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Set custommode and custommodeforreal before loading level
This fixes a bug where if a level errors upon loading, it wouldn't take you back to the levels list.
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parent
28ef3dd7bf
commit
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1 changed files with 3 additions and 2 deletions
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@ -2827,6 +2827,9 @@ void scriptclass::startgamemode(const enum StartMode mode)
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case Start_CUSTOM:
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case Start_CUSTOM_QUICKSAVE:
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{
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map.custommodeforreal = true;
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map.custommode = true;
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std::string filename = std::string(cl.ListOfMetaData[game.playcustomlevel].filename);
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if (!cl.load(filename))
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{
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@ -2835,8 +2838,6 @@ void scriptclass::startgamemode(const enum StartMode mode)
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}
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cl.findstartpoint();
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map.custommodeforreal = true;
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map.custommode = true;
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map.customshowmm = true;
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music.fadeout();
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