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Convert entity types to an enum (#1007)

In an effort to remove magic numbers, I've given every entity type a
name. Hopefully I didn't miss anywhere.

Also, add `createentity` case 100 for backwards compatibility.

Co-authored-by: NyakoFox <nyakowofox@gmail.com>
Co-authored-by: Dav999 <dav999.tolp@gmail.com>
This commit is contained in:
Ally 2024-11-17 12:45:57 -04:00 committed by GitHub
parent 9c45dfb845
commit 63880169e6
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GPG key ID: B5690EEEBB952194
7 changed files with 181 additions and 120 deletions

View file

@ -11,7 +11,7 @@ entclass::entclass(void)
void entclass::clear(void) void entclass::clear(void)
{ {
invis = false; invis = false;
type = 0; type = EntityType_PLAYER;
size = 0; size = 0;
tile = 0; tile = 0;
rule = 0; rule = 0;
@ -650,8 +650,8 @@ void entclass::updatecolour(void)
bool entclass::ishumanoid(void) bool entclass::ishumanoid(void)
{ {
return type == 0 return type == EntityType_PLAYER
|| type == 12 || type == EntityType_CREWMATE
|| type == 14 || type == EntityType_SUPERCREWMATE
|| type == 55; || type == EntityType_COLLECTABLE_CREWMATE;
} }

View file

@ -5,6 +5,34 @@
#define rn( rx, ry) ((rx) + ((ry) * 100)) #define rn( rx, ry) ((rx) + ((ry) * 100))
enum EntityType
{
EntityType_INVALID = -1,
EntityType_PLAYER,
EntityType_MOVING,
EntityType_DISAPPEARING_PLATFORM,
EntityType_QUICKSAND,
EntityType_GRAVITY_TOKEN,
EntityType_PARTICLE,
EntityType_COIN,
EntityType_TRINKET,
EntityType_CHECKPOINT,
EntityType_HORIZONTAL_GRAVITY_LINE,
EntityType_VERTICAL_GRAVITY_LINE,
EntityType_WARP_TOKEN,
EntityType_CREWMATE,
EntityType_TERMINAL,
EntityType_SUPERCREWMATE,
EntityType_TROPHY,
EntityType_GRAVITRON_ENEMY = 23,
EntityType_WARP_LINE_LEFT = 51,
EntityType_WARP_LINE_RIGHT = 52,
EntityType_WARP_LINE_TOP = 53,
EntityType_WARP_LINE_BOTTOM = 54,
EntityType_COLLECTABLE_CREWMATE = 55,
EntityType_TELEPORTER = 100
};
class entclass class entclass
{ {
public: public:
@ -26,7 +54,8 @@ public:
public: public:
//Fundamentals //Fundamentals
bool invis; bool invis;
int type, size, tile, rule; EntityType type;
int size, tile, rule;
int state, statedelay; int state, statedelay;
int behave, animate; int behave, animate;
float para; float para;

