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https://github.com/TerryCavanagh/VVVVVV.git
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Remove finalmode from struct Summary
It's unused (other than some map.finalmode assignments which should not be there) and we don't need it either. If we do, we can always readd it.
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2 changed files with 0 additions and 7 deletions
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@ -5645,10 +5645,6 @@ static void loadthissummary(
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{
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{
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summary->trinkets = help.Int(pText);
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summary->trinkets = help.Int(pText);
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}
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}
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else if (SDL_strcmp(pKey, "finalmode") == 0)
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{
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map.finalmode = help.Int(pText);
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}
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LOAD_ARRAY_RENAME(crewstats, summary->crewstats)
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LOAD_ARRAY_RENAME(crewstats, summary->crewstats)
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}
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}
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@ -5675,7 +5671,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.minutes,
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summary.seconds
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summary.seconds
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);
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);
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map.finalmode = summary.finalmode;
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tele_currentarea = map.currentarea(summary.saverx, summary.savery);
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tele_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
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SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
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tele_trinkets = summary.trinkets;
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tele_trinkets = summary.trinkets;
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@ -5698,7 +5693,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.minutes,
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summary.seconds
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summary.seconds
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);
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);
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map.finalmode = summary.finalmode;
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quick_currentarea = map.currentarea(summary.saverx, summary.savery);
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quick_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
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SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
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quick_trinkets = summary.trinkets;
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quick_trinkets = summary.trinkets;
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@ -301,7 +301,6 @@ public:
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int saverx;
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int saverx;
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int savery;
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int savery;
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int trinkets;
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int trinkets;
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bool finalmode;
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bool crewstats[numcrew];
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bool crewstats[numcrew];
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};
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};
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