mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 09:39:43 +01:00
Convert entity type
s to an enum (#1007)
In an effort to remove magic numbers, I've given every entity type a name. Hopefully I didn't miss anywhere. Also, add `createentity` case 100 for backwards compatibility. Co-authored-by: NyakoFox <nyakowofox@gmail.com> Co-authored-by: Dav999 <dav999.tolp@gmail.com>
This commit is contained in:
parent
9c45dfb845
commit
63880169e6
7 changed files with 181 additions and 120 deletions
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@ -11,7 +11,7 @@ entclass::entclass(void)
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void entclass::clear(void)
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{
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invis = false;
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type = 0;
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type = EntityType_PLAYER;
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size = 0;
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tile = 0;
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rule = 0;
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@ -650,8 +650,8 @@ void entclass::updatecolour(void)
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bool entclass::ishumanoid(void)
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{
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return type == 0
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|| type == 12
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|| type == 14
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|| type == 55;
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return type == EntityType_PLAYER
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|| type == EntityType_CREWMATE
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|| type == EntityType_SUPERCREWMATE
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|| type == EntityType_COLLECTABLE_CREWMATE;
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}
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@ -5,6 +5,34 @@
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#define rn( rx, ry) ((rx) + ((ry) * 100))
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enum EntityType
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{
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EntityType_INVALID = -1,
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EntityType_PLAYER,
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EntityType_MOVING,
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EntityType_DISAPPEARING_PLATFORM,
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EntityType_QUICKSAND,
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EntityType_GRAVITY_TOKEN,
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EntityType_PARTICLE,
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EntityType_COIN,
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EntityType_TRINKET,
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EntityType_CHECKPOINT,
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EntityType_HORIZONTAL_GRAVITY_LINE,
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EntityType_VERTICAL_GRAVITY_LINE,
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EntityType_WARP_TOKEN,
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EntityType_CREWMATE,
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EntityType_TERMINAL,
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EntityType_SUPERCREWMATE,
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EntityType_TROPHY,
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EntityType_GRAVITRON_ENEMY = 23,
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EntityType_WARP_LINE_LEFT = 51,
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EntityType_WARP_LINE_RIGHT = 52,
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EntityType_WARP_LINE_TOP = 53,
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EntityType_WARP_LINE_BOTTOM = 54,
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EntityType_COLLECTABLE_CREWMATE = 55,
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EntityType_TELEPORTER = 100
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};
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class entclass
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{
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public:
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@ -26,7 +54,8 @@ public:
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public:
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//Fundamentals
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bool invis;
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int type, size, tile, rule;
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EntityType type;
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int size, tile, rule;
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int state, statedelay;
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int behave, animate;
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float para;
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@ -123,7 +123,7 @@ void entityclass::swnenemiescol( int t )
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//change the colour of all SWN enemies to the current one
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for (size_t i = 0; i < entities.size(); i++)
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{
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if (entities[i].type == 23)
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if (entities[i].type == EntityType_GRAVITRON_ENEMY)
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{
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entities[i].colour = swncolour(t);
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}
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@ -1133,7 +1133,7 @@ bool entityclass::disableentity(int t)
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entities[t].invis = true;
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entities[t].size = -1;
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entities[t].type = -1;
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entities[t].type = EntityType_INVALID;
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entities[t].rule = -1;
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entities[t].isplatform = false;
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@ -1269,7 +1269,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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{
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if (entities[i].invis
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&& entities[i].size == -1
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&& entities[i].type == -1
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&& entities[i].type == EntityType_INVALID
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&& entities[i].rule == -1
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&& !entities[i].isplatform)
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{
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@ -1318,7 +1318,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entclass& entity = *entptr;
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entity.xp = xp;
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entity.yp = yp;
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entity.type = t;
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entity.type = EntityType_INVALID;
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switch(t)
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{
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case 0: //Player
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@ -1330,6 +1330,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entity.w = 12;
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entity.h = 21;
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entity.dir = 1;
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entity.type = EntityType_PLAYER;
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/* Fix wrong y-position if spawning in on conveyor */
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entity.newxp = xp;
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@ -1358,6 +1359,8 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entity.animate = 0;
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entity.colour = 8;
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entity.type = EntityType_MOVING;
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if (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117))
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{
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entity.setenemy(0);
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@ -1386,7 +1389,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 2: //A moving platform
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entity.rule = 2;
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entity.type = 1;
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entity.type = EntityType_MOVING;
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entity.size = 2;
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entity.tile = 1;
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@ -1454,7 +1457,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 3: //Disappearing platforms
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entity.rule = 3;
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entity.type = 2;
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entity.type = EntityType_DISAPPEARING_PLATFORM;
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entity.size = 2;
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entity.tile = 2;
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//appearance again depends on location
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@ -1484,7 +1487,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 4: //Breakable blocks
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entity.rule = 6;
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entity.type = 3;
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entity.type = EntityType_QUICKSAND;
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entity.size = 1;
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entity.tile = 10;
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entity.cy = -1;
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@ -1499,7 +1502,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 5: //Gravity Tokens
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entity.rule = 3;
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entity.type = 4;
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entity.type = EntityType_GRAVITY_TOKEN;
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entity.size = 0;
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entity.tile = 11;
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entity.w = 16;
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@ -1511,7 +1514,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 6: //Decorative particles
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entity.rule = 2;
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entity.type = 5; //Particles