View file

@ -123,7 +123,7 @@ void entityclass::swnenemiescol( int t )
//change the colour of all SWN enemies to the current one //change the colour of all SWN enemies to the current one
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if (entities[i].type == 23) if (entities[i].type == EntityType_GRAVITRON_ENEMY)
{ {
entities[i].colour = swncolour(t); entities[i].colour = swncolour(t);
} }
@ -1133,7 +1133,7 @@ bool entityclass::disableentity(int t)
entities[t].invis = true; entities[t].invis = true;
entities[t].size = -1; entities[t].size = -1;
entities[t].type = -1; entities[t].type = EntityType_INVALID;
entities[t].rule = -1; entities[t].rule = -1;
entities[t].isplatform = false; entities[t].isplatform = false;
@ -1269,7 +1269,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
{ {
if (entities[i].invis if (entities[i].invis
&& entities[i].size == -1 && entities[i].size == -1
&& entities[i].type == -1 && entities[i].type == EntityType_INVALID
&& entities[i].rule == -1 && entities[i].rule == -1
&& !entities[i].isplatform) && !entities[i].isplatform)
{ {
@ -1318,7 +1318,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
entclass& entity = *entptr; entclass& entity = *entptr;
entity.xp = xp; entity.xp = xp;
entity.yp = yp; entity.yp = yp;
entity.type = t; entity.type = EntityType_INVALID;
switch(t) switch(t)
{ {
case 0: //Player case 0: //Player
@ -1330,6 +1330,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
entity.w = 12; entity.w = 12;
entity.h = 21; entity.h = 21;
entity.dir = 1; entity.dir = 1;
entity.type = EntityType_PLAYER;
/* Fix wrong y-position if spawning in on conveyor */ /* Fix wrong y-position if spawning in on conveyor */
entity.newxp = xp; entity.newxp = xp;
@ -1358,6 +1359,8 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
entity.animate = 0; entity.animate = 0;
entity.colour = 8; entity.colour = 8;
entity.type = EntityType_MOVING;
if (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117)) if (game.roomy == 111 && (game.roomx >= 113 && game.roomx <= 117))
{ {
entity.setenemy(0); entity.setenemy(0);
@ -1386,7 +1389,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 2: //A moving platform case 2: //A moving platform
entity.rule = 2; entity.rule = 2;
entity.type = 1; entity.type = EntityType_MOVING;
entity.size = 2; entity.size = 2;
entity.tile = 1; entity.tile = 1;
@ -1454,7 +1457,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 3: //Disappearing platforms case 3: //Disappearing platforms
entity.rule = 3; entity.rule = 3;
entity.type = 2; entity.type = EntityType_DISAPPEARING_PLATFORM;
entity.size = 2; entity.size = 2;
entity.tile = 2; entity.tile = 2;
//appearance again depends on location //appearance again depends on location
@ -1484,7 +1487,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 4: //Breakable blocks case 4: //Breakable blocks
entity.rule = 6; entity.rule = 6;
entity.type = 3; entity.type = EntityType_QUICKSAND;
entity.size = 1; entity.size = 1;
entity.tile = 10; entity.tile = 10;
entity.cy = -1; entity.cy = -1;
@ -1499,7 +1502,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 5: //Gravity Tokens case 5: //Gravity Tokens
entity.rule = 3; entity.rule = 3;
entity.type = 4; entity.type = EntityType_GRAVITY_TOKEN;
entity.size = 0; entity.size = 0;
entity.tile = 11; entity.tile = 11;
entity.w = 16; entity.w = 16;
@ -1511,7 +1514,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 6: //Decorative particles case 6: //Decorative particles
entity.rule = 2; entity.rule = 2;
entity.type = 5; //Particles entity.type = EntityType_PARTICLE; //Particles
entity.colour = 1; entity.colour = 1;
entity.size = 3; entity.size = 3;
entity.vx = meta1; entity.vx = meta1;
@ -1521,7 +1524,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 7: //Decorative particles case 7: //Decorative particles
entity.rule = 2; entity.rule = 2;
entity.type = 5; //Particles entity.type = EntityType_PARTICLE; //Particles
entity.colour = 2; entity.colour = 2;
entity.size = 3; entity.size = 3;
entity.vx = meta1; entity.vx = meta1;
@ -1531,7 +1534,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 8: //Small collectibles case 8: //Small collectibles
entity.rule = 3; entity.rule = 3;
entity.type = 6; entity.type = EntityType_COIN;
entity.size = 4; entity.size = 4;
entity.tile = 48; entity.tile = 48;
entity.w = 8; entity.w = 8;
@ -1545,7 +1548,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 9: //Something Shiny case 9: //Something Shiny
entity.rule = 3; entity.rule = 3;
entity.type = 7; entity.type = EntityType_TRINKET;
entity.size = 0; entity.size = 0;
entity.tile = 22; entity.tile = 22;
entity.w = 16; entity.w = 16;
@ -1560,7 +1563,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 10: //Savepoint case 10: //Savepoint
entity.rule = 3; entity.rule = 3;
entity.type = 8; entity.type = EntityType_CHECKPOINT;
entity.size = 0; entity.size = 0;
entity.tile = 20 + meta1; entity.tile = 20 + meta1;
entity.w = 16; entity.w = 16;
@ -1583,7 +1586,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 11: //Horizontal Gravity Line case 11: //Horizontal Gravity Line
entity.rule = 4; entity.rule = 4;
entity.type = 9; entity.type = EntityType_HORIZONTAL_GRAVITY_LINE;
entity.size = 5; entity.size = 5;
entity.life = 0; entity.life = 0;
entity.w = meta1; entity.w = meta1;
@ -1592,7 +1595,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 12: //Vertical Gravity Line case 12: //Vertical Gravity Line
entity.rule = 5; entity.rule = 5;
entity.type = 10; entity.type = EntityType_VERTICAL_GRAVITY_LINE;
entity.size = 6; entity.size = 6;
entity.life = 0; entity.life = 0;
entity.w = 1; entity.w = 1;
@ -1602,7 +1605,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 13: //Warp token case 13: //Warp token
entity.rule = 3; entity.rule = 3;
entity.type = 11; entity.type = EntityType_WARP_TOKEN;
