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Allow any player entity to be on the ground/roof to flip
This re-adds the midair flip glitch.
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parent
1e8b5a6ba7
commit
52fceb3f69
1 changed files with 10 additions and 2 deletions
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@ -2063,6 +2063,8 @@ void gameinput(void)
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bool has_control = false;
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bool has_control = false;
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bool enter_pressed = game.press_map && !game.mapheld;
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bool enter_pressed = game.press_map && !game.mapheld;
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bool enter_already_processed = false;
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bool enter_already_processed = false;
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bool any_onground = false;
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bool any_onroof = false;
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bool interact_pressed;
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bool interact_pressed;
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if (game.separate_interact)
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if (game.separate_interact)
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{
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{
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@ -2179,6 +2181,12 @@ void gameinput(void)
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obj.entities[ie].dir = 1;
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obj.entities[ie].dir = 1;
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}
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}
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}
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}
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if (obj.entities[ie].onground > 0) {
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any_onground = true;
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} else if (obj.entities[ie].onroof > 0) {
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any_onroof = true;
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}
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}
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}
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}
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}
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@ -2240,7 +2248,7 @@ void gameinput(void)
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if (game.jumppressed > 0)
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if (game.jumppressed > 0)
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{
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{
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game.jumppressed--;
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game.jumppressed--;
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if (obj.entities[obj.getplayer()].onground>0 && game.gravitycontrol == 0)
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if (any_onground && game.gravitycontrol == 0)
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{
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{
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game.gravitycontrol = 1;
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game.gravitycontrol = 1;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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@ -2255,7 +2263,7 @@ void gameinput(void)
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game.jumppressed = 0;
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game.jumppressed = 0;
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game.totalflips++;
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game.totalflips++;
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}
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}
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if (obj.entities[obj.getplayer()].onroof>0 && game.gravitycontrol == 1)
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if (any_onroof && game.gravitycontrol == 1)
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{
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{
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game.gravitycontrol = 0;
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game.gravitycontrol = 0;
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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for (size_t ie = 0; ie < obj.entities.size(); ++ie)
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