mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 18:59:41 +01:00
Automatic menu buttons
This commit is contained in:
parent
9353c4f20c
commit
5febfaed56
9 changed files with 214 additions and 28 deletions
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@ -6559,41 +6559,62 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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}
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currentmenuname = t;
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int buttonyoff = 0;
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bool buttonscentered = false;
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menuyoff = 0;
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int maxspacing = 30; // maximum value for menuspacing, can only become lower.
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bool auto_buttons = true;
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bool auto_center = true;
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menucountdown = 0;
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menuoptions.clear();
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touch::remove_dynamic_buttons();
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switch (t)
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{
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case Menu::mainmenu:
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{
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if (ingame_titlemode)
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{
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/* We shouldn't be here! */
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SDL_assert(0 && "Entering main menu from in-game options!");
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break;
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}
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int offset = 0;
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#if !defined(MAKEANDPLAY)
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option(loc::gettext("play"));
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touch::create_menu_button(80, 96, 160, 26, loc::gettext("play"), offset++);
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#endif
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option(loc::gettext("levels"));
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option(loc::gettext("options"));
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touch::create_menu_button(80, 128, 160, 26, loc::gettext("levels"), offset++);
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touch::create_menu_button(164, 160, 76, 26, loc::gettext("options"), offset++);
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if (loc::show_translator_menu)
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{
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option(loc::gettext("translator"));
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offset++;
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}
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option(loc::gettext("credits"));
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option(loc::gettext("quit"));
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touch::create_menu_button(80, 160, 76, 26, loc::gettext("credits"), offset++);
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touch::create_menu_button(80, 192, 160, 26, loc::gettext("quit"), offset++); // TODO: Don't show this on phones! Fine for now, but we have to do it before submitting to app stores.
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menuyoff = -10;
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maxspacing = 15;
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auto_buttons = false;
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break;
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}
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case Menu::playerworlds:
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buttonyoff = -16;
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option(loc::gettext("play a level"));
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option(loc::gettext("level editor"), !editor_disabled);
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if (!editor_disabled)
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{
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option(loc::gettext("open level folder"), FILESYSTEM_openDirectoryEnabled());
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option(loc::gettext("show level folder path"));
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option(loc::gettext("open level folder"), FILESYSTEM_openDirectoryEnabled(), PR_RTL_XFLIP, false);
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option(loc::gettext("show level folder path"), true, PR_RTL_XFLIP, false);
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}
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option(loc::gettext("return"));
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menuyoff = -40;
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@ -6710,7 +6731,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuxoff = 20;
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menuyoff = 70-(menuoptions.size()*10);
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menuspacing = 5;
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return; // skip automatic centering, will turn out bad with levels list
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auto_center = false;
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}
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break;
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case Menu::quickloadlevel:
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@ -6749,6 +6770,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = -10;
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maxspacing = 15;
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buttonscentered = true;
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break;
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case Menu::graphicoptions:
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if (!gameScreen.isForcedFullscreen())
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@ -6766,6 +6789,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = -10;
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maxspacing = 15;
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buttonscentered = true;
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break;
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case Menu::ed_settings:
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option(loc::gettext("change description"));
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@ -6826,13 +6851,15 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("gameplay"));
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option(loc::gettext("graphics"));
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option(loc::gettext("audio"));
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option(loc::gettext("game pad"));
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option(loc::gettext("game pad"), true, PR_RTL_XFLIP, false);
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option(loc::gettext("touch input"));
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option(loc::gettext("accessibility"));
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option(loc::gettext("language"), !translator_cutscene_test);
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option(loc::gettext("return"));
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menuyoff = 0;
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maxspacing = 15;
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buttonscentered = true;
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break;
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case Menu::speedrunneroptions:
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option(loc::gettext("glitchrunner mode"));
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@ -6844,6 +6871,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = 0;
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maxspacing = 15;
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buttonscentered = true;
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break;
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case Menu::setglitchrunner:
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{
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@ -6888,6 +6917,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = 0;
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maxspacing = 15;
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buttonscentered = true;
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break;
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case Menu::controller:
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option(loc::gettext("analog stick sensitivity"));
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@ -7004,7 +7035,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuxoff = 20;
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menuyoff = 55-(menuoptions.size()*10);
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menuspacing = 5;
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return; // skip automatic centering, will turn out bad with scripts list
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auto_center = false;
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break;
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case Menu::translator_maintenance:
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option(loc::gettext("sync language files"));
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option(loc::gettext("global statistics"), false);
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@ -7048,12 +7080,19 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("unlock secret lab"), !unlock[Unlock_SECRETLAB]);
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option(loc::gettext("return"));
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menuyoff = -20;
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buttonscentered = true;
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break;
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case Menu::credits:
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option(loc::gettext("next page"));
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option(loc::gettext("last page"));
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option(loc::gettext("return"));
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menuyoff = 64;
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touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("last"), 1);
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touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2);
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touch::create_menu_button(198 + 16, 200, 76, 26, loc::gettext("next"), 0);
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auto_buttons = false;
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break;
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case Menu::credits2:
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case Menu::credits25:
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@ -7066,12 +7105,22 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("previous page"));
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option(loc::gettext("return"));
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menuyoff = 64;
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touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), 1);
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touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2);
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touch::create_menu_button(198 + 16, 200, 76, 26, loc::gettext("next"), 0);
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auto_buttons = false;
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break;
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case Menu::credits6:
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option(loc::gettext("first page"));
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option(loc::gettext("previous page"));
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option(loc::gettext("return"));
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menuyoff = 64;
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touch::create_menu_button(46 - 16, 200, 76, 26, loc::gettext("previous"), 1);
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touch::create_menu_button(122, 200, 76, 26, loc::gettext("return"), 2);
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touch::create_menu_button(198 + 16, 200, 76, 26, loc::gettext("first"), 0);
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auto_buttons = false;
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break;
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case Menu::play:
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{
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@ -7186,6 +7235,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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}
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else
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{
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buttonscentered = true;
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if (save_exists())
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{
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option(loc::gettext("continue"));
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@ -7238,6 +7288,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = 8;
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maxspacing = 20;
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buttonscentered = true;
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break;
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case Menu::intermissionmenu:
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option(loc::gettext("play intermission 1"));
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@ -7350,25 +7402,65 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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}
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// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
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// If it's too wide, reduce the horizontal spacing by 5 and retry.