entity.size = 0; entity.size = 0;
entity.tile = 18; entity.tile = 18;
entity.w = 16; entity.w = 16;
@ -1616,7 +1619,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 14: // Teleporter case 14: // Teleporter
entity.rule = 3; entity.rule = 3;
entity.type = 100; entity.type = EntityType_TELEPORTER;
entity.size = 7; entity.size = 7;
entity.tile = 1; //inactive entity.tile = 1; //inactive
entity.w = 96; entity.w = 96;
@ -1628,7 +1631,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 15: // Crew Member (warp zone) case 15: // Crew Member (warp zone)
entity.rule = 6; entity.rule = 6;
entity.type = 12; //A special case! entity.type = EntityType_CREWMATE; //A special case!
entity.tile = 144; entity.tile = 144;
entity.colour = 13; //144 for sad :( entity.colour = 13; //144 for sad :(
entity.cx = 6; entity.cx = 6;
@ -1643,7 +1646,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 16: // Crew Member, upside down (space station) case 16: // Crew Member, upside down (space station)
entity.rule = 7; entity.rule = 7;
entity.type = 12; //A special case! entity.type = EntityType_CREWMATE; //A special case!
entity.tile = 144+6; entity.tile = 144+6;
entity.colour = 14; //144 for sad (upside down+12):( entity.colour = 14; //144 for sad (upside down+12):(
entity.cx = 6; entity.cx = 6;
@ -1658,7 +1661,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 17: // Crew Member (Lab) case 17: // Crew Member (Lab)
entity.rule = 6; entity.rule = 6;
entity.type = 12; //A special case! entity.type = EntityType_CREWMATE; //A special case!
entity.tile = 144; entity.tile = 144;
entity.colour = 16; //144 for sad :( entity.colour = 16; //144 for sad :(
entity.cx = 6; entity.cx = 6;
@ -1674,7 +1677,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
case 18: // Crew Member (Ship) case 18: // Crew Member (Ship)
//This is the scriping crewmember //This is the scriping crewmember
entity.rule = 6; entity.rule = 6;
entity.type = 12; //A special case! entity.type = EntityType_CREWMATE; //A special case!
entity.colour = meta1; entity.colour = meta1;
if (meta2 == 0) if (meta2 == 0)
{ {
@ -1702,7 +1705,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 19: // Crew Member (Ship) More tests! case 19: // Crew Member (Ship) More tests!
entity.rule = 6; entity.rule = 6;
entity.type = 12; //A special case! entity.type = EntityType_CREWMATE; //A special case!
entity.tile = 0; entity.tile = 0;
entity.colour = 6; //54 for sad :( entity.colour = 6; //54 for sad :(
entity.cx = 6; entity.cx = 6;
@ -1717,7 +1720,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 20: //Terminal case 20: //Terminal
entity.rule = 3; entity.rule = 3;
entity.type = 13; entity.type = EntityType_TERMINAL;
entity.size = 0; entity.size = 0;
entity.tile = 16 + meta1; entity.tile = 16 + meta1;
entity.w = 16; entity.w = 16;
@ -1729,7 +1732,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 21: //as above, except doesn't highlight case 21: //as above, except doesn't highlight
entity.rule = 3; entity.rule = 3;
entity.type = 13; entity.type = EntityType_TERMINAL;
entity.size = 0; entity.size = 0;
entity.tile = 16 + meta1; entity.tile = 16 + meta1;
entity.w = 16; entity.w = 16;
@ -1741,7 +1744,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 22: //Fake trinkets, only appear if you've collected them case 22: //Fake trinkets, only appear if you've collected them
entity.rule = 3; entity.rule = 3;
entity.type = 7; entity.type = EntityType_TRINKET;
entity.size = 0; entity.size = 0;
entity.tile = 22; entity.tile = 22;
entity.w = 16; entity.w = 16;
@ -1757,7 +1760,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
case 23: //SWN Enemies case 23: //SWN Enemies
//Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen. //Given a different behavior, these enemies are especially for SWN mode and disappear outside the screen.
entity.rule = 1; entity.rule = 1;
entity.type = 23; entity.type = EntityType_GRAVITRON_ENEMY;
entity.behave = meta1; entity.behave = meta1;
entity.para = meta2; entity.para = meta2;
entity.w = 16; entity.w = 16;
@ -1786,7 +1789,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
case 24: // Super Crew Member case 24: // Super Crew Member
//This special crewmember is way more advanced than the usual kind, and can interact with game objects //This special crewmember is way more advanced than the usual kind, and can interact with game objects
entity.rule = 6; entity.rule = 6;
entity.type = 14; //A special case! entity.type = EntityType_SUPERCREWMATE; //A special case!
entity.colour = meta1; entity.colour = meta1;
if (meta1 == 16) if (meta1 == 16)
{ {
@ -1828,7 +1831,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 25: //Trophies case 25: //Trophies
entity.rule = 3; entity.rule = 3;
entity.type = 15; entity.type = EntityType_TROPHY;
entity.size = 0; entity.size = 0;
entity.w = 16; entity.w = 16;
entity.h = 16; entity.h = 16;
@ -2003,7 +2006,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 26: //Epilogue super warp token case 26: //Epilogue super warp token
entity.rule = 3; entity.rule = 3;
entity.type = 11; entity.type = EntityType_WARP_TOKEN;
entity.size = 0; entity.size = 0;
entity.tile = 18; entity.tile = 18;
entity.w = 16; entity.w = 16;
@ -2020,7 +2023,23 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
case 52: /* Vertical */ case 52: /* Vertical */
case 53: /* Horizontal */ case 53: /* Horizontal */
case 54: /* Horizontal */ case 54: /* Horizontal */
entity.type = t; if (t == 51)
{
entity.type = EntityType_WARP_LINE_LEFT;
}
else if (t == 52)
{
entity.type = EntityType_WARP_LINE_RIGHT;
}
else if (t == 53)
{
entity.type = EntityType_WARP_LINE_TOP;
}
else
{
entity.type = EntityType_WARP_LINE_BOTTOM;
}
entity.onentity = 1; entity.onentity = 1;
entity.invis = true; entity.invis = true;
entity.life = 0; entity.life = 0;
