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Make game save box 16 pixels wider

While I'm going to fix #376 anyway to make longer numbers (like Seventy
Eight) fit, I decided to also make the box a little wider in advance of
the game being localized, those extra chars could be a lifesaver, while
you wouldn't really notice the difference if you play the game in
English.
This commit is contained in:
Dav999-v 2020-08-02 23:38:40 +02:00 committed by Ethan Lee
parent 3aa407e981
commit 6c02095d99

View file

@ -633,7 +633,7 @@ void menurender()
{ {
case 0: case 0:
//Show teleporter save info //Show teleporter save info
graphics.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4); graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true); graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
@ -649,7 +649,7 @@ void menurender()
break; break;
case 1: case 1:
//Show quick save info //Show quick save info
graphics.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4); graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true); graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
@ -2215,7 +2215,7 @@ void maprender()
{ {
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true); graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4); graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
if (graphics.flipmode) if (graphics.flipmode)
{ {
@ -2258,7 +2258,7 @@ void maprender()
{ {
graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true); graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
graphics.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4); graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
if (graphics.flipmode) if (graphics.flipmode)
{ {