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Draw text outline on editor hotkeys
This makes them stand out more. The border around the tool has also been moved to be drawn first. Otherwise, it would be drawn on top of the outline of the text, which would look bad.
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1 changed files with 3 additions and 3 deletions
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@ -1363,16 +1363,16 @@ void editorrender(void)
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tx+=tg;
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tx+=tg;
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graphics.fill_rect(tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
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graphics.fill_rect(tx+2,ty+8,12,1,graphics.getRGB(255,255,255));
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fillboxabs(4+(ed.drawmode*tg), 208,20,20,graphics.getRGB(200,200,200));
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < 10; i++)
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{
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{
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fillboxabs(4+(i*tg), 208,20,20,graphics.getRGB(96,96,96));
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fillboxabs(4+(i*tg), 208,20,20,graphics.getRGB(96,96,96));
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const int col = i == ed.drawmode ? 255 : 164;
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const int col = i == ed.drawmode ? 255 : 164;
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const std::string glyph = i == 9 ? "0" : help.String(i + 1);
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const std::string glyph = i == 9 ? "0" : help.String(i + 1);
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font::print(PR_FONT_8X8, 22 + i*tg - 4, 224 - 4, glyph, col, col, col);
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font::print(PR_FONT_8X8 | PR_BOR, 22 + i*tg - 4, 224 - 4, glyph, col, col, col);
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}
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}
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fillboxabs(4+(ed.drawmode*tg), 208,20,20,graphics.getRGB(200,200,200));
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font::print(PR_CJK_HIGH, 4, 232, "1/2", 196, 196, 255 - help.glow);
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font::print(PR_CJK_HIGH, 4, 232, "1/2", 196, 196, 255 - help.glow);
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}
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}
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else
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else
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