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entity.type = EntityType_PARTICLE; //Particles
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entity.colour = 1;
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entity.size = 3;
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entity.vx = meta1;
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@ -1521,7 +1524,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 7: //Decorative particles
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entity.rule = 2;
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entity.type = 5; //Particles
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entity.type = EntityType_PARTICLE; //Particles
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entity.colour = 2;
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entity.size = 3;
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entity.vx = meta1;
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@ -1531,7 +1534,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 8: //Small collectibles
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entity.rule = 3;
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entity.type = 6;
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entity.type = EntityType_COIN;
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entity.size = 4;
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entity.tile = 48;
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entity.w = 8;
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@ -1545,7 +1548,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 9: //Something Shiny
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entity.rule = 3;
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entity.type = 7;
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entity.type = EntityType_TRINKET;
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entity.size = 0;
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entity.tile = 22;
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entity.w = 16;
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@ -1560,7 +1563,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 10: //Savepoint
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entity.rule = 3;
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entity.type = 8;
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entity.type = EntityType_CHECKPOINT;
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entity.size = 0;
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entity.tile = 20 + meta1;
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entity.w = 16;
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@ -1583,7 +1586,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 11: //Horizontal Gravity Line
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entity.rule = 4;
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entity.type = 9;
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entity.type = EntityType_HORIZONTAL_GRAVITY_LINE;
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entity.size = 5;
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entity.life = 0;
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entity.w = meta1;
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@ -1592,7 +1595,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 12: //Vertical Gravity Line
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entity.rule = 5;
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entity.type = 10;
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entity.type = EntityType_VERTICAL_GRAVITY_LINE;
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entity.size = 6;
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entity.life = 0;
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entity.w = 1;
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@ -1602,7 +1605,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 13: //Warp token
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entity.rule = 3;
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entity.type = 11;
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entity.type = EntityType_WARP_TOKEN;
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entity.size = 0;
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entity.tile = 18;
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entity.w = 16;
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@ -1616,7 +1619,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 14: // Teleporter
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entity.rule = 3;
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entity.type = 100;
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entity.type = EntityType_TELEPORTER;
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entity.size = 7;
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entity.tile = 1; //inactive
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entity.w = 96;
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@ -1628,7 +1631,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 15: // Crew Member (warp zone)
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entity.rule = 6;
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entity.type = 12; //A special case!
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entity.type = EntityType_CREWMATE; //A special case!
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entity.tile = 144;
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entity.colour = 13; //144 for sad :(
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entity.cx = 6;
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@ -1643,7 +1646,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 16: // Crew Member, upside down (space station)
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entity.rule = 7;
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entity.type = 12; //A special case!
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entity.type = EntityType_CREWMATE; //A special case!
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entity.tile = 144+6;
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entity.colour = 14; //144 for sad (upside down+12):(
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entity.cx = 6;
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@ -1658,7 +1661,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 17: // Crew Member (Lab)
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entity.rule = 6;
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entity.type = 12; //A special case!
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entity.type = EntityType_CREWMATE; //A special case!
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entity.tile = 144;
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entity.colour = 16; //144 for sad :(
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entity.cx = 6;
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@ -1674,7 +1677,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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case 18: // Crew Member (Ship)
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//This is the scriping crewmember
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entity.rule = 6;
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entity.type = 12; //A special case!
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entity.type = EntityType_CREWMATE; //A special case!
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entity.colour = meta1;
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if (meta2 == 0)
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{
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@ -1702,7 +1705,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 19: // Crew Member (Ship) More tests!
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entity.rule = 6;
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entity.type = 12; //A special case!
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entity.type = EntityType_CREWMATE; //A special case!
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entity.tile = 0;
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entity.colour = 6; //54 for sad :(
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entity.cx = 6;
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@ -1717,7 +1720,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 20: //Terminal
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entity.rule = 3;
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entity.type = 13;
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entity.type = EntityType_TERMINAL;
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entity.size = 0;
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entity.tile = 16 + meta1;
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entity.w = 16;
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@ -1729,7 +1732,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 21: //as above, except doesn't highlight
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entity.rule = 3;
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entity.type = 13;
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entity.type = EntityType_TERMINAL;
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entity.size = 0;
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entity.tile = 16 + meta1;
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entity.w = 16;
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@ -1741,7 +1744,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 22: //Fake trinkets, only appear if you've collected them
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entity.rule = 3;
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entity.type = 7;
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entity.type = EntityType_TRINKET;
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entity.size = 0;
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entity.tile = 22;
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entity.w = 16;
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@ -1757,7 +1760,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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case 23: //SWN Enemies
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//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
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entity.rule = 1;
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entity.type = 23;
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entity.type = EntityType_GRAVITRON_ENEMY;
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entity.behave = meta1;
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entity.para = meta2;
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entity.w = 16;
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@ -1786,7 +1789,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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case 24: // Super Crew Member
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//This special crewmember is way more advanced than the usual kind, and can interact with game objects
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entity.rule = 6;
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entity.type = 14; //A special case!
