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Merge pull request #778 from InfoTeddy/general-bug-fixes-7

Use hiddenname for hardestroom if roomname is empty
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Terry Cavanagh 2021-06-14 13:04:44 +10:30 committed by GitHub
commit 67d1d6f01d
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@ -3962,7 +3962,7 @@ void Game::gethardestroom(void)
}
else if (map.roomname == "")
{
hardestroom = "Dimension VVVVVV";
hardestroom = map.hiddenname;
}
}
}