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Unindent block that previously had the fademode check

From the previous commit. It makes the diffs easier to read if I do the
unindent in a separate commit.
This commit is contained in:
Misa 2020-05-07 16:00:13 -07:00 committed by Ethan Lee
parent c61025c172
commit 65341a8d1c

View File

@ -1972,14 +1972,14 @@ void mapinput()
{ {
//quit to menu //quit to menu
//Kill contents of offset render buffer, since we do that for some reason. //Kill contents of offset render buffer, since we do that for some reason.
//This fixes an apparent frame flicker. //This fixes an apparent frame flicker.
FillRect(graphics.tempBuffer, 0x000000); FillRect(graphics.tempBuffer, 0x000000);
graphics.fademode = 2; graphics.fademode = 2;
music.fadeout(); music.fadeout();
map.nexttowercolour(); map.nexttowercolour();
game.fadetomenu = true; game.fadetomenu = true;
game.fadetomenudelay = 15; game.fadetomenudelay = 15;
} }
if (game.menupage == 20 && game.press_action) if (game.menupage == 20 && game.press_action)
@ -1990,11 +1990,11 @@ void mapinput()
if (game.menupage == 21 && game.press_action) if (game.menupage == 21 && game.press_action)
{ {
//quit to menu //quit to menu
game.swnmode = false; game.swnmode = false;
graphics.fademode = 2; graphics.fademode = 2;
music.fadeout(); music.fadeout();
game.fadetolab = true; game.fadetolab = true;
game.fadetolabdelay = 15; game.fadetolabdelay = 15;
} }
if (game.menupage < 0) game.menupage = 3; if (game.menupage < 0) game.menupage = 3;