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Remove now-unused variable Game::previousmenuname
This used to be used for Menu::youwannaquit, but now it uses the same stack frame system as everything else, so it's gone unused now.
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2 changed files with 1 additions and 2 deletions
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@ -227,7 +227,7 @@ public:
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//Main Menu Variables
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//Main Menu Variables
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std::vector<MenuOption> menuoptions;
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std::vector<MenuOption> menuoptions;
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int currentmenuoption ;
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int currentmenuoption ;
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enum Menu::MenuName currentmenuname, previousmenuname;
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enum Menu::MenuName currentmenuname;
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int current_credits_list_index;
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int current_credits_list_index;
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int menuxoff, menuyoff;
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int menuxoff, menuyoff;
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std::vector<MenuStackFrame> menustack;
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std::vector<MenuStackFrame> menustack;
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@ -1284,7 +1284,6 @@ void titleinput()
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if (key.isDown(27) && game.currentmenuname != Menu::youwannaquit && game.menustart)
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if (key.isDown(27) && game.currentmenuname != Menu::youwannaquit && game.menustart)
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{
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{
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music.playef(11);
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music.playef(11);
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game.previousmenuname = game.currentmenuname;
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game.createmenu(Menu::youwannaquit);
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game.createmenu(Menu::youwannaquit);
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map.nexttowercolour();
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map.nexttowercolour();
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}
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}
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