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Remove Game::shouldreturntopausemenu

This kludge variable was used to re-set the warp background after coming
back from the in-game settings menus. But since #522 got merged, this
has no longer been necessary.
This commit is contained in:
Misa 2020-11-07 13:17:32 -08:00 committed by Ethan Lee
parent d997fae27a
commit 5759408ded
3 changed files with 0 additions and 13 deletions

View file

@ -377,7 +377,6 @@ void Game::init(void)
ingame_titlemode = false; ingame_titlemode = false;
kludge_ingametemp = Menu::mainmenu; kludge_ingametemp = Menu::mainmenu;
shouldreturntopausemenu = false;
disablepause = false; disablepause = false;
} }
@ -7155,7 +7154,6 @@ void Game::returntopausemenu()
{ {
obj.flags[73] = true; obj.flags[73] = true;
} }
shouldreturntopausemenu = true;
} }
void Game::unlockAchievement(const char *name) { void Game::unlockAchievement(const char *name) {

View file

@ -433,7 +433,6 @@ public:
bool ingame_titlemode; bool ingame_titlemode;
bool shouldreturntopausemenu;
void returntopausemenu(); void returntopausemenu();
void unlockAchievement(const char *name); void unlockAchievement(const char *name);

View file

@ -87,16 +87,6 @@ void maplogic()
graphics.updatetextboxes(); graphics.updatetextboxes();
graphics.updatetitlecolours(); graphics.updatetitlecolours();
if (game.shouldreturntopausemenu)
{
game.shouldreturntopausemenu = false;
graphics.backgrounddrawn = false;
if (map.background == 3 || map.background == 4)
{
graphics.updatebackground(map.background);
}
}
graphics.crewframedelay--; graphics.crewframedelay--;
if (graphics.crewframedelay <= 0) if (graphics.crewframedelay <= 0)
{ {