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entity.type = EntityType_SUPERCREWMATE; //A special case!
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entity.colour = meta1;
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if (meta1 == 16)
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{
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@ -1828,7 +1831,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 25: //Trophies
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entity.rule = 3;
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entity.type = 15;
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entity.type = EntityType_TROPHY;
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entity.size = 0;
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entity.w = 16;
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entity.h = 16;
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@ -2003,7 +2006,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 26: //Epilogue super warp token
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entity.rule = 3;
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entity.type = 11;
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entity.type = EntityType_WARP_TOKEN;
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entity.size = 0;
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entity.tile = 18;
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entity.w = 16;
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@ -2020,7 +2023,23 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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case 52: /* Vertical */
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case 53: /* Horizontal */
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case 54: /* Horizontal */
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entity.type = t;
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if (t == 51)
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{
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entity.type = EntityType_WARP_LINE_LEFT;
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}
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else if (t == 52)
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{
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entity.type = EntityType_WARP_LINE_RIGHT;
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}
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else if (t == 53)
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{
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entity.type = EntityType_WARP_LINE_TOP;
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}
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else
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{
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entity.type = EntityType_WARP_LINE_BOTTOM;
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}
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entity.onentity = 1;
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entity.invis = true;
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entity.life = 0;
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@ -2052,7 +2071,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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//1 - position in array
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//2 - colour
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entity.rule = 3;
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entity.type = 55;
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entity.type = EntityType_COLLECTABLE_CREWMATE;
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if(INBOUNDS_ARR(meta2, customcrewmoods)
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&& customcrewmoods[meta2]==1){
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entity.tile = 144;
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@ -2078,7 +2097,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 56: //Custom enemy
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entity.rule = 1;
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entity.type = 1;
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entity.type = EntityType_MOVING;
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entity.behave = meta1;
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entity.para = meta2;
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entity.w = 16;
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@ -2154,6 +2173,9 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entityclonefix(&entity);
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break;
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case 100: // Invalid enemy, but gets treated as a teleporter
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entity.type = EntityType_TELEPORTER;
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break;
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}
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entity.lerpoldxp = entity.xp;
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@ -2169,7 +2191,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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* This is a bit kludge-y but it's better than copy-pasting
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* and is okay to do because entity 12 does not change state on its own
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*/
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if (entity.type == 12)
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if (entity.type == EntityType_CREWMATE)
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{
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size_t indice;