@ -2052,7 +2071,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
//1 - position in array //1 - position in array
//2 - colour //2 - colour
entity.rule = 3; entity.rule = 3;
entity.type = 55; entity.type = EntityType_COLLECTABLE_CREWMATE;
if(INBOUNDS_ARR(meta2, customcrewmoods) if(INBOUNDS_ARR(meta2, customcrewmoods)
&& customcrewmoods[meta2]==1){ && customcrewmoods[meta2]==1){
entity.tile = 144; entity.tile = 144;
@ -2078,7 +2097,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break; break;
case 56: //Custom enemy case 56: //Custom enemy
entity.rule = 1; entity.rule = 1;
entity.type = 1; entity.type = EntityType_MOVING;
entity.behave = meta1; entity.behave = meta1;
entity.para = meta2; entity.para = meta2;
entity.w = 16; entity.w = 16;
@ -2154,6 +2173,9 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
entityclonefix(&entity); entityclonefix(&entity);
break; break;
case 100: // Invalid enemy, but gets treated as a teleporter
entity.type = EntityType_TELEPORTER;
break;
} }
entity.lerpoldxp = entity.xp; entity.lerpoldxp = entity.xp;
@ -2169,7 +2191,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
* This is a bit kludge-y but it's better than copy-pasting * This is a bit kludge-y but it's better than copy-pasting
* and is okay to do because entity 12 does not change state on its own * and is okay to do because entity 12 does not change state on its own
*/ */
if (entity.type == 12) if (entity.type == EntityType_CREWMATE)
{ {
size_t indice; size_t indice;
if (reuse) if (reuse)
@ -2222,9 +2244,9 @@ bool entityclass::updateentities( int i )
{ {
switch(entities[i].type) switch(entities[i].type)
{ {
case 0: //Player case EntityType_PLAYER: //Player
break; break;
case 1: //Movement behaviors case EntityType_MOVING: //Movement behaviors
//Enemies can have a number of different behaviors: //Enemies can have a number of different behaviors:
switch(entities[i].behave) switch(entities[i].behave)
{ {
@ -2454,7 +2476,7 @@ bool entityclass::updateentities( int i )
{ {
for (size_t j = 0; j < entities.size(); j++) for (size_t j = 0; j < entities.size(); j++)
{ {
if (entities[j].type == 2 && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) ) if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state== 3 && entities[j].xp == (entities[i].xp-32) )
{ {
entities[i].state = 3; entities[i].state = 3;
bool entitygone = updateentities(i); bool entitygone = updateentities(i);
@ -2484,7 +2506,7 @@ bool entityclass::updateentities( int i )
{ {
for (size_t j = 0; j < entities.size(); j++) for (size_t j = 0; j < entities.size(); j++)
{ {
if (entities[j].type == 2 && entities[j].state==3 && entities[j].xp==entities[i].xp+32) if (entities[j].type == EntityType_DISAPPEARING_PLATFORM && entities[j].state==3 && entities[j].xp==entities[i].xp+32)
{ {
entities[i].state = 3; entities[i].state = 3;
bool entitygone = updateentities(i); bool entitygone = updateentities(i);
@ -2582,7 +2604,7 @@ bool entityclass::updateentities( int i )
break; break;
} }
break; break;
case 2: //Disappearing platforms case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2629,7 +2651,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 3: //Breakable blocks case EntityType_QUICKSAND: //Breakable blocks
//Only counts if vy of player entity is non zero //Only counts if vy of player entity is non zero
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2649,7 +2671,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 4: //Gravity token case EntityType_GRAVITY_TOKEN: //Gravity token
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2659,7 +2681,7 @@ bool entityclass::updateentities( int i )
} }
break; break;
case 5: //Particle sprays case EntityType_PARTICLE: //Particle sprays
if (entities[i].state == 0) if (entities[i].state == 0)
{ {
entities[i].life--; entities[i].life--;
@ -2669,7 +2691,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 6: //Small pickup case EntityType_COIN: //Small pickup
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2682,7 +2704,7 @@ bool entityclass::updateentities( int i )
return disableentity(i); return disableentity(i);
} }
break; break;
case 7: //Found a trinket case EntityType_TRINKET: //Found a trinket
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2710,14 +2732,14 @@ bool entityclass::updateentities( int i )
return disableentity(i); return disableentity(i);
} }
break; break;
case 8: //Savepoints case EntityType_CHECKPOINT: //Savepoints
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
//First, deactivate all other savepoints //First, deactivate all other savepoints
for (size_t j = 0; j < entities.size(); j++) for (size_t j = 0; j < entities.size(); j++)
{ {
if (entities[j].type == 8) if (entities[j].type == EntityType_CHECKPOINT)
{ {
entities[j].colour = 4; entities[j].colour = 4;
entities[j].onentity = 1; entities[j].onentity = 1;
@ -2753,7 +2775,7 @@ bool entityclass::updateentities( int i )
game.checkpoint_save(); game.checkpoint_save();
} }
break; break;
case 9: //Gravity Lines case EntityType_HORIZONTAL_GRAVITY_LINE: //Gravity Lines
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
entities[i].life--; entities[i].life--;
@ -2766,7 +2788,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 10: //Vertical gravity Lines case EntityType_VERTICAL_GRAVITY_LINE: //Vertical gravity Lines
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
entities[i].onentity = 3; entities[i].onentity = 3;
@ -2808,7 +2830,7 @@ bool entityclass::updateentities( int i )
entities[i].state = 2; entities[i].state = 2;
} }
break; break;
case 11: //Warp point case EntityType_WARP_TOKEN: //Warp point
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -2826,7 +2848,7 @@ bool entityclass::updateentities( int i )
if (int(entities[i].xp) == 21*8) game.teleportxpos = 4; if (int(entities[i].xp) == 21*8) game.teleportxpos = 4;
} }
break; break;