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// Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.
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// The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)
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bool done_once = false;
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int menuwidth = 0;
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for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)
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if (auto_center)
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{
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done_once = true;
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menuspacing = maxspacing;
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menuwidth = 0;
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for (size_t i = 0; i < menuoptions.size(); i++)
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// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
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// If it's too wide, reduce the horizontal spacing by 5 and retry.
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// Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.
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// The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)
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bool done_once = false;
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int menuwidth = 0;
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for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)
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{
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int width = i*menuspacing + font::len(menuoptions[i].print_flags, menuoptions[i].text);
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if (width > menuwidth)
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menuwidth = width;
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done_once = true;
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menuspacing = maxspacing;
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menuwidth = 0;
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for (size_t i = 0; i < menuoptions.size(); i++)
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{
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int width = i * menuspacing + font::len(menuoptions[i].print_flags, menuoptions[i].text);
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if (width > menuwidth)
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menuwidth = width;
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}
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}
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menuxoff = (320 - menuwidth) / 2;
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}
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if (auto_buttons)
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{
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int base_y = 128 + menuyoff + buttonyoff;
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if (buttonscentered)
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{
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int count = 0;
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for (int i = 0; i < menuoptions.size(); i++)
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{
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if (menuoptions[i].auto_button)
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{
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count++;
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}
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}
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base_y = (240 - count * 32) / 2;
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}
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int offset = 0;
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for (int i = 0; i < (int) menuoptions.size(); i++)
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{
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if (menuoptions[i].auto_button)
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{
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touch::create_menu_button(
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(320 - 160) / 2,
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base_y + offset * 32,
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160,
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26,
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menuoptions[i].text,
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i,
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menuoptions[i].active
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);
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offset++;
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}
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}
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}
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menuxoff = (320-menuwidth)/2;
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}
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bool Game::can_unlock_ndm(void)
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@ -31,6 +31,7 @@ struct MenuOption
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char text[MENU_TEXT_BYTES];
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bool active;
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uint32_t print_flags;
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bool auto_button;
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};
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//Menu IDs
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@ -387,12 +388,13 @@ public:
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int menuspacing;
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std::vector<MenuStackFrame> menustack;
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void inline option(const char* text, bool active = true, uint32_t print_flags = PR_RTL_XFLIP)
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void inline option(const char* text, bool active = true, uint32_t print_flags = PR_RTL_XFLIP, bool auto_button = true)
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{
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MenuOption menuoption;
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SDL_strlcpy(menuoption.text, text, sizeof(menuoption.text));
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menuoption.active = active;
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menuoption.print_flags = print_flags;
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menuoption.auto_button = auto_button;
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menuoptions.push_back(menuoption);
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}
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@ -386,7 +386,7 @@ static void slidermodeinput(void)
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*user_changing_volume = SDL_clamp(*user_changing_volume, 0, USER_VOLUME_MAX);
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}
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static void menuactionpress(void)
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void menuactionpress(void)
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{
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if (game.menutestmode)
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{
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@ -3165,6 +3165,7 @@ void mapinput(void)
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
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if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
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{
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touch::remove_dynamic_buttons();
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game.mapheld = true;
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if (game.menupage < 9
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|| (game.menupage >= 20 && game.menupage <= 21))
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@ -1,6 +1,8 @@
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#ifndef INPUT_H
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#define INPUT_H
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void menuactionpress(void);
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void titleinput(void);
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void gameinput(void);
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@ -1932,7 +1932,15 @@ void titlerender(void)
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if(tg>255) tg=255;
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if (tb < 0) tb = 0;
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if(tb>255) tb=255;
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graphics.drawmenu(tr, tg, tb, game.currentmenuname);
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if (key.using_touch)
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{
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touch::render_buttons(tr, tg, tb);
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}
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else
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{
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graphics.drawmenu(tr, tg, tb, game.currentmenuname);
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}
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}
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graphics.drawfade();
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@ -6,6 +6,7 @@
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#include "Enums.h"
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#include "Map.h"
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#include "Script.h"
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#include "Touch.h"
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#include "UtilityClass.h"
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static inline void titleupdatetextcol(void)
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@ -227,6 +228,7 @@ void maprenderfixed(void)
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{
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graphics.menuoffset = threshold;
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//go back to gamemode!
