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Make warpdir only re-draw BG if targeted room is current room
It's unnecessary to re-draw the background if you're modifying the warp direction of some other room.
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1 changed files with 2 additions and 2 deletions
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@ -102,11 +102,11 @@ void scriptclass::run()
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{
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{
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ed.level[curlevel].warpdir=ss_toi(words[3]);
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ed.level[curlevel].warpdir=ss_toi(words[3]);
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}
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}
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//If screen warping, then override all that:
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graphics.backgrounddrawn = false;
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//Do we update our own room?
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//Do we update our own room?
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if(inbounds && game.roomx-100==temprx && game.roomy-100==tempry){
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if(inbounds && game.roomx-100==temprx && game.roomy-100==tempry){
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//If screen warping, then override all that:
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graphics.backgrounddrawn = false;
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map.warpx=false; map.warpy=false;
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map.warpx=false; map.warpy=false;
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if(ed.level[curlevel].warpdir==0){
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if(ed.level[curlevel].warpdir==0){
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map.background = 1;
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map.background = 1;
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