case 12: //Crew member case EntityType_CREWMATE: //Crew member
//Somewhat complex AI: exactly what they do depends on room, location, state etc //Somewhat complex AI: exactly what they do depends on room, location, state etc
//At state 0, do nothing at all. //At state 0, do nothing at all.
if (entities[i].state == 1) if (entities[i].state == 1)
@ -3161,7 +3183,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 13: //Terminals (very similar to savepoints) case EntityType_TERMINAL: //Terminals (very similar to savepoints)
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -3172,7 +3194,7 @@ bool entityclass::updateentities( int i )
entities[i].state = 0; entities[i].state = 0;
} }
break; break;
case 14: //Super Crew member case EntityType_SUPERCREWMATE: //Super Crew member
//Actually needs less complex AI than the scripting crewmember //Actually needs less complex AI than the scripting crewmember
if (entities[i].state == 0) if (entities[i].state == 0)
{ {
@ -3228,7 +3250,7 @@ bool entityclass::updateentities( int i )
} }
} }
break; break;
case 15: //Trophy case EntityType_TROPHY: //Trophy
//wait for collision //wait for collision
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
@ -3239,7 +3261,7 @@ bool entityclass::updateentities( int i )
entities[i].state = 0; entities[i].state = 0;
} }
break; break;
case 23: case EntityType_GRAVITRON_ENEMY:
//swn game! //swn game!
switch(entities[i].behave) switch(entities[i].behave)
{ {
@ -3266,7 +3288,7 @@ bool entityclass::updateentities( int i )
} }
break; break;
case 51: //Vertical warp line case EntityType_WARP_LINE_LEFT: //Vertical warp line
if (entities[i].state == 2){ if (entities[i].state == 2){
int j=getplayer(); int j=getplayer();
if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){ if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){
@ -3281,7 +3303,7 @@ bool entityclass::updateentities( int i )
customwarpmodevon=true; customwarpmodevon=true;
} }
break; break;
case 52: //Vertical warp line case EntityType_WARP_LINE_RIGHT: //Vertical warp line
if (entities[i].state == 2){ if (entities[i].state == 2){
int j=getplayer(); int j=getplayer();
if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){ if(INBOUNDS_VEC(j, entities) && entities[j].xp<=307){
@ -3296,7 +3318,7 @@ bool entityclass::updateentities( int i )
customwarpmodevon=true; customwarpmodevon=true;
} }
break; break;
case 53: //Warp lines Horizonal case EntityType_WARP_LINE_TOP: //Warp lines Horizonal
if (entities[i].state == 2){ if (entities[i].state == 2){
customwarpmodehon=false; customwarpmodehon=false;
entities[i].state = 0; entities[i].state = 0;
@ -3308,7 +3330,7 @@ bool entityclass::updateentities( int i )
customwarpmodehon=true; customwarpmodehon=true;
} }
break; break;
case 54: //Warp lines Horizonal case EntityType_WARP_LINE_BOTTOM: //Warp lines Horizonal
if (entities[i].state == 2){ if (entities[i].state == 2){
customwarpmodehon=false; customwarpmodehon=false;
entities[i].state = 0; entities[i].state = 0;
@ -3320,7 +3342,7 @@ bool entityclass::updateentities( int i )
customwarpmodehon=true; customwarpmodehon=true;
} }
break; break;
case 55: //Collectable crewmate case EntityType_COLLECTABLE_CREWMATE: //Collectable crewmate
//wait for collision //wait for collision
if (entities[i].state == 0) if (entities[i].state == 0)
{ {
@ -3357,7 +3379,7 @@ bool entityclass::updateentities( int i )
return disableentity(i); return disableentity(i);
} }
break; break;
case 100: //The teleporter case EntityType_TELEPORTER: //The teleporter
if (entities[i].state == 1) if (entities[i].state == 1)
{ {
//if inactive, activate! //if inactive, activate!
@ -3383,7 +3405,7 @@ bool entityclass::updateentities( int i )
//First, deactivate all other savepoints //First, deactivate all other savepoints
for (size_t j = 0; j < entities.size(); j++) for (size_t j = 0; j < entities.size(); j++)
{ {
if (entities[j].type == 8) if (entities[j].type == EntityType_CHECKPOINT)
{ {
entities[j].colour = 4; entities[j].colour = 4;
entities[j].onentity = 1; entities[j].onentity = 1;
@ -3422,6 +3444,8 @@ bool entityclass::updateentities( int i )
entities[i].state = 0; entities[i].state = 0;
} }
break; break;
case EntityType_INVALID: // Invalid entity, do nothing!
break;
} }
} }
else else
@ -3448,7 +3472,7 @@ void entityclass::animateentities( int _i )
{ {
switch(entities[_i].type) switch(entities[_i].type)
{ {
case 0: case EntityType_PLAYER:
entities[_i].framedelay--; entities[_i].framedelay--;
if(entities[_i].dir==1) if(entities[_i].dir==1)
{ {
@ -3497,8 +3521,8 @@ void entityclass::animateentities( int _i )
if (game.gravitycontrol == 1) entities[_i].drawframe += 2; if (game.gravitycontrol == 1) entities[_i].drawframe += 2;
} }
break; break;
case 1: case EntityType_MOVING:
case 23: case EntityType_GRAVITRON_ENEMY:
//Variable animation //Variable animation
switch(entities[_i].animate) switch(entities[_i].animate)
{ {
@ -3686,10 +3710,10 @@ void entityclass::animateentities( int _i )
break; break;
} }
break; break;
case 2: //Disappearing platforms case EntityType_DISAPPEARING_PLATFORM: //Disappearing platforms
entities[_i].drawframe = entities[_i].tile + entities[_i].walkingframe; entities[_i].drawframe = entities[_i].tile + entities[_i].walkingframe;
break; break;
case 11: case EntityType_WARP_TOKEN:
entities[_i].drawframe = entities[_i].tile; entities[_i].drawframe = entities[_i].tile;
if(entities[_i].animate==2) if(entities[_i].animate==2)
{ {
@ -3709,9 +3733,9 @@ void entityclass::animateentities( int _i )
entities[_i].drawframe += entities[_i].walkingframe; entities[_i].drawframe += entities[_i].walkingframe;
} }
break; break;
case 12: case EntityType_CREWMATE:
case 55: case EntityType_COLLECTABLE_CREWMATE:
case 14: //Crew member! Very similar to hero case EntityType_SUPERCREWMATE: //Crew member! Very similar to hero
