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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Remove use of std::transform(), use SDL_toupper/lower
There's no need to use a template here. Just manually call SDL_tolower() or SDL_toupper() as needed. Oh yeah, and use SDL_tolower() and SDL_toupper() instead of libc tolower() and toupper().
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4 changed files with 32 additions and 8 deletions
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@ -6786,7 +6786,10 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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{
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text = " " + ed.ListOfMetaData[i].title;
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}
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std::transform(text.begin(), text.end(), text.begin(), ::tolower);
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for (size_t ii = 0; ii < text.length(); ii++)
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{
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text[ii] = SDL_tolower(text[ii]);
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}
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option(text);
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}
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}
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@ -335,7 +335,10 @@ void Graphics::map_option(int opt, int num_opts, const std::string& text, bool s
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if (selected)
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{
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std::string text_upper(text);
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std::transform(text_upper.begin(), text_upper.end(), text_upper.begin(), ::toupper);
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for (size_t i = 0; i < text_upper.length(); i++)
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{
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text_upper[i] = SDL_toupper(text_upper[i]);
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}
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Print(x - 16, y, "[ " + text_upper + " ]", 196, 196, 255 - help.glow);
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}
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else
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@ -1300,7 +1303,10 @@ void Graphics::drawmenu( int cr, int cg, int cb )
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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@ -1339,7 +1345,10 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb )
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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@ -1355,7 +1364,10 @@ void Graphics::drawlevelmenu( int cr, int cg, int cb )
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if (game.menuoptions[i].active)
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{
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std::string tempstring = game.menuoptions[i].text;
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std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
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for (size_t ii = 0; ii < tempstring.length(); ii++)
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{
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tempstring[ii] = SDL_toupper(tempstring[ii]);
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}
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tempstring = std::string("[ ") + tempstring + std::string(" ]");
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Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
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}
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@ -44,7 +44,10 @@ void scriptclass::tokenize( std::string t )
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if (currentletter == '(' || currentletter == ')' || currentletter == ',')
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{
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words[j] = tempword;
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std::transform(words[j].begin(), words[j].end(), words[j].begin(), ::tolower);
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for (size_t ii = 0; ii < words[j].length(); ii++)
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{
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words[j][ii] = SDL_tolower(words[j][ii]);
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}
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j++;
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tempword = "";
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}
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@ -3779,7 +3782,10 @@ void scriptclass::loadcustom(std::string t)
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words[0]="nothing"; //Default!
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words[1]="1"; //Default!
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tokenize(lines[i]);
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std::transform(words[0].begin(), words[0].end(), words[0].begin(), ::tolower);
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for (size_t ii = 0; ii < words[0].length(); ii++)
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{
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words[0][ii] = SDL_tolower(words[0][ii]);
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}
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if(words[0] == "music"){
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if(customtextmode==1){ add("endtext"); customtextmode=0;}
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if(words[1]=="0"){
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@ -3236,7 +3236,10 @@ void editorrender()
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if(ed.hookmenupage+i==ed.hookmenu)
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{
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std::string tstring="> " + ed.hooklist[(ed.hooklist.size()-1)-(ed.hookmenupage+i)] + " <";
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std::transform(tstring.begin(), tstring.end(),tstring.begin(), ::toupper);
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for (size_t ii = 0; ii < tstring.length(); ii++)
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{
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tstring[ii] = SDL_toupper(tstring[ii]);
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}
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graphics.Print(16,68+(i*16),tstring,123, 111, 218, true);
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}
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else
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