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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Move temp and temp2 off of mapclass

There's no reason these temporary variables need to exist on the class
exist.
This commit is contained in:
Misa 2020-07-02 19:20:22 -07:00 committed by Ethan Lee
parent 0664eac7fc
commit 524a535c62
2 changed files with 4 additions and 6 deletions

View File

@ -529,7 +529,7 @@ void mapclass::changefinalcol(int t)
//change the map to colour t - for the game's final stretch.
//First up, the tiles. This is just a setting:
final_mapcol = t;
temp = 6 - t;
int temp = 6 - t;
//Next, entities
for (size_t i = 0; i < obj.entities.size(); i++)
{
@ -1040,7 +1040,7 @@ void mapclass::gotoroom(int rx, int ry)
//Leaving the Ship
if (game.roomx == 104 && game.roomy == 112) music.niceplay(4);
}
temp = rx + (ry * 100);
int temp = rx + (ry * 100);
loadlevel(game.roomx, game.roomy);
@ -1865,8 +1865,8 @@ void mapclass::loadlevel(int rx, int ry)
if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
{
//put a block underneath
temp = obj.entities[i].xp / 8.0f;
temp2 = obj.entities[i].yp / 8.0f;
int temp = obj.entities[i].xp / 8.0f;
int temp2 = obj.entities[i].yp / 8.0f;
settile(temp, temp2, 1);
settile(temp+1, temp2, 1);
settile(temp+2, temp2, 1);

View File

@ -86,8 +86,6 @@ public:
std::vector <int> explored;
std::vector <int> vmult;
int temp;
int temp2;
int background;
int rcol;
int tileset;