entities[_i].framedelay--; entities[_i].framedelay--;
if(entities[_i].dir==1) if(entities[_i].dir==1)
{ {
@ -3754,7 +3778,7 @@ void entityclass::animateentities( int _i )
//if (game.gravitycontrol == 1) entities[_i].drawframe += 2; //if (game.gravitycontrol == 1) entities[_i].drawframe += 2;
} }
break; break;
case 100: //the teleporter! case EntityType_TELEPORTER: //the teleporter!
if (entities[_i].tile == 1 || game.noflashingmode) if (entities[_i].tile == 1 || game.noflashingmode)
{ {
//it's inactive //it's inactive
@ -3880,7 +3904,7 @@ void entityclass::animatehumanoidcollision(const int i)
{ {
++entity->collisiondrawframe; ++entity->collisiondrawframe;
if (entity->type == 0 && game.gravitycontrol == 1) if (entity->type == EntityType_PLAYER && game.gravitycontrol == 1)
{ {
entity->collisiondrawframe += 6; entity->collisiondrawframe += 6;
} }
@ -3896,8 +3920,8 @@ void entityclass::animatehumanoidcollision(const int i)
entity->collisiondrawframe = 12; entity->collisiondrawframe = 12;
} }
if ((entity->type == 0 && game.gravitycontrol == 1) if ((entity->type == EntityType_PLAYER && game.gravitycontrol == 1)
|| (entity->type != 0 && entity->rule == 7)) || (entity->type != EntityType_PLAYER && entity->rule == 7))
{ {
entity->collisiondrawframe += 2; entity->collisiondrawframe += 2;
} }
@ -3927,7 +3951,7 @@ int entityclass::getplayer(void)
//Returns the index of the first player entity //Returns the index of the first player entity
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if(entities[i].type==0) if (entities[i].type == EntityType_PLAYER)
{ {
return i; return i;
} }
@ -3941,7 +3965,7 @@ int entityclass::getscm(void)
//Returns the supercrewmate //Returns the supercrewmate
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if(entities[i].type==14) if (entities[i].type == EntityType_SUPERCREWMATE)
{ {
return i; return i;
} }
@ -3973,7 +3997,7 @@ int entityclass::getcrewman( int t, int fallback /*= 0*/ )
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if ((entities[i].type == 12 || entities[i].type == 14) if ((entities[i].type == EntityType_CREWMATE || entities[i].type == EntityType_SUPERCREWMATE)
&& (entities[i].rule == 6 || entities[i].rule == 7)) && (entities[i].rule == 6 || entities[i].rule == 7))
{ {
if(entities[i].colour==t) if(entities[i].colour==t)
@ -3998,9 +4022,9 @@ int entityclass::getcustomcrewman( int t )
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if (entities[i].type == 55) if (entities[i].type == EntityType_COLLECTABLE_CREWMATE)
{ {
if(entities[i].colour==t) if (entities[i].colour == t)
{ {
return i; return i;
} }
@ -4014,7 +4038,7 @@ int entityclass::getteleporter(void)
{ {
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
if(entities[i].type==100) if (entities[i].type == EntityType_TELEPORTER)
{ {
return i; return i;
} }
@ -4053,7 +4077,7 @@ bool entityclass::checkdamage(bool scm /*= false*/)
//Returns true if player (or supercrewmate) collides with a damagepoint //Returns true if player (or supercrewmate) collides with a damagepoint
for(size_t i=0; i < entities.size(); i++) for(size_t i=0; i < entities.size(); i++)
{ {
if((scm && entities[i].type == 14) || (!scm && entities[i].rule == 0)) if((scm && entities[i].type == EntityType_SUPERCREWMATE) || (!scm && entities[i].rule == 0))
{ {
SDL_Rect temprect; SDL_Rect temprect;
temprect.x = entities[i].xp + entities[i].cx; temprect.x = entities[i].xp + entities[i].cx;
@ -4468,7 +4492,7 @@ bool entityclass::testwallsx( int t, int tx, int ty, const bool skipdirblocks )
temprect.w = entities[t].w; temprect.w = entities[t].w;
temprect.h = entities[t].h; temprect.h = entities[t].h;
bool skipblocks = entities[t].rule < 2 || entities[t].type == 14; bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;
float dx = 0; float dx = 0;
float dy = 0; float dy = 0;
if (entities[t].rule == 0) dx = entities[t].vx; if (entities[t].rule == 0) dx = entities[t].vx;
@ -4514,7 +4538,7 @@ bool entityclass::testwallsy( int t, int tx, int ty )
temprect.w = entities[t].w; temprect.w = entities[t].w;
temprect.h = entities[t].h; temprect.h = entities[t].h;
bool skipblocks = entities[t].rule < 2 || entities[t].type == 14; bool skipblocks = entities[t].rule < 2 || entities[t].type == EntityType_SUPERCREWMATE;
float dx = 0; float dx = 0;
float dy = 0; float dy = 0;
@ -4696,13 +4720,13 @@ void entityclass::customwarplinecheck(int i) {
for (int j = 0; j < (int) entities.size(); j++) { for (int j = 0; j < (int) entities.size(); j++) {
if (i != j) { if (i != j) {
if (entities[i].rule == 0 && entities[j].rule == 5 //Player vs vertical line! if (entities[i].rule == 0 && entities[j].rule == 5 //Player vs vertical line!
&& (entities[j].type == 51 || entities[j].type == 52) && (entities[j].type == EntityType_WARP_LINE_LEFT || entities[j].type == EntityType_WARP_LINE_RIGHT)
&& entitywarpvlinecollide(i, j)) { && entitywarpvlinecollide(i, j)) {
customwarpmodevon = true; customwarpmodevon = true;
} }
if (entities[i].rule == 0 && entities[j].rule == 7 //Player vs horizontal WARP line if (entities[i].rule == 0 && entities[j].rule == 7 //Player vs horizontal WARP line
&& (entities[j].type == 53 || entities[j].type == 54) && (entities[j].type == EntityType_WARP_LINE_TOP || entities[j].type == EntityType_WARP_LINE_BOTTOM)
&& entitywarphlinecollide(i, j)) { && entitywarphlinecollide(i, j)) {
customwarpmodehon = true; customwarpmodehon = true;
} }
@ -4715,7 +4739,7 @@ void entityclass::entitycollisioncheck(void)
for (size_t i = 0; i < entities.size(); i++) for (size_t i = 0; i < entities.size(); i++)
{ {
bool player = entities[i].rule == 0; bool player = entities[i].rule == 0;
bool scm = game.supercrewmate && entities[i].type == 14; bool scm = game.supercrewmate && entities[i].type == EntityType_SUPERCREWMATE;
if (!player && !scm) if (!player && !scm)
{ {
continue; continue;

