mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Standardize on using reference to tilesvec/spritesvec instead of pointer
This cleans up the code readability a bit, as it's nicer to use reference syntax when indexing an array instead of that ugly pointer syntax.
This commit is contained in:
parent
5eab074e4d
commit
688b23b85d
1 changed files with 22 additions and 38 deletions
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@ -1600,25 +1600,9 @@ void Graphics::drawentities()
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bool custom_gray = false;
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#endif
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std::vector<SDL_Surface*> *tilesvec;
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if (map.custommode && !map.finalmode)
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{
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tilesvec = &entcolours;
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}
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else
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{
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tilesvec = &tiles;
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}
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std::vector<SDL_Surface*>& tilesvec = (map.custommode && !map.finalmode) ? entcolours : tiles;
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std::vector<SDL_Surface*> *spritesvec;
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if (flipmode)
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{
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spritesvec = &flipsprites;
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}
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else
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{
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spritesvec = &sprites;
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}
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std::vector<SDL_Surface*>& spritesvec = flipmode ? flipsprites : sprites;
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int yoff;
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if (map.towermode)
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@ -1645,7 +1629,7 @@ void Graphics::drawentities()
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case 0:
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{
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// Sprites
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*spritesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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continue;
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}
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@ -1656,7 +1640,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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//screenwrapping!
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point wrappedPoint;
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@ -1693,21 +1677,21 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += wrappedPoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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if (wrapY && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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if (wrapX && wrapY && map.warpx && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += wrappedPoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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break;
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}
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@ -1728,7 +1712,7 @@ void Graphics::drawentities()
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case 8:
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{
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// Special: Moving platform, 4 tiles or 8 tiles
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*tilesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
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{
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continue;
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}
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@ -1749,11 +1733,11 @@ void Graphics::drawentities()
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{
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colourTransform temp_ct;
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temp_ct.colour = 0xFFFFFFFF;
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BlitSurfaceTinted((*tilesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
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BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
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}
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else
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{
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BlitSurfaceStandard((*tilesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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}
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}
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break;
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@ -1795,7 +1779,7 @@ void Graphics::drawentities()
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// Note: This code is in the 4-tile code
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break;
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case 9: // Really Big Sprite! (2x2)
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*spritesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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continue;
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}
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@ -1807,7 +1791,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp - yoff;
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@ -1815,7 +1799,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp;
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tpoint.y = yp+32 - yoff;
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@ -1823,7 +1807,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp+32 - yoff;
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@ -1831,10 +1815,10 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
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break;
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case 10: // 2x1 Sprite
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*spritesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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continue;
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}
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@ -1846,7 +1830,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp - yoff;
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@ -1854,14 +1838,14 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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break;
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case 11: //The fucking elephant
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setcolreal(obj.entities[i].realcol);
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drawimagecol(3, xp, yp - yoff);
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break;
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case 12: // Regular sprites that don't wrap
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*spritesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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continue;
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}
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@ -1872,7 +1856,7 @@ void Graphics::drawentities()
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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//if we're outside the screen, we need to draw indicators
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@ -1920,7 +1904,7 @@ void Graphics::drawentities()
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case 13:
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{
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//Special for epilogue: huge hero!
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, (*spritesvec)))
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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continue;
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}
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@ -1928,7 +1912,7 @@ void Graphics::drawentities()
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tpoint.x = xp; tpoint.y = yp - yoff;
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setcolreal(obj.entities[i].realcol);
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SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
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SDL_Surface* TempSurface = ScaleSurface( (*spritesvec)[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
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SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
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BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
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SDL_FreeSurface(TempSurface);
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