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Fix text() centering with x=-1
The game uses magic values x=-500 and y=-500 to indicate when a text box should be centered horizontally or vertically. It does this for x=-1 too, but it's buggy because it only looks at the first line of the text box to center it. In this commit I fix it so that it will look at all of the lines of the text box to center it instead.
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1 changed files with 2 additions and 2 deletions
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@ -597,7 +597,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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dwgfx.textboxmoveto(textx);
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dwgfx.textboxmoveto(textx);
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}
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}
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if (textx == -500)
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if (textx == -500 || textx == -1)
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{
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{
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dwgfx.textboxcenterx();
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dwgfx.textboxcenterx();
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}
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}
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@ -642,7 +642,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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dwgfx.textboxmoveto(textx);
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dwgfx.textboxmoveto(textx);
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}
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}
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if (textx == -500)
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if (textx == -500 || textx == -1)
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{
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{
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dwgfx.textboxcenterx();
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dwgfx.textboxcenterx();
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}
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}
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