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Only reset fade booleans when music is actually played
Otherwise, the block that fades existing music out if m_doFadeOutVol is true will never execute, because m_doFadeOutVol would always be false!
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1 changed files with 4 additions and 3 deletions
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@ -231,9 +231,6 @@ void musicclass::play(int t)
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return;
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return;
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}
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}
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks)))
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if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks)))
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{
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{
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// Level Complete theme, no fade in or repeat
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// Level Complete theme, no fade in or repeat
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@ -243,6 +240,8 @@ void musicclass::play(int t)
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}
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}
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else
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else
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{
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{
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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musicVolume = MIX_MAX_VOLUME;
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musicVolume = MIX_MAX_VOLUME;
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Mix_VolumeMusic(musicVolume);
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Mix_VolumeMusic(musicVolume);
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}
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}
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@ -271,6 +270,8 @@ void musicclass::play(int t)
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}
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}
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else
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else
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{
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{
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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fadeMusicVolumeIn(3000);
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fadeMusicVolumeIn(3000);
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}
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}
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}
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}
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