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Declare game.teleport as a bool instead of an int
This should affect nothing, but it's a bit confusing to have it declared an int. Everywhere in the code treats it as a bool anyway.
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1 changed files with 2 additions and 1 deletions
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@ -240,7 +240,8 @@ public:
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int deathseq, lifeseq;
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int deathseq, lifeseq;
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int trinkets(), crewmates();
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int trinkets(), crewmates();
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int savepoint, teleport, teleportxpos;
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int savepoint, teleportxpos;
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bool teleport;
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int edteleportent;
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int edteleportent;
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bool completestop;
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bool completestop;
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