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Turn obj.flags into an array instead of a vector

Since it's always fixed-size, there's no reason for it to be a vector.
This commit is contained in:
Misa 2020-07-02 18:22:19 -07:00 committed by Ethan Lee
parent 1258eb7bf4
commit 62203efb2c
4 changed files with 14 additions and 52 deletions

View file

@ -69,15 +69,14 @@ void entityclass::init()
SDL_memset(customcrewmoods, true, sizeof(customcrewmoods)); SDL_memset(customcrewmoods, true, sizeof(customcrewmoods));
flags.resize(100); resetallflags();
collect.resize(100); collect.resize(100);
customcollect.resize(100); customcollect.resize(100);
} }
void entityclass::resetallflags() void entityclass::resetallflags()
{ {
flags.clear(); SDL_memset(flags, false, sizeof(flags));
flags.resize(100);
} }
int entityclass::swncolour( int t ) int entityclass::swncolour( int t )

View file

@ -182,7 +182,7 @@ public:
std::vector<blockclass> blocks; std::vector<blockclass> blocks;
std::vector<bool> flags; bool flags[100];
std::vector<bool> collect; std::vector<bool> collect;
std::vector<bool> customcollect; std::vector<bool> customcollect;

View file

@ -5365,19 +5365,7 @@ void Game::loadquick()
} }
} }
if (pKey == "flags") LOAD_ARRAY_RENAME(flags, obj.flags)
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
LOAD_ARRAY(crewstats) LOAD_ARRAY(crewstats)
@ -5580,19 +5568,7 @@ void Game::customloadquick(std::string savfile)
} }
} }
if (pKey == "flags") LOAD_ARRAY_RENAME(flags, obj.flags)
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
LOAD_ARRAY_RENAME(moods, obj.customcrewmoods) LOAD_ARRAY_RENAME(moods, obj.customcrewmoods)
@ -5971,7 +5947,7 @@ void Game::savetele()
msgs->LinkEndChild( msg ); msgs->LinkEndChild( msg );
std::string flags; std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ ) for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
{ {
flags += help.String((int) obj.flags[i]) + ","; flags += help.String((int) obj.flags[i]) + ",";
} }
@ -6167,7 +6143,7 @@ void Game::savequick()
msgs->LinkEndChild( msg ); msgs->LinkEndChild( msg );
std::string flags; std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ ) for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
{ {
flags += help.String((int) obj.flags[i]) + ","; flags += help.String((int) obj.flags[i]) + ",";
} }
@ -6356,7 +6332,7 @@ void Game::customsavequick(std::string savfile)
msgs->LinkEndChild( msg ); msgs->LinkEndChild( msg );
std::string flags; std::string flags;
for(size_t i = 0; i < obj.flags.size(); i++ ) for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
{ {
flags += help.String((int) obj.flags[i]) + ","; flags += help.String((int) obj.flags[i]) + ",";
} }
@ -6582,19 +6558,7 @@ void Game::loadtele()
} }
} }
if (pKey == "flags") LOAD_ARRAY_RENAME(flags, obj.flags)
{
std::string TextString = (pText);
if(TextString.length())
{
std::vector<std::string> values = split(TextString,',');
obj.flags.clear();
for(size_t i = 0; i < values.size(); i++)
{
obj.flags.push_back((bool) atoi(values[i].c_str()));
}
}
}
LOAD_ARRAY(crewstats) LOAD_ARRAY(crewstats)

View file

@ -183,8 +183,8 @@ void scriptclass::run()
} }
else if (words[0] == "customifflag") else if (words[0] == "customifflag")
{ {
int flag = ss_toi(words[1]); size_t flag = ss_toi(words[1]);
if (flag >= 0 && flag < (int) obj.flags.size() && obj.flags[flag]) if (flag < SDL_arraysize(obj.flags) && obj.flags[flag])
{ {
load("custom_"+words[2]); load("custom_"+words[2]);
position--; position--;
@ -1357,8 +1357,8 @@ void scriptclass::run()
} }
else if (words[0] == "ifflag") else if (words[0] == "ifflag")
{ {
int flag = ss_toi(words[1]); size_t flag = ss_toi(words[1]);
if (flag >= 0 && flag < (int) obj.flags.size() && obj.flags[flag]) if (flag < SDL_arraysize(obj.flags) && obj.flags[flag])
{ {
load(words[2]); load(words[2]);
position--; position--;
@ -3701,8 +3701,7 @@ void scriptclass::hardreset()
obj.trophytype = 0; obj.trophytype = 0;
obj.altstates = 0; obj.altstates = 0;
obj.flags.clear(); obj.resetallflags();
obj.flags.resize(100);
for (i = 0; i < (int) SDL_arraysize(obj.customcrewmoods); i++){ for (i = 0; i < (int) SDL_arraysize(obj.customcrewmoods); i++){
obj.customcrewmoods[i]=true; obj.customcrewmoods[i]=true;