View file

@ -282,11 +282,11 @@ namespace level_debugger
graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(15, 90, 90)); graphics.draw_rect(bounding_box.x, bounding_box.y, bounding_box.w, bounding_box.h, graphics.getRGB(15, 90, 90));
// For gravity lines, show the true hitbox. // For gravity lines, show the true hitbox.
if (obj.entities[i].type == 9) if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
{ {
graphics.draw_rect(bounding_box.x - 1, bounding_box.y + 1, bounding_box.w + 2, bounding_box.h, graphics.getRGB(90, 90, 15)); graphics.draw_rect(bounding_box.x - 1, bounding_box.y + 1, bounding_box.w + 2, bounding_box.h, graphics.getRGB(90, 90, 15));
} }
else if (obj.entities[i].type == 10) else if (obj.entities[i].type == EntityType_VERTICAL_GRAVITY_LINE)
{ {
graphics.fill_rect(bounding_box.x - 2, bounding_box.y - 1, bounding_box.w + 1, bounding_box.h + 2, graphics.getRGB(90, 90, 15)); graphics.fill_rect(bounding_box.x - 2, bounding_box.y - 1, bounding_box.w + 1, bounding_box.h + 2, graphics.getRGB(90, 90, 15));
} }
@ -390,33 +390,35 @@ namespace level_debugger
// Mostly contains duplicates, but for ease of use // Mostly contains duplicates, but for ease of use
switch (entity->type) switch (entity->type)
{ {
case 0: case EntityType_PLAYER:
// Player // Player
render_info(line++, "Gravity", help.String(game.gravitycontrol)); render_info(line++, "Gravity", help.String(game.gravitycontrol));
render_info(line++, "Checkpoint", help.String(game.savepoint)); render_info(line++, "Checkpoint", help.String(game.savepoint));
break; break;
case 1: case EntityType_MOVING:
// Moving platforms and enemies // Moving platforms and enemies
render_info(line++, "Speed", help.String(entity->para)); render_info(line++, "Speed", help.String(entity->para));
render_info(line++, "Movement type", help.String(entity->behave)); render_info(line++, "Movement type", help.String(entity->behave));
break; break;
case 7: case EntityType_TRINKET:
// Trinkets // Trinkets
render_info(line++, "ID", help.String(entity->para)); render_info(line++, "ID", help.String(entity->para));
break; break;
case 8: case EntityType_CHECKPOINT:
// Checkpoints // Checkpoints
render_info(line++, "ID", help.String(entity->para)); render_info(line++, "ID", help.String(entity->para));
render_info(line++, "Active", game.savepoint == entity->para ? "True" : "False"); render_info(line++, "Active", game.savepoint == entity->para ? "True" : "False");
break; break;
case 9: case EntityType_HORIZONTAL_GRAVITY_LINE:
// Horizontal gravity lines // Horizontal gravity lines
render_info(line++, "Horizontal"); render_info(line++, "Horizontal");
break; break;
case 10: case EntityType_VERTICAL_GRAVITY_LINE:
// Vertical gravity lines // Vertical gravity lines
render_info(line++, "Vertical"); render_info(line++, "Vertical");
break; break;
default:
break;
} }

View file

@ -373,7 +373,7 @@ void gamelogic(void)
{ {
if (game.roomx == 111 && game.roomy == 107 && !map.custommode) if (game.roomx == 111 && game.roomy == 107 && !map.custommode)
{ {
if (obj.entities[i].type == 1) if (obj.entities[i].type == EntityType_MOVING)
{ {
if (obj.entities[i].xp < 152) if (obj.entities[i].xp < 152)
{ {
@ -391,7 +391,7 @@ void gamelogic(void)
} }
} }
} }
if (obj.entities[i].type == 2 && obj.entities[i].state == 3) if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 3)
{ {
//Ok! super magical exception for the room with the intention death for the shiny trinket //Ok! super magical exception for the room with the intention death for the shiny trinket
//fix this when the maps are finalised //fix this when the maps are finalised
@ -405,7 +405,7 @@ void gamelogic(void)
map.settile(18, 9, 59); map.settile(18, 9, 59);
} }
} }
else if (obj.entities[i].type == 2 && obj.entities[i].state == 2) else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[i].state == 2)
{ {
//ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little //ok, unfortunate case where the disappearing platform hasn't fully disappeared. Accept a little
//graphical uglyness to avoid breaking the room! //graphical uglyness to avoid breaking the room!
@ -421,7 +421,7 @@ void gamelogic(void)
} }
if (!entitygone) obj.entities[i].state = 4; if (!entitygone) obj.entities[i].state = 4;
} }
else if (obj.entities[i].type == 23 && game.swnmode && game.deathseq<15) else if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY && game.swnmode && game.deathseq<15)
{ {
//if playing SWN, get the enemies offscreen. //if playing SWN, get the enemies offscreen.
obj.entities[i].xp += obj.entities[i].vx*5; obj.entities[i].xp += obj.entities[i].vx*5;
@ -730,7 +730,7 @@ void gamelogic(void)
bool square_onscreen = false; bool square_onscreen = false;
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if (obj.entities[i].type == 23) if (obj.entities[i].type == EntityType_GRAVITRON_ENEMY)
{ {
square_onscreen = true; square_onscreen = true;
break; break;
@ -1036,8 +1036,10 @@ void gamelogic(void)
size_t i; size_t i;
for (i = 0; i < obj.entities.size(); ++i) for (i = 0; i < obj.entities.size(); ++i)
{ {
if ((obj.entities[i].type >= 51 if (obj.entities[i].type == EntityType_WARP_LINE_LEFT
&& obj.entities[i].type <= 54) /* Don't warp warp lines */ || obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM /* Don't warp warp lines */
|| obj.entities[i].size == 12) /* Don't warp gravitron squares */ || obj.entities[i].size == 12) /* Don't warp gravitron squares */
{ {
continue; continue;
@ -1094,8 +1096,10 @@ void gamelogic(void)
size_t i; size_t i;
for (i = 0; i < obj.entities.size(); ++i) for (i = 0; i < obj.entities.size(); ++i)
{ {
if (obj.entities[i].type >= 51 if (obj.entities[i].type == EntityType_WARP_LINE_LEFT
&& obj.entities[i].type <= 54) /* Don't warp warp lines */ || obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */
{ {
continue; continue;
} }
@ -1126,8 +1130,10 @@ void gamelogic(void)
size_t i; size_t i;
for (i = 0; i < obj.entities.size(); ++i) for (i = 0; i < obj.entities.size(); ++i)
{ {
if ((obj.entities[i].type >= 51 if ((obj.entities[i].type == EntityType_WARP_LINE_LEFT
&& obj.entities[i].type <= 54) /* Don't warp warp lines */ || obj.entities[i].type == EntityType_WARP_LINE_RIGHT
|| obj.entities[i].type == EntityType_WARP_LINE_TOP
|| obj.entities[i].type == EntityType_WARP_LINE_BOTTOM) /* Don't warp warp lines */
|| obj.entities[i].rule == 0) /* Don't warp the player */ || obj.entities[i].rule == 0) /* Don't warp the player */
{ {
continue; continue;

