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Remove unused function entityclass::checkdirectional()

This function is never used anywhere in the game.
This commit is contained in:
Misa 2020-04-01 15:49:44 -07:00 committed by Ethan Lee
parent 6a28c5de30
commit 4f318e1ee1
2 changed files with 0 additions and 30 deletions

View file

@ -4465,34 +4465,6 @@ bool entityclass::entitycollide( int a, int b )
return false; return false;
} }
bool entityclass::checkdirectional( int t )
{
//Returns true if player entity (rule 0) moving in dir t through directional block
for(int i=0; i < nentity; i++)
{
if(entities[i].rule==0)
{
tempx = entities[i].xp + entities[i].cx;
tempy = entities[i].yp + entities[i].cy;
tempw = entities[i].w;
temph = entities[i].h;
rectset(tempx, tempy, tempw, temph);
for (int j=0; j<nblocks; j++)
{
if (blocks[j].type == DIRECTIONAL && blocks[j].active)
{
if(UtilityClass::intersects(blocks[j].rect,temprect))
{
return true;
}
}
}
}
}
return false;
}
bool entityclass::checkdamage() bool entityclass::checkdamage()
{ {
//Returns true if player entity (rule 0) collides with a damagepoint //Returns true if player entity (rule 0) collides with a damagepoint

View file

@ -116,8 +116,6 @@ public:
bool entitycollide(int a, int b); bool entitycollide(int a, int b);
bool checkdirectional(int t);
bool checkdamage(); bool checkdamage();
bool scmcheckdamage(); bool scmcheckdamage();