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Make game save box 16 pixels wider
While I'm going to fix #376 anyway to make longer numbers (like Seventy Eight) fit, I decided to also make the box a little wider in advance of the game being localized, those extra chars could be a lifesaver, while you wouldn't really notice the difference if you play the game in English.
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1 changed files with 4 additions and 4 deletions
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@ -633,7 +633,7 @@ void menurender()
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{
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case 0:
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//Show teleporter save info
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graphics.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.bigprint(-1, 20, "Tele Save", tr, tg, tb, true);
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graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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@ -649,7 +649,7 @@ void menurender()
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break;
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case 1:
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//Show quick save info
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graphics.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65-20, 286, 90, 36,12, 65, 185, 207,0,4);
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graphics.bigprint(-1, 20, "Quick Save", tr, tg, tb, true);
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graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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@ -2215,7 +2215,7 @@ void maprender()
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{
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graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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graphics.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
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if (graphics.flipmode)
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{
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@ -2258,7 +2258,7 @@ void maprender()
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{
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graphics.Print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true);
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graphics.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4);
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graphics.drawpixeltextbox(17, 65, 286, 90, 36,12, 65, 185, 207,0,4);
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if (graphics.flipmode)
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{
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