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if (reuse)
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@ -2222,9 +2244,9 @@ bool entityclass::updateentities( int i )
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{
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switch(entities[i].type)
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{
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case 0: //Player
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case EntityType_PLAYER: //Player
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break;
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case 1: //Movement behaviors
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case EntityType_MOVING: //Movement behaviors
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//Enemies can have a number of different behaviors:
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switch(entities[i].behave)
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||||
{
|
||||
|
@ -2454,7 +2476,7 @@ bool entityclass::updateentities( int i )
|
|||
{
|
||||
for (size_t j = 0; j < entities.size(); j++)
|
||||
{
|
||||
if (entities[j].type == 2 && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) )
|
||||
if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) )
|
||||
{
|
||||
entities[i].state = 3;
|
||||
bool entitygone = updateentities(i);
|
||||
|
@ -2484,7 +2506,7 @@ bool entityclass::updateentities( int i )
|
|||
{
|
||||
for (size_t j = 0; j < entities.size(); j++)
|
||||
{
|
||||
if (entities[j].type == 2 && entities[j].state==3 && entities[j].xp==entities[i].xp+32)
|
||||
if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state==3 && entities[j].xp==entities[i].xp+32)
|
||||
{
|
||||
entities[i].state = 3;
|
||||
bool entitygone = updateentities(i);
|
||||
|
@ -2582,7 +2604,7 @@ bool entityclass::updateentities( int i )
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case 2: //Disappearing platforms
|
||||
case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2629,7 +2651,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 3: //Breakable blocks
|
||||
case EntityType_QUICKSAND: //Breakable blocks
|
||||
//Only counts if vy of player entity is non zero
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2649,7 +2671,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 4: //Gravity token
|
||||
case EntityType_GRAVITY_TOKEN: //Gravity token
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2659,7 +2681,7 @@ bool entityclass::updateentities( int i )
|
|||
|
||||
}
|
||||
break;
|
||||
case 5: //Particle sprays
|
||||
case EntityType_PARTICLE: //Particle sprays
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
entities[i].life--;
|
||||
|
@ -2669,7 +2691,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 6: //Small pickup
|
||||
case EntityType_COIN: //Small pickup
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2682,7 +2704,7 @@ bool entityclass::updateentities( int i )
|
|||
return disableentity(i);
|
||||
}
|
||||
break;
|
||||
case 7: //Found a trinket
|
||||
case EntityType_TRINKET: //Found a trinket
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2710,14 +2732,14 @@ bool entityclass::updateentities( int i )
|
|||
return disableentity(i);
|
||||
}
|
||||
break;
|
||||
case 8: //Savepoints
|
||||
case EntityType_CHECKPOINT: //Savepoints
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
//First, deactivate all other savepoints
|
||||
for (size_t j = 0; j < entities.size(); j++)
|
||||
{
|
||||
if (entities[j].type == 8)
|
||||
if (entities[j].type == EntityType_CHECKPOINT)
|
||||
{
|
||||
entities[j].colour = 4;
|
||||
entities[j].onentity = 1;
|
||||
|
@ -2753,7 +2775,7 @@ bool entityclass::updateentities( int i )
|
|||
game.checkpoint_save();
|
||||
}
|
||||
break;
|
||||
case 9: //Gravity Lines
|
||||
case EntityType_HORIZONTAL_GRAVITY_LINE: //Gravity Lines
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
entities[i].life--;
|
||||
|
@ -2766,7 +2788,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 10: //Vertical gravity Lines
|
||||
case EntityType_VERTICAL_GRAVITY_LINE: //Vertical gravity Lines
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
entities[i].onentity = 3;
|
||||
|
@ -2808,7 +2830,7 @@ bool entityclass::updateentities( int i )
|
|||
entities[i].state = 2;
|
||||
}
|
||||
break;
|
||||
case 11: //Warp point
|
||||
case EntityType_WARP_TOKEN: //Warp point
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -2826,7 +2848,7 @@ bool entityclass::updateentities( int i )
|
|||
if (int(entities[i].xp) == 21*8) game.teleportxpos = 4;
|
||||
}
|
||||
break;
|
||||
case 12: //Crew member
|
||||
case EntityType_CREWMATE: //Crew member
|
||||
//Somewhat complex AI: exactly what they do depends on room, location, state etc
|
||||
//At state 0, do nothing at all.
|
||||
if (entities[i].state == 1)
|
||||
|
@ -3161,7 +3183,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 13: //Terminals (very similar to savepoints)
|
||||
case EntityType_TERMINAL: //Terminals (very similar to savepoints)
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -3172,7 +3194,7 @@ bool entityclass::updateentities( int i )
|
|||
entities[i].state = 0;
|
||||
}
|
||||
break;
|
||||
case 14: //Super Crew member
|
||||
case EntityType_SUPERCREWMATE: //Super Crew member
|
||||
//Actually needs less complex AI than the scripting crewmember
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
|
@ -3228,7 +3250,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
}
|
||||
break;
|
||||
case 15: //Trophy
|
||||
case EntityType_TROPHY: //Trophy
|
||||
//wait for collision
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
|
@ -3239,7 +3261,7 @@ bool entityclass::updateentities( int i )
|
|||
entities[i].state = 0;
|
||||
}
|
||||
break;
|
||||
case 23:
|
||||
case EntityType_GRAVITRON_ENEMY:
|
||||
//swn game!
|
||||
switch(entities[i].behave)
|
||||
{
|
||||
|
@ -3266,7 +3288,7 @@ bool entityclass::updateentities( int i )
|
|||
}
|
||||
break;
|
||||
|
||||
case 51: //Vertical warp line
|
||||
case EntityType_WARP_LINE_LEFT: //Vertical warp line
|
||||
if (entities[i].state == 2){
|
||||
int j=getplayer();
|
||||
if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){
|
||||
|
@ -3281,7 +3303,7 @@ bool entityclass::updateentities( int i )
|
|||
customwarpmodevon=true;
|
||||
}
|
||||
break;
|
||||
case 52: //Vertical warp line
|
||||
case EntityType_WARP_LINE_RIGHT: //Vertical warp line
|
||||
if (entities[i].state == 2){
|
||||
int j=getplayer();
|
||||
if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){
|
||||
|
@ -3296,7 +3318,7 @@ bool entityclass::updateentities( int i )
|
|||
customwarpmodevon=true;
|
||||
}
|
||||
break;
|
||||
case 53: //Warp lines Horizonal
|
||||
case EntityType_WARP_LINE_TOP: //Warp lines Horizonal
|
||||
if (entities[i].state == 2){
|
||||
customwarpmodehon=false;
|
||||
entities[i].state = 0;
|
||||
|
@ -3308,7 +3330,7 @@ bool entityclass::updateentities( int i )
|
|||
customwarpmodehon=true;
|
||||
}
|
||||
break;
|
||||
case 54: //Warp lines Horizonal
|
||||
case EntityType_WARP_LINE_BOTTOM: //Warp lines Horizonal
|
||||
if (entities[i].state == 2){
|
||||
customwarpmodehon=false;
|
||||
entities[i].state = 0;
|
||||
|
@ -3320,7 +3342,7 @@ bool entityclass::updateentities( int i )
|
|||
customwarpmodehon=true;
|
||||
}
|
||||
break;
|
||||
case 55: //Collectable crewmate
|
||||
case EntityType_COLLECTABLE_CREWMATE: //Collectable crewmate
|
||||
//wait for collision
|
||||
if (entities[i].state == 0)
|
||||
{
|
||||
|
@ -3357,7 +3379,7 @@ bool entityclass::updateentities( int i )
|
|||
return disableentity(i);
|
||||
}
|
||||
break;
|
||||
case 100: //The teleporter
|
||||
case EntityType_TELEPORTER: //The teleporter
|
||||
if (entities[i].state == 1)
|
||||
{
|
||||
//if inactive, activate!
|
||||
|
@ -3383,7 +3405,7 @@ bool entityclass::updateentities( int i )
|
|||
//First, deactivate all other savepoints
|
||||
for (size_t j = 0; j < entities.size(); j++)
|
||||
{
|
||||
if (entities[j].type == 8)
|
||||
if (entities[j].type == EntityType_CHECKPOINT)
|
||||
{
|
||||
entities[j].colour = 4;
|
||||
entities[j].onentity = 1;
|
||||
|
@ -3422,6 +3444,8 @@ bool entityclass::updateentities( int i )
|
|||
entities[i].state = 0;
|
||||
}
|
||||
break;
|
||||
case EntityType_INVALID: // Invalid entity, do nothing!
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3448,7 +3472,7 @@ void entityclass::animateentities( int _i )
|
|||
{
|
||||
switch(entities[_i].type)
|
||||
{
|
||||
case 0:
|
||||
case EntityType_PLAYER:
|
||||
entities[_i].framedelay--;
|
||||
if(entities[_i].dir==1)
|
||||
{
|
||||
|
@ -3497,8 +3521,8 @@ void entityclass::animateentities( int _i )
|
|||
if (game.gravitycontrol == 1) entities[_i].drawframe += 2;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case 23:
|
||||
case EntityType_MOVING:
|
||||
case EntityType_GRAVITRON_ENEMY:
|
||||
//Variable animation
|
||||
switch(entities[_i].animate)
|
||||
{
|
||||
|
@ -3686,10 +3710,10 @@ void entityclass::animateentities( int _i )
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case 2: //Disappearing platforms
|
||||
case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms
|
||||
entities[_i].drawframe = entities[_i].tile + entities[_i].walkingframe;
|
||||
break;
|
||||
case 11:
|
||||
case EntityType_WARP_TOKEN:
|
||||
entities[_i].drawframe = entities[_i].tile;
|
||||
if(entities[_i].animate==2)
|
||||
{
|
||||
|
@ -3709,9 +3733,9 @@ void entityclass::animateentities( int _i )
|
|||
entities[_i].drawframe += entities[_i].walkingframe;
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
case 55:
|
||||
case 14: //Crew member! Very similar to hero
|
||||
case EntityType_CREWMATE:
|
||||
case EntityType_COLLECTABLE_CREWMATE:
|
||||
case EntityType_SUPERCREWMATE: //Crew member! Very similar to hero
|
||||
entities[_i].framedelay--;
|
||||
if(entities[_i].dir==1)
|
||||
{
|
||||
|
@ -3754,7 +3778,7 @@ void entityclass::animateentities( int _i )
|
|||
//if (game.gravitycontrol == 1) entities[_i].drawframe += 2;
|
||||
}
|
||||
break;
|
||||
case 100: //the teleporter!
|
||||
case EntityType_TELEPORTER: //the teleporter!