View file

@ -519,7 +519,7 @@ void mapclass::changefinalcol(int t)
//Next, entities //Next, entities
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if (obj.entities[i].type == 1) //something with a movement behavior if (obj.entities[i].type == EntityType_MOVING)
{ {
if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill if (obj.entities[i].animate == 10 || obj.entities[i].animate == 11) //treadmill
{ {
@ -542,7 +542,7 @@ void mapclass::changefinalcol(int t)
obj.entities[i].colour = maptiletoenemycol(temp); obj.entities[i].colour = maptiletoenemycol(temp);
} }
} }
else if (obj.entities[i].type == 2) //disappearing platforms else if (obj.entities[i].type == EntityType_DISAPPEARING_PLATFORM)
{ {
obj.entities[i].tile = 915+(temp*40); obj.entities[i].tile = 915+(temp*40);
} }
@ -892,7 +892,7 @@ void mapclass::gotoroom(int rx, int ry)
//Ok, let's save the position of all lines on the screen //Ok, let's save the position of all lines on the screen
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if (obj.entities[i].type == 9) if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
{ {
//It's a horizontal line //It's a horizontal line
if (obj.entities[i].xp <= 0 || (obj.entities[i].xp + obj.entities[i].w) >= 312) if (obj.entities[i].xp <= 0 || (obj.entities[i].xp + obj.entities[i].w) >= 312)
@ -1030,7 +1030,7 @@ void mapclass::gotoroom(int rx, int ry)
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if (obj.entities[i].type == 9) if (obj.entities[i].type == EntityType_HORIZONTAL_GRAVITY_LINE)
{ {
//It's a horizontal line //It's a horizontal line
if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312) if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)
@ -2058,7 +2058,7 @@ void mapclass::loadlevel(int rx, int ry)
for (size_t i = 0; i < obj.entities.size(); i++) for (size_t i = 0; i < obj.entities.size(); i++)
{ {
if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10) if (obj.entities[i].type == EntityType_MOVING && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
{ {
//put a block underneath //put a block underneath
int temp = obj.entities[i].xp / 8.0f; int temp = obj.entities[i].xp / 8.0f;

View file

@ -295,7 +295,7 @@ void scriptclass::run(void)
{ {
for (size_t edi = 0; edi < obj.entities.size(); edi++) for (size_t edi = 0; edi < obj.entities.size(); edi++)
{ {
if (obj.entities[edi].type == 9 || obj.entities[edi].type == 10) if (obj.entities[edi].type == EntityType_HORIZONTAL_GRAVITY_LINE || obj.entities[edi].type == EntityType_VERTICAL_GRAVITY_LINE)
{ {
obj.disableentity(edi); obj.disableentity(edi);
} }
@ -305,7 +305,7 @@ void scriptclass::run(void)
{ {
for (size_t edi = 0; edi < obj.entities.size(); edi++) for (size_t edi = 0; edi < obj.entities.size(); edi++)
{ {
if (obj.entities[edi].type == 11) if (obj.entities[edi].type == EntityType_WARP_TOKEN)
{ {
obj.disableentity(edi); obj.disableentity(edi);
} }
@ -332,7 +332,7 @@ void scriptclass::run(void)
for (size_t edi = 0; edi < obj.entities.size(); edi++) for (size_t edi = 0; edi < obj.entities.size(); edi++)
{ {
obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp); obj.disableblockat(obj.entities[edi].xp, obj.entities[edi].yp);
if (obj.entities[edi].type == 2 && obj.entities[edi].rule == 3) if (obj.entities[edi].type == EntityType_DISAPPEARING_PLATFORM && obj.entities[edi].rule == 3)
{ {
obj.disableentity(edi); obj.disableentity(edi);
} }
@ -1648,7 +1648,7 @@ void scriptclass::run(void)
{ {
for (j = 0; j < (int) obj.entities.size(); j++) for (j = 0; j < (int) obj.entities.size(); j++)
{ {
if (obj.entities[j].type == 13) if (obj.entities[j].type == EntityType_TERMINAL)
{ {
obj.entities[j].colour = 4; obj.entities[j].colour = 4;
} }