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Fix small bug with map being off in custom levels
The pixel border around the map fits to map size normally. However, when the map is off, it's always the dimensions of the full size map, and the border didn't reflect that, so if the custom minimap was off, and the map wasn't the full size, it wouldn't fit correctly. This bug was introduced in PR #898.
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1 changed files with 1 additions and 1 deletions
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@ -2277,7 +2277,7 @@ static MapRenderData getmaprenderdata()
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static void rendermap(void)
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static void rendermap(void)
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{
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{
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#ifndef NO_CUSTOM_LEVELS
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#ifndef NO_CUSTOM_LEVELS
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if (map.custommode)
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if (map.custommode && map.customshowmm)
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{
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{
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graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
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graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207);
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graphics.drawpartimage(graphics.minimap_mounted ? 1 : 12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
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graphics.drawpartimage(graphics.minimap_mounted ? 1 : 12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize);
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