Gravity Lines
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case 11: //Gravity Lines
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if(edentity[edi].p1==0){ //Horizontal
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if(ent.p1==0){ //Horizontal
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obj.createentity((edentity[edi].p2*8), ey + 4, 11, edentity[edi].p3);
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obj.createentity(ent.p2 * 8, ey + 4, 11, ent.p3);
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}else{ //Vertical
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}else{ //Vertical
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obj.createentity(ex + 3,(edentity[edi].p2*8), 12, edentity[edi].p3);
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obj.createentity(ex + 3, ent.p2 * 8, 12, ent.p3);
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}
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}
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break;
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break;
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case 13: //Warp Tokens
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case 13: //Warp Tokens
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obj.createentity(ex, ey, 13, edentity[edi].p1, edentity[edi].p2);
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obj.createentity(ex, ey, 13, ent.p1, ent.p2);
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break;
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break;
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case 15: //Collectable crewmate
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case 15: //Collectable crewmate
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obj.createentity(ex - 4, ey + 1, 55, ed.findcrewmate(edi), edentity[edi].p1, edentity[edi].p2);
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obj.createentity(ex - 4, ey + 1, 55, ed.findcrewmate(edi), ent.p1, ent.p2);
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break;
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break;
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case 17: //Roomtext!
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case 17: //Roomtext!
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{
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{
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@ -1751,15 +1752,15 @@ void mapclass::loadlevel(int rx, int ry)
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Roomtext text;
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Roomtext text;
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text.x = ex / 8;
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text.x = ex / 8;
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text.y = ey / 8;
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text.y = ey / 8;
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text.text = edentity[edi].scriptname;
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text.text = ent.scriptname;
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roomtext.push_back(text);
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roomtext.push_back(text);
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break;
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break;
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}
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}
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case 18: //Terminals
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case 18: //Terminals
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{
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{
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obj.customscript=edentity[edi].scriptname;
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obj.customscript = ent.scriptname;
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int usethistile = edentity[edi].p1;
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int usethistile = ent.p1;
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int usethisy = ey;
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int usethisy = ey;
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// This isn't a boolean: we just swap 0 and 1 around and leave the rest alone
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// This isn't a boolean: we just swap 0 and 1 around and leave the rest alone
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@ -1780,22 +1781,22 @@ void mapclass::loadlevel(int rx, int ry)
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case 19: //Script Box
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case 19: //Script Box
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if (INBOUNDS_ARR(tempscriptbox, game.customscript))
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if (INBOUNDS_ARR(tempscriptbox, game.customscript))
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{
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{
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game.customscript[tempscriptbox]=edentity[edi].scriptname;
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game.customscript[tempscriptbox]=ent.scriptname;
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}
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}
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obj.createblock(1, ex, ey,
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obj.createblock(1, ex, ey,
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edentity[edi].p1*8, edentity[edi].p2*8, 300+tempscriptbox, "custom_" + edentity[edi].scriptname);
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ent.p1*8, ent.p2*8, 300+tempscriptbox, "custom_" + ent.scriptname);
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tempscriptbox++;
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tempscriptbox++;
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break;
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break;
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case 50: //Warp Lines
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case 50: //Warp Lines
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obj.customwarpmode=true;
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obj.customwarpmode=true;
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if(edentity[edi].p1==0){ //
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if(ent.p1==0){ //
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obj.createentity(ex + 4,(edentity[edi].p2*8), 51, edentity[edi].p3);
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obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);
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}else if(edentity[edi].p1==1){ //Horizontal, right
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}else if(ent.p1==1){ //Horizontal, right
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obj.createentity(ex + 4,(edentity[edi].p2*8), 52, edentity[edi].p3);
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obj.createentity(ex + 4, ent.p2 * 8, 52, ent.p3);
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}else if(edentity[edi].p1==2){ //Vertical, top
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}else if(ent.p1==2){ //Vertical, top
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obj.createentity((edentity[edi].p2*8), ey + 7, 53, edentity[edi].p3);
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obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);
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}else if(edentity[edi].p1==3){
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}else if(ent.p1==3){
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obj.createentity((edentity[edi].p2*8), ey, 54, edentity[edi].p3);
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obj.createentity(ent.p2 * 8, ey, 54, ent.p3);
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}
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}
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break;
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break;
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}
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}
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