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Only apply flip momentum to player entities on ground/roof
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parent
e30fc4500e
commit
58098dc748
1 changed files with 2 additions and 2 deletions
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@ -2258,7 +2258,7 @@ void gameinput(void)
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game.gravitycontrol = 1;
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game.gravitycontrol = 1;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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{
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if (obj.entities[ie].rule == 0)
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onground)
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{
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{
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obj.entities[ie].vy = -4;
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obj.entities[ie].vy = -4;
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obj.entities[ie].ay = -3;
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obj.entities[ie].ay = -3;
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@ -2273,7 +2273,7 @@ void gameinput(void)
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game.gravitycontrol = 0;
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game.gravitycontrol = 0;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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{
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{
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if (obj.entities[ie].rule == 0)
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if (obj.entities[ie].rule == 0 && obj.entities[ie].onroof)
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{
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{
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obj.entities[ie].vy = 4;
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obj.entities[ie].vy = 4;
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obj.entities[ie].ay = 3;
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obj.entities[ie].ay = 3;
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