|
||||
if (entities[_i].tile == 1 || game.noflashingmode)
|
||||
{
|
||||
//it's inactive
|
||||
|
@ -3880,7 +3904,7 @@ void entityclass::animatehumanoidcollision(const int i)
|
|||
{
|
||||
++entity->collisiondrawframe;
|
||||
|
||||
if (entity->type == 0 && game.gravitycontrol == 1)
|
||||
if (entity->type == EntityType_PLAYER && game.gravitycontrol == 1)
|
||||
{
|
||||
entity->collisiondrawframe += 6;
|
||||
}
|
||||
|
@ -3896,8 +3920,8 @@ void entityclass::animatehumanoidcollision(const int i)
|
|||
entity->collisiondrawframe = 12;
|
||||
}
|
||||
|
||||
if ((entity->type == 0 && game.gravitycontrol == 1)
|
||||
|| (entity->type != 0 && entity->rule == 7))
|
||||
if ((entity->type == EntityType_PLAYER && game.gravitycontrol == 1)
|
||||
|| (entity->type != EntityType_PLAYER && entity->rule == 7))
|
||||
{
|
||||
entity->collisiondrawframe += 2;
|
||||
}
|
||||
|
@ -3927,7 +3951,7 @@ int entityclass::getplayer(void)
|
|||
//Returns the index of the first player entity
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].type==0)
|
||||
if (entities[i].type == EntityType_PLAYER)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -3941,7 +3965,7 @@ int entityclass::getscm(void)
|
|||
//Returns the supercrewmate
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].type==14)
|
||||
if (entities[i].type == EntityType_SUPERCREWMATE)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -3973,7 +3997,7 @@ int entityclass::getcrewman( int t, int fallback /*= 0*/ )
|
|||
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if ((entities[i].type == 12 || entities[i].type == 14)
|
||||
if ((entities[i].type == EntityType_CREWMATE || entities[i].type == EntityType_SUPERCREWMATE)
|
||||
&& (entities[i].rule == 6 || entities[i].rule == 7))
|
||||
{
|
||||
if(entities[i].colour==t)
|
||||
|
@ -3998,9 +4022,9 @@ int entityclass::getcustomcrewman( int t )
|
|||
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if (entities[i].type == 55)
|
||||
if (entities[i].type == EntityType_COLLECTABLE_CREWMATE)
|
||||
{
|
||||
if(entities[i].colour==t)
|
||||
if (entities[i].colour == t)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -4014,7 +4038,7 @@ int entityclass::getteleporter(void)
|
|||
{
|
||||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].type==100)
|
||||
if (entities[i].type == EntityType_TELEPORTER)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
@ -4053,7 +4077,7 @@ bool entityclass::checkdamage(bool scm /*= false*/)
|
|||
//Returns true if player (or supercrewmate) collides with a damagepoint
|
||||
for(size_t i=0; i < entities.size(); i++)
|
||||
{
|
||||
if((scm && entities[i].type == 14) || (!scm && entities[i].rule == 0))
|
||||
if((scm && entities[i].type == EntityType_SUPERCREWMATE) || (!scm && entities[i].rule == 0))
|
||||
{
|
||||
SDL_Rect temprect;
|
||||
temprect.x = entities[i].xp + entities[i].cx;
|
||||
|
@ -4468,7 +4492,7 @@ bool entityclass::testwallsx( int t, int tx, int ty, const bool skipdirblocks )
|
|||
temprect.w = entities[t].w;
|
||||
temprect.h = entities[t].h;
|
||||
|
||||
bool skipblocks = entities[t].rule < 2 || entities[t].type == 14;
|
||||
bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;
|
||||
float dx = 0;
|
||||
float dy = 0;
|
||||
if (entities[t].rule == 0) dx = entities[t].vx;
|
||||
|
@ -4514,7 +4538,7 @@ bool entityclass::testwallsy( int t, int tx, int ty )
|
|||
temprect.w = entities[t].w;
|
||||
temprect.h = entities[t].h;
|
||||
|
||||
bool skipblocks = entities[t].rule < 2 || entities[t].type == 14;
|
||||
bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;
|
||||
|
||||
float dx = 0;
|
||||
float dy = 0;
|
||||
|
@ -4696,13 +4720,13 @@ void entityclass::customwarplinecheck(int i) {
|
|||
for (int j = 0; j < (int) entities.size(); j++) {
|
||||
if (i != j) {
|
||||
if (entities[i].rule == 0 && entities[j].rule == 5 //Player vs vertical line!
|
||||
&& (entities[j].type == 51 || entities[j].type == 52)
|
||||
&& (entities[j].type == EntityType_WARP_LINE_LEFT || entities[j].type == EntityType_WARP_LINE_RIGHT)
|
||||
&& entitywarpvlinecollide(i, j)) {
|
||||
customwarpmodevon = true;
|
||||
}
|
||||
|
||||
if (entities[i].rule == 0 && entities[j].rule == 7 //Player vs horizontal WARP line
|
||||
&& (entities[j].type == 53 || entities[j].type == 54)
|
||||
&& (entities[j].type == EntityType_WARP_LINE_TOP || entities[j].type == EntityType_WARP_LINE_BOTTOM)
|
||||
&& entitywarphlinecollide(i, j)) {
|
||||
customwarpmodehon = true;
|
||||
}
|
||||
|
@ -4715,7 +4739,7 @@ void entityclass::entitycollisioncheck(void)
|
|||
for (size_t i = 0; i < entities.size(); i++)
|
||||
{
|
||||
bool player = entities[i].rule == 0;
|
||||
bool scm = game.supercrewmate && entities[i].type == 14;
|
||||
bool scm = game.supercrewmate && entities[i].type == EntityType_SUPERCREWMATE;
|
||||
if (!player && !scm)
|
||||
{
|
||||
continue;
|
||||
|
|
|
@ -282,11 +282,11 @@ namespace level_debugger
|
|||
graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(15, 90, 90));
|
||||
|
||||
// For gravity lines, show the true hitbox.
