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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Make returning from game/graphic options return to MAPMODE
This is so return doesn't just lead back to more TITLEMODE.
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3 changed files with 24 additions and 2 deletions
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@ -389,6 +389,8 @@ void Game::init(void)
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over30mode = false;
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ingame_titlemode = false;
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/* Terry's Patrons... */
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const char* superpatrons_arr[] = {
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"Anders Ekermo",
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@ -404,6 +404,8 @@ public:
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}
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bool over30mode;
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bool ingame_titlemode;
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};
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extern Game game;
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@ -376,7 +376,15 @@ void menuactionpress()
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//back
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music.playef(11);
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game.returnmenu();
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map.nexttowercolour();
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if (game.ingame_titlemode)
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{
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game.ingame_titlemode = false;
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game.gamestate = MAPMODE;
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}
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else
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{
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map.nexttowercolour();
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}
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break;
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}
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break;
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@ -582,7 +590,15 @@ void menuactionpress()
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//back
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music.playef(11);
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game.returnmenu();
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map.nexttowercolour();
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if (game.ingame_titlemode)
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{
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game.ingame_titlemode = false;
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game.gamestate = MAPMODE;
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}
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else
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{
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map.nexttowercolour();
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}
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}
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#undef OFFSET
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break;
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@ -2093,6 +2109,7 @@ void mapmenuactionpress()
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// Graphic options
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music.playef(11);
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game.gamestate = TITLEMODE;
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game.ingame_titlemode = true;
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game.createmenu(Menu::graphicoptions);
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map.nexttowercolour();
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@ -2104,6 +2121,7 @@ void mapmenuactionpress()
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// Game options
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music.playef(11);
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game.gamestate = TITLEMODE;
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game.ingame_titlemode = true;
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game.createmenu(Menu::options);
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map.nexttowercolour();
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