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Move temp and temp2 off of mapclass
There's no reason these temporary variables need to exist on the class exist.
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parent
0664eac7fc
commit
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2 changed files with 4 additions and 6 deletions
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@ -529,7 +529,7 @@ void mapclass::changefinalcol(int t)
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//change the map to colour t - for the game's final stretch.
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//change the map to colour t - for the game's final stretch.
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//First up, the tiles. This is just a setting:
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//First up, the tiles. This is just a setting:
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final_mapcol = t;
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final_mapcol = t;
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temp = 6 - t;
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int temp = 6 - t;
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//Next, entities
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//Next, entities
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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@ -1040,7 +1040,7 @@ void mapclass::gotoroom(int rx, int ry)
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//Leaving the Ship
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//Leaving the Ship
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if (game.roomx == 104 && game.roomy == 112) music.niceplay(4);
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if (game.roomx == 104 && game.roomy == 112) music.niceplay(4);
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}
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}
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temp = rx + (ry * 100);
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int temp = rx + (ry * 100);
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loadlevel(game.roomx, game.roomy);
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loadlevel(game.roomx, game.roomy);
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@ -1865,8 +1865,8 @@ void mapclass::loadlevel(int rx, int ry)
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if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
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if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
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{
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{
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//put a block underneath
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//put a block underneath
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temp = obj.entities[i].xp / 8.0f;
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int temp = obj.entities[i].xp / 8.0f;
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temp2 = obj.entities[i].yp / 8.0f;
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int temp2 = obj.entities[i].yp / 8.0f;
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settile(temp, temp2, 1);
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settile(temp, temp2, 1);
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settile(temp+1, temp2, 1);
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settile(temp+1, temp2, 1);
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settile(temp+2, temp2, 1);
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settile(temp+2, temp2, 1);
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@ -86,8 +86,6 @@ public:
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std::vector <int> explored;
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std::vector <int> explored;
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std::vector <int> vmult;
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std::vector <int> vmult;
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int temp;
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int temp2;
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int background;
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int background;
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int rcol;
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int rcol;
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int tileset;
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int tileset;
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