|
||||
if (obj.entities[i].type == 9)
|
||||
if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
|
||||
{
|
||||
graphics.draw_rect(bounding_box.x - 1, bounding_box.y + 1, bounding_box.w + 2, bounding_box.h, graphics.getRGB(90, 90, 15));
|
||||
}
|
||||
else if (obj.entities[i].type == 10)
|
||||
else if (obj.entities[i].type == EntityType_VERTICAL_GRAVITY_LINE)
|
||||
{
|
||||
graphics.fill_rect(bounding_box.x - 2, bounding_box.y - 1, bounding_box.w + 1, bounding_box.h + 2, graphics.getRGB(90, 90, 15));
|
||||
}
|
||||
|
@ -390,33 +390,35 @@ namespace level_debugger
|
|||
// Mostly contains duplicates, but for ease of use
|
||||
switch (entity->type)
|
||||
{
|
||||
case 0:
|
||||
case EntityType_PLAYER:
|
||||
// Player
|
||||
render_info(line++, "Gravity", help.String(game.gravitycontrol));
|
||||
render_info(line++, "Checkpoint", help.String(game.savepoint));
|
||||
break;
|
||||
case 1:
|
||||
case EntityType_MOVING:
|
||||
// Moving platforms and enemies
|
||||
render_info(line++, "Speed", help.String(entity->para));
|
||||
render_info(line++, "Movement type", help.String(entity->behave));
|
||||
break;
|
||||
case 7:
|
||||
case EntityType_TRINKET:
|
||||
// Trinkets
|
||||
render_info(line++, "ID", help.String(entity->para));
|
||||
break;
|
||||
case 8:
|
||||
case EntityType_CHECKPOINT:
|
||||
// Checkpoints
|
||||
render_info(line++, "ID", help.String(entity->para));
|
||||
render_info(line++, "Active", game.savepoint == entity->para ? "True" : "False");
|
||||
break;
|
||||
case 9:
|
||||
case EntityType_HORIZONTAL_GRAVITY_LINE:
|
||||
// Horizontal gravity lines
|
||||
render_info(line++, "Horizontal");
|
||||
break;
|
||||
case 10:
|
||||
case EntityType_VERTICAL_GRAVITY_LINE:
|
||||
// Vertical gravity lines
|
||||
render_info(line++, "Vertical");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -373,7 +373,7 @@ void gamelogic(void)
|
|||
{
|
||||
if (game.roomx == 111 && game.roomy == 107 && !map.custommode)
|
||||
{
|
||||
if (obj.entities[i].type == 1)
|
||||
if (obj.entities[i].type == EntityType_MOVING)
|
||||
{
|
||||
if (obj.entities[i].xp < 152)
|
||||
{
|
||||
|
@ -391,7 +391,7 @@ void gamelogic(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (obj.entities[i].type == 2 && obj.entities[i].state == 3)
|
||||
if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 3)
|
||||
{
|
||||
//Ok! super magical exception for the room with the intention death for the shiny trinket
|
||||
//fix this when the maps are finalised
|
||||
|
@ -405,7 +405,7 @@ void gamelogic(void)
|
|||
map.settile(18, 9, 59);
|
||||
}
|
||||
}
|
||||
else if (obj.entities[i].type == 2 && obj.entities[i].state == 2)
|
||||
else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 2)
|
||||
{
|
||||
//ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little
|
||||
//graphical uglyness to avoid breaking the room!
|
||||
|
@ -421,7 +421,7 @@ void gamelogic(void)
|
|||
}
|
||||
if (!entitygone) obj.entities[i].state = 4;
|
||||
}
|
||||
else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15)
|
||||
else if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY && game.swnmode && game.deathseq<15)
|
||||
{
|
||||
//if playing SWN, get the enemies offscreen.
|
||||
obj.entities[i].xp += obj.entities[i].vx*5;
|
||||
|
@ -730,7 +730,7 @@ void gamelogic(void)
|
|||
bool square_onscreen = false;
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if (obj.entities[i].type == 23)
|
||||
if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY)
|
||||
{
|
||||
square_onscreen = true;
|
||||
break;
|
||||
|
@ -1036,9 +1036,11 @@ void gamelogic(void)
|
|||
size_t i;
|
||||
for (i = 0; i < obj.entities.size(); ++i)
|
||||
{
|
||||
if ((obj.entities[i].type >= 51
|
||||
&& obj.entities[i].type <= 54) /* Don't warp warp lines */
|
||||
|| obj.entities[i].size == 12) /* Don't warp gravitron squares */
|
||||
if (obj.entities[i].type == EntityType_WARP_LINE_LEFT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM /* Don't warp warp lines */
|
||||
|| obj.entities[i].size == 12) /* Don't warp gravitron squares */
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -1094,8 +1096,10 @@ void gamelogic(void)
|
|||
size_t i;
|
||||
for (i = 0; i < obj.entities.size(); ++i)
|
||||
{
|
||||
if (obj.entities[i].type >= 51
|
||||
&& obj.entities[i].type <= 54) /* Don't warp warp lines */
|
||||
if (obj.entities[i].type == EntityType_WARP_LINE_LEFT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -1126,9 +1130,11 @@ void gamelogic(void)
|
|||
size_t i;
|
||||
for (i = 0; i < obj.entities.size(); ++i)
|
||||
{
|
||||
if ((obj.entities[i].type >= 51
|
||||
&& obj.entities[i].type <= 54) /* Don't warp warp lines */
|
||||
|| obj.entities[i].rule == 0) /* Don't warp the player */
|
||||
if ((obj.entities[i].type == EntityType_WARP_LINE_LEFT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|
||||
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */
|
||||
|| obj.entities[i].rule == 0) /* Don't warp the player */
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -519,7 +519,7 @@ void mapclass::changefinalcol(int t)
|
|||
//Next, entities
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if (obj.entities[i].type == 1) //something with a movement behavior
|
||||
if (obj.entities[i].type == EntityType_MOVING)
|
||||
{
|
||||
if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill
|
||||
{
|
||||
|
@ -542,7 +542,7 @@ void mapclass::changefinalcol(int t)
|
|||
obj.entities[i].colour = maptiletoenemycol(temp);
|
||||
}
|
||||
}
|
||||
else if (obj.entities[i].type == 2) //disappearing platforms
|
||||
else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM)
|
||||
{
|
||||
obj.entities[i].tile = 915+(temp*40);
|
||||
}
|
||||
|
@ -892,7 +892,7 @@ void mapclass::gotoroom(int rx, int ry)
|
|||
//Ok, let's save the position of all lines on the screen
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if (obj.entities[i].type == 9)
|
||||
if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
|
||||
{
|
||||
//It's a horizontal line
|
||||
if (obj.entities[i].xp <= 0 || (obj.entities[i].xp + obj.entities[i].w) >= 312)
|
||||
|
@ -1030,7 +1030,7 @@ void mapclass::gotoroom(int rx, int ry)
|
|||
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if (obj.entities[i].type == 9)
|
||||
if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
|
||||
{
|
||||
//It's a horizontal line
|
||||
if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)
|
||||
|
@ -2058,7 +2058,7 @@ void mapclass::loadlevel(int rx, int ry)
|
|||
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
|
||||
if (obj.entities[i].type == EntityType_MOVING && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
|
||||
{
|
||||
//put a block underneath
|
||||
int temp = obj.entities[i].xp / 8.0f;
|
||||
|
|
|
@ -295,7 +295,7 @@ void scriptclass::run(void)
|
|||
{
|
||||
for (size_t edi = 0; edi < obj.entities.size(); edi++)
|
||||
{
|
||||
if (obj.entities[edi].type == 9 || obj.entities[edi].type == 10)
|
||||
if (obj.entities[edi].type == EntityType_HORIZONTAL_GRAVITY_LINE || obj.entities[edi].type == EntityType_VERTICAL_GRAVITY_LINE)
|
||||
{
|
||||
obj.disableentity(edi);
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ void scriptclass::run(void)
|
|||
{
|
||||
for (size_t edi = 0; edi < obj.entities.size(); edi++)
|
||||
{
|
||||
if (obj.entities[edi].type == 11)
|
||||
if (obj.entities[edi].type == EntityType_WARP_TOKEN)
|
||||
{
|
||||
obj.disableentity(edi);
|
||||
}
|
||||
|
@ -332,7 +332,7 @@ void scriptclass::run(void)
|
|||
for (size_t edi = 0; edi < obj.entities.size(); edi++)
|
||||
{
|
||||
obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);
|
||||
if (obj.entities[edi].type == 2 && obj.entities[edi].rule == 3)
|
||||
if (obj.entities[edi].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[edi].rule == 3)
|
||||
{
|
||||
obj.disableentity(edi);
|
||||
}
|
||||
|
@ -1648,7 +1648,7 @@ void scriptclass::run(void)
|
|||
{
|
||||
for (j = 0; j < (int) obj.entities.size(); j++)
|
||||
{
|
||||
if (obj.entities[j].type == 13)
|
||||
if (obj.entities[j].type == EntityType_TERMINAL)
|
||||
{
|
||||
obj.entities[j].colour = 4;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue