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Remove finalmode from struct Summary
It's unused (other than some map.finalmode assignments which should not be there) and we don't need it either. If we do, we can always readd it.
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2 changed files with 0 additions and 7 deletions
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@ -5645,10 +5645,6 @@ static void loadthissummary(
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{
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summary->trinkets = help.Int(pText);
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}
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else if (SDL_strcmp(pKey, "finalmode") == 0)
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{
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map.finalmode = help.Int(pText);
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}
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LOAD_ARRAY_RENAME(crewstats, summary->crewstats)
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}
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@ -5675,7 +5671,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.seconds
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);
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map.finalmode = summary.finalmode;
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tele_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(tele_crewstats, summary.crewstats, sizeof(tele_crewstats));
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tele_trinkets = summary.trinkets;
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@ -5698,7 +5693,6 @@ void Game::loadsummary(void)
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summary.minutes,
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summary.seconds
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);
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map.finalmode = summary.finalmode;
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quick_currentarea = map.currentarea(summary.saverx, summary.savery);
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SDL_memcpy(quick_crewstats, summary.crewstats, sizeof(quick_crewstats));
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quick_trinkets = summary.trinkets;
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@ -301,7 +301,6 @@ public:
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int saverx;
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int savery;
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int trinkets;
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bool finalmode;
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bool crewstats[numcrew];
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};
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