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touch::remove_dynamic_buttons();
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game.mapheld = true;
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game.gamestate = GAMEMODE;
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graphics.resumegamemode = false;
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@ -2571,6 +2571,8 @@ void scriptclass::startgamemode(const enum StartMode mode)
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}
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}
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touch::remove_dynamic_buttons();
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/* Containers which need to be reset before gameplay starts
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* ex. before custom levels get loaded */
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@ -73,6 +73,8 @@ namespace touch
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void init(void)
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{
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scale = 10;
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use_buttons = false;
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textbox_style = false;
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for (int i = 0; i < NUM_TOUCH_BUTTONS; i++)
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{
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@ -92,12 +94,82 @@ namespace touch
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refresh_all_buttons();
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}
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TouchButton create_button(int x, int y, int width, int height, std::string text)
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{
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int scale = get_scale();
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if (width == -1)
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{
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width = font::len(PR_CEN | (SDL_min((scale - 1), 7) << 0), text.c_str()) + 24 * scale;
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}
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if (height == -1)
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{
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height = font::height(PR_CEN | (SDL_min((scale - 1), 7) << 0)) + 18 * scale;
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}
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TouchButton button;
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button.x = x;
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button.y = y;
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button.width = width;
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button.height = height;
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button.image = NULL;
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button.text = text;
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button.active = true;
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button.core = false;
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button.ui = false;
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button.down = false;
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button.pressed = false;
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button.fingerId = -1;
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button.type = TOUCH_BUTTON_TYPE_NONE;
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button.id = -1;
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button.disabled = false;
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return button;
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}
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/* Helper function to create menu buttons (very common) in a single line */
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void create_menu_button(int x, int y, int width, int height, std::string text, int id)
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{
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TouchButton button = create_button(x, y, width, height, text);
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button.type = TOUCH_BUTTON_TYPE_MENU;
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button.id = id;
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register_button(button);
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}
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void create_menu_button(int x, int y, int width, int height, std::string text, int id, bool active)
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{
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TouchButton button = create_button(x, y, width, height, text);
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button.type = TOUCH_BUTTON_TYPE_MENU;
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button.id = id;
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button.disabled = !active;
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register_button(button);
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}
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void register_button(TouchButton button)
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{
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dynamic_buttons.push_back(button);
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refresh_all_buttons();
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}
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void remove_dynamic_buttons(void)
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{
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dynamic_buttons.clear();
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refresh_all_buttons();
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}
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void on_button_up(TouchButton* button)
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{
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bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
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switch (button->type)
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{
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case TOUCH_BUTTON_TYPE_MENU:
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game.currentmenuoption = button->id;
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menuactionpress();
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break;
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case TOUCH_BUTTON_TYPE_NONE:
|
||||
default:
|
||||
break;
|
||||
|
@ -165,12 +237,9 @@ namespace touch
|
|||
break;
|
||||
|
||||
case TITLEMODE:
|
||||
if (game.menustart)
|
||||
if (!game.menustart)
|
||||
{
|
||||
buttons[TOUCH_BUTTON_LEFT].active = true;
|
||||
buttons[TOUCH_BUTTON_RIGHT].active = true;
|
||||
buttons[TOUCH_BUTTON_CANCEL].active = true;
|
||||
buttons[TOUCH_BUTTON_CONFIRM].active = true;
|
||||
use_buttons = false;
|
||||
}
|
||||
break;
|
||||
case TELEPORTERMODE:
|
||||
|
|
|
@ -90,6 +90,14 @@ namespace touch
|
|||
void reset(void);
|
||||
void update_buttons(void);
|
||||
|
||||
TouchButton create_button(int x, int y, int width, int height, std::string text);
|
||||
void register_button(TouchButton button);
|
||||
|
||||
void create_menu_button(int x, int y, int width, int height, std::string text, int id);
|
||||
void create_menu_button(int x, int y, int width, int height, std::string text, int id, bool disabled);
|
||||
|
||||
void remove_dynamic_buttons(void);
|
||||
|
||||
void on_button_up(TouchButton* button);
|
||||
|
||||
void init(void);
|
||||
|
|
Loading…
Reference in a new issue