mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Merge towerrender() into gamerender()
This removes a lot of duplicate code, which towerrender() mostly consisted of, even though the only difference is that it draws a separate map and screen edge spikes are drawn.
This commit is contained in:
parent
660f752bae
commit
53bad3bcaf
3 changed files with 32 additions and 174 deletions
|
@ -1358,21 +1358,37 @@ void gamerender()
|
|||
if(!game.blackout)
|
||||
{
|
||||
|
||||
if(!game.colourblindmode)
|
||||
if (map.towermode)
|
||||
{
|
||||
graphics.drawbackground(map.background);
|
||||
if (!game.colourblindmode)
|
||||
{
|
||||
graphics.drawtowerbackground();
|
||||
graphics.drawtowermap();
|
||||
}
|
||||
else
|
||||
{
|
||||
FillRect(graphics.backBuffer,0x00000);
|
||||
graphics.drawtowermap_nobackground();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FillRect(graphics.backBuffer,0x00000);
|
||||
}
|
||||
if (map.final_colormode)
|
||||
{
|
||||
graphics.drawfinalmap();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawmap();
|
||||
if(!game.colourblindmode)
|
||||
{
|
||||
graphics.drawbackground(map.background);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillRect(graphics.backBuffer,0x00000);
|
||||
}
|
||||
if (map.final_colormode)
|
||||
{
|
||||
graphics.drawfinalmap();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawmap();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1405,6 +1421,10 @@ void gamerender()
|
|||
}
|
||||
|
||||
graphics.drawentities();
|
||||
if (map.towermode)
|
||||
{
|
||||
graphics.drawtowerspikes();
|
||||
}
|
||||
}
|
||||
|
||||
if(map.extrarow==0 || (map.custommode && map.roomname!=""))
|
||||
|
@ -2549,166 +2569,6 @@ void maprender()
|
|||
}
|
||||
}
|
||||
|
||||
void towerrender()
|
||||
{
|
||||
|
||||
FillRect(graphics.backBuffer, 0x000000);
|
||||
|
||||
if (!game.colourblindmode)
|
||||
{
|
||||
graphics.drawtowerbackground();
|
||||
graphics.drawtowermap();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.drawtowermap_nobackground();
|
||||
}
|
||||
|
||||
if(!game.completestop)
|
||||
{
|
||||
for (size_t i = 0; i < obj.entities.size(); i++)
|
||||
{
|
||||
//Is this entity on the ground? (needed for jumping)
|
||||
if (obj.entitycollidefloor(i))
|
||||
{
|
||||
obj.entities[i].onground = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.entities[i].onground--;
|
||||
}
|
||||
|
||||
if (obj.entitycollideroof(i))
|
||||
{
|
||||
obj.entities[i].onroof = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.entities[i].onroof--;
|
||||
}
|
||||
|
||||
//Animate the entities
|
||||
obj.animateentities(i);
|
||||
}
|
||||
}
|
||||
|
||||
graphics.drawentities();
|
||||
|
||||
graphics.drawtowerspikes();
|
||||
|
||||
|
||||
graphics.cutscenebars();
|
||||
BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.tempBuffer, NULL);
|
||||
|
||||
graphics.drawgui();
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
if (game.advancetext) graphics.bprint(5, 228, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (game.advancetext) graphics.bprint(5, 5, "- Press ACTION to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true);
|
||||
}
|
||||
|
||||
|
||||
graphics.footerrect.y = 230;
|
||||
if (graphics.translucentroomname)
|
||||
{
|
||||
SDL_BlitSurface(graphics.footerbuffer, NULL, graphics.backBuffer, &graphics.footerrect);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillRect(graphics.backBuffer, graphics.footerrect, 0);
|
||||
}
|
||||
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
|
||||
|
||||
if (game.intimetrial && graphics.fademode==0)
|
||||
{
|
||||
//Draw countdown!
|
||||
if (game.timetrialcountdown > 0)
|
||||
{
|
||||
if (game.timetrialcountdown < 30)
|
||||
{
|
||||
game.resetgameclock();
|
||||
if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||||
}
|
||||
else if (game.timetrialcountdown < 60)
|
||||
{
|
||||
graphics.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||||
}
|
||||
else if (game.timetrialcountdown < 90)
|
||||
{
|
||||
graphics.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||||
}
|
||||
else if (game.timetrialcountdown < 120)
|
||||
{
|
||||
graphics.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Draw OSD stuff
|
||||
graphics.bprint(6, 18, "TIME :", 255,255,255);
|
||||
graphics.bprint(6, 30, "DEATH:", 255, 255, 255);
|
||||
graphics.bprint(6, 42, "SHINY:", 255,255,255);
|
||||
|
||||
if(game.timetrialparlost)
|
||||
{
|
||||
graphics.bprint(56, 18, game.timestring(), 196, 80, 80);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bprint(56, 18, game.timestring(), 196, 196, 196);
|
||||
}
|
||||
if(game.deathcounts>0)
|
||||
{
|
||||
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 80, 80);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bprint(56, 30,help.String(game.deathcounts), 196, 196, 196);
|
||||
}
|
||||
if(game.trinkets()<game.timetrialshinytarget)
|
||||
{
|
||||
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 80, 80);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bprint(56, 42,help.String(game.trinkets()) + " of " +help.String(game.timetrialshinytarget), 196, 196, 196);
|
||||
}
|
||||
|
||||
if(game.timetrialparlost)
|
||||
{
|
||||
graphics.bprint(195, 214, "PAR TIME:", 80, 80, 80);
|
||||
graphics.bprint(275, 214, game.partimestring(), 80, 80, 80);
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.bprint(195, 214, "PAR TIME:", 255, 255, 255);
|
||||
graphics.bprint(275, 214, game.partimestring(), 196, 196, 196);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.flashlight--;
|
||||
graphics.flashlight();
|
||||
}
|
||||
|
||||
if (game.screenshake > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.screenshake--;
|
||||
graphics.screenshake();
|
||||
}
|
||||
else
|
||||
{
|
||||
graphics.render();
|
||||
}
|
||||
}
|
||||
|
||||
void teleporterrender()
|
||||
{
|
||||
int tempx;
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
|
||||
void titlerender();
|
||||
|
||||
void towerrender();
|
||||
|
||||
void gamerender();
|
||||
|
||||
void maprender();
|
||||
|
|
|
@ -425,7 +425,7 @@ int main(int argc, char *argv[])
|
|||
if (map.towermode)
|
||||
{
|
||||
gameinput();
|
||||
towerrender();
|
||||
gamerender();
|
||||
